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Local variables, local table, anything local, really, be it inside a function or not. I might need to learn first how to make modmain read a different file within the mod and apply it to the game where necessary, but this is really bugging me and is a block of wall right in my face. I really need to know ways of editing information placed within local variables or local tables which are located in the original game, so that I can change the game with my mods the way I want it to be, otherwise I'm extremely limited. I've handled the most basic of things and learn some bit about taking global variables/tables and editing them as necessary from just the modmain, so I think I'm ready to move on a little bit. So, is there anyone who can help me get past this wall that is blocking me from, say, editing the loot tables of certain things (e.g. rock boulders, mini glaciers) or changing segment time and total amount of day segments, as all of those are assigned to local variables. Even if it means I have to take the original file, make a copy of it in my mod and edit it respectively, it's something I really need to be able to change.