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Found 6 results

  1. It feels like the Don't Starve world is too... "Flat". The world needs hills and mountains and different levels of terrain (both above and below average height terrain). Hopefully this will add more possibilities such as stairs, climbing, rivers, and small lakes, different altitudes, jumping, basic swimming, holes, tunnels, mountains, hills, etc. An example of how this would work would be: [*]Super Mario RPG: Legend of the Seven Stars or [*]Super Paper MarioPrinny the Quiet (I know their both Mario examples but I can't think of any others) they worked on a 2.5D/2.2D landscape so why couldn't Don't Starve? Example: from another thread. I feel like Don't Starve would really benefit from this, what do you think? [Edit:] The tags of this thread led me to a thread made in Nov 2012 about this subject. Feel free to read that one too for more clarity.
  2. Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number ????? Issue title where is my world Steps to reproduce i went into adventure mode and when i saved and quit it was gone Describe your issue my adventure worldes keep disapering:fatigue:
  3. Found this site that gives recipes and health value for each food, hope this helps! http://dont-starve-game.wikia.com/wiki/Crock_Pot_Recipes
  4. Hi, so I downloaded (from Steam of course) Don't Starve yesterday and squandered my whole sunday (take this as praise). The game is cool and quite challenging, has a nice feel to it and this wonderful sense of exploration. So let me tell you what my problem is and why I wouldn't recommend it (right now): 1. The island sort of layout: I find it terribly inorganic and boring. You walk around and then there is a bridge (which frequently extend faaar faaar to far (I don't see the point in walking between island 1-3 ingame hours)) and then aha, now I'm on the forest island, and now I'm on the swamp island and now I'm on the beefalo island, rock island, etc. etc. It totally kills the sense of exploration, when I am looking for rocks and I find a different island just run straight through searching for the next exit. Also with the road eventually leading me to the exit of the island and thereby to the next island, exploration is even more meaningless. It doesn't feel like exploration, when I enter an island and I basically know what expects me. Let me tell you how it looked when I started my first game. I had a brilliant layout, I didn't even notice I was on an Island. There was the start of a road, when I followed it, I came upon the plains with all that you need for a nice start and tons of rabbits. After a bit of exploration I found beefallos to the west, beyond that a forest, a graveyard north west, rocks to the north and a swamp and more forest to the east. Far further north beyond the rocks (or mountains as I thought first) was a greater forest with some pigs. After a few plays I wanted to try a different map and found out that they were all sh*t. With the terrain basically isolated to single islands with large inorganic flow breaking bridges in between. Also the road is a nice thing and I'm certainly not against it, but if you'd abolish the island-layout towards a more organic large world layout, you could reduce the amount of road that's there, making the exploratory aspect better. If you haven't figured out how terrible I find the current isolated-terrain-island-bridge-isolated-terrain-follow-the-road-layout let me express it again. ITS SH*T! It looks like a 12 year's old first try with the Starcraft: Broodwar map editor. It's the only aspect of the game that I hate, I love everything else, I love how you set up a camp and gather rescources and die unexpectedly (just 20 minutes ago, I found out that the pigs turn into werepigs during full moon and then kick your ass (another good use of the sleeping mat)). But the horrible island based map layout... 2. Which brings me to the 2nd point: Isometric roads (okay this is more of a aesthetic point, but you know, wrong use of isometric terrain was considered an almost unpardonable faux-pas in modding and mapmaking in Broodwar and 15 years later, you're not getting away with this!). Don't get me wrong, I have nothing against isometric terrain layout per se. What I dislike is the isometric roads. I'm sure all your expensive computers should be able to generate the road as something that is ON the terrain and therefore doesn't need to look isometric. So that's my tuppence. I really like the game, but the island layout just kills it for me.
  5. Maybe a carriage can be introduced into 'Don't starve' as a transport possibility, drawn by pigs or beefalos. You craft the carriage, then you bait pigs or beefalos with meat/grass to harness them. You can't use the cab to run away from mobs because a perquisite would involve feeding the pig/beefalo a minimum of X meat/grass before you're able set off. The animals should wander off if you don't feed them, wander too far away from the carriage or if they're spooked by monsters. It should be commonplace for you to ride the cab to a faraway destination but not have a ride back. I like the idea of having vehicles in 'Don't starve' but I don't think it should be reliable, easily accessible/crafted or abused (used to escape from monsters).
  6. Greetings fellow members of all statures, I have made this thread in hope that Klei entertainment will upgrade/update the map so it will show the different terrain, I reckon it will be very helpful and beneficial to any and all players. Makes knowing where you are, your surrounding and where things are a little bit easier. Good for finding a decent base location. ^.^ Anyone else agree? Feel free to comment, any posts or information is greatly appreciated. Thank you. Zachary.