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Found 3 results

  1. You awaken on the sand. The sun is cooking your skin. You look around to find you're on a small island. You are in the middle of a ship wreckage, crates and various broken ship pieces scattered all around you. Looming above, a parrot wearing a pirate hat speaks to you. "Nice sailing. Chump." Before you can tell it otherwise, it flies off, abandoning you on the island. You must find a way home, if any. So basic roleplaying rules apply, no godmode, no op characters, you need permission to kill, make your posts longer than a sentence if you can, but most importantly, enjoy yourself! Fill out the forms, I'll accept you just as long as your character is not too overpowered. (I totally didn't take Blew's form application) Name: Race: History (if you want to keep a secret, that's fine.): Personality: Appearance: Strengths: Weaknesses: Etc: I don't have a limit right now, but if there are too many characters to keep track of, I will include a limit in the future. Map:(View full size to read text) Characters: Chris1488 -Famen & Angelle Youknowwho -Trevor Ahab -Noctimus -Malii WaddleDee -Wiffleball Left... Wxps350 -Gyxzrvmyrwqmph (eh, I'll just call him 'Gyx') DwerBomb -Jaw MenaAthena -Kate -Kade -{Dragonborn} Battal -Meritursas -Dara999 -Gilda Away -Wheke Away Dannyrulx -Julian Rendriam Wrecked. -v2 Same person, wrecked. ImDaMisterL -Mark Turned into a monster and swam away. RyanandLink -Viridis -Cinis Zeklo -Aiden Fynsom/Syndir Flare CloakofCrow -Turner Wrecked Mezukie -Silven DragonMage156 -Otto LiptonPee -Melankolia Mäki -Kultakala -Leviacan Paxtonnnn -Wallan -Malakas Ysulyan -Nadas CandySweet -Clementine 'Candy' Lilibeth Inactive
  2. To add tag to a certain object or instances of an object rather, you would need to put in: inst:AddTag("[tag name]") Either within a function that you're using or at the fn, to define whether at the start the thing has this tag. But what if I wanted to remove the tag within a function? So, for the tag to be there by default, but so that certain actions carried from certain functions can remove a tag while the game is running? inst:RemoveTag("[tag name]") The above code does nothing. No errors, but nothing changes either. Any ideas how to actually remove a tag the way I've described it? EDIT: Whoops, wrong section, this was supposed to be in Mods and Tools :~
  3. Ladies and Gentlemen, I'd like to ask where in a mod one can find the tag specifying the character as a reader of books (Wickerbottom, Maxwell...) or monster (Webber). The premises are simple: I want to have more control over my RPG servers, namely PCs being able to eventually learn to read. If it was possible, I could simply temporarily unlock book-reading to the others, possibly even customs, if plot demands so (no crafting, though, unless it's inherently linked to book-reading; I don't need it and Wicker still needs to be around to craft the tomes). From what little I was able to find out on the subject, there is some tag which makes Wicker and Max capable of using books rather than just examining them. Possibly something along the lines of: inst:AddComponent("reader") I know a mod which can make pigmen neutral to Webber, effectively removing his monster status (although any modded pigs still hate him, just like the rest of animals), but there is no explanation how to mimick it. Would someone please help me, a complete ignorant when it comes to DST modmaking, learn if it's possible to add the perk of book-reading to other characters? Thank you kindly in advance.