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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

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  1. When playing in shipwrecked on switch, the dusk/dawn music repeatedly plays after playing the first time. I can interrupt it with other music to stop it for a bit. Relogging, starting new save, turning switch off, anything like that doesn't work. Not sure if it happens in RoG. Additional unrelated bug: The water meter doesn't display a number when paused on inventory.
  2. When there was a hound attack warning on day 78 of my Reign of Giants game, I started running into a prairie so that the beefalo would fight the hounds. As I ran down the path, the game just froze completely. I closed the game back to the Switch menu and reopened it. It sent me back to the last time the game saved, which was when I had resurrected at a touchstone after dying in the cave not long before the freeze. I kept playing, and when the hound warning came again, I did the same thing, ran into the prairie toward the beefalo down a path, and it froze again. So I closed and reopened the game on the Switch menu again. When I started my save file yet again, there was no audio while playing the game. The menu music and sound effects played normally before I started it, but in the game itself, it was totally silent. I checked the game settings, and the audio levels were all at the default 7. The hound attack came sooner this time, and I was able to fight the hounds without the game freezing. On the Switch menu, I heard sounds as normal. I closed the game again and restarted it, and the silence persisted, this time spreading to the menu. I saved and quit my file and closed the game again and reopened it, and finally the sound came back. Strangely, after resurrecting in the middle of my second autumn, my character keeps overheating, even though there is no fire nearby and summer has passed. As I said, I had died in the cave, and then been resurrected at a touchstone. Not sure if that caused it. I'll keep playing to check if the overheating goes away, or if it will even continue into winter. UPDATE: Regarding the overheating, I suspect that it might have had something to do with a thermal stone that I had left in a backpack near the touchstone in the event that I revived during winter/summer and needed it to get back to my camp. Once I put away the thermal stone, the overheating stopped. The stone itself was gray, but perhaps retained some kind of glitched hot status for some reason.
  3. I am playing the Nintendo Switch version of Don't Starve. I thought I heard about this happening in other people's games before, but I also thought I heard that it was fixed in an update. But it seems not to have been. I entered the game in a Reign of Giants world. It was the first day of summer. I explored for a while, probably several in-game days, and went down to the ruins, which caused the game to crash, but when I started it back up, the ruins had loaded correctly, though the nightmare phase was different than what I saw when I first arrived. What happened is, I opened the hole to the ruins and jumped in. As soon as I fell down there, the game froze, and the new recipe chime played repeatedly. I could see that the ground had the red lines of the nightmare cycle. I completely closed out of the game and restarted it, and when I returned to my save file, it put me right back in the ruins where I was, but the red lines were gone. I explored down there a little, then I returned to the regular caves, and from there to the surface. When I got there, it was no longer summer. It was spring again. Tons of rain, the spring music played when working, etc. I had gone into a different sinkhole earlier in the game, but only for a few minutes to grab a few lightbulbs, and the season seemed to progress normally afterward. I believe I heard that it is something about a prolonged stay in the caves that causes the season to revert to spring.
  4. I was just setting up a new run with the new release and noticed that while Air Pumps cost 50 raw metal, switches cost 100. Is there any reason a simple switch should cost so much? I'd honestly expect them to cost 25 the same as wire or maybe 50 at most. Was just something I noticed that seemed odd.
  5. In Don't Starve Switch Edition, when in the inventory/pause screen, where you can move items freely while the game stops, there is a numeric display for health/sanity/hunger, but none for wetness or boat durability. In particular, the boat durability number would be very useful to know when to repair it or whether I should build an emergency raft before my current boat sinks, or if I'll be able to make it to land. I assume this is some kind of bug or glitch, since these numbers are visible in the Steam version when mousing over the meters. I have included a screenshot showing how no numbers appear on the wetness and boat meters. The wetness meter also lacks numbers in Reign of Giants mode. I have included a screenshot of this as well. Also, regarding the numeric display for the character stats, I noticed that, when reloading a spear gun with a spear, or feeding a captive animal, or adding fuel to lanterns and things, the numbers persist on the meters even when returning to regular gameplay, remaining visible when normally, after leaving the inventory/pause mode, they go away. Going back into the inventory mode and out again fixes this. And it's not a bothersome glitch/bug at all. But I did notice it. The numbers change correctly according to the character's stats while in this mode, which actually makes it kind of useful, but I don't believe it is intended. I feel a bit bad coming to this forum just to complain about small problems the game is having, but it's such a good game, one of my favorites of all time, and it's very nice to have it on the Switch, I'd like to help it to be the best it can be, if I'm able.
  6. Disclaimer: Use at your own risk. I'm not responsible for console bans or anything else that might happen. Requirements: SD card, Windows PC (other methods of launching hekate work ofc), LayeredFS, and a brain. Contents: Backpack and amulet slots, auto-catch, and better compass. (Disclaimer: SW DLC not tested, Vanilla and RoG tested.) 1. Place contents of zip onto SD card you use for your switch. (skip to step 2 if you can already boot layeredfs) 1b. place these files on SD root https://github.com/tumGER/SDFilesSwitch/releases 1c. Boot into RCM: Power off your switch, insert a RCM jig (search ebay), hold volume up and press power. Your console should stay black. Plug it into Your windows PC. It should show up somewhere (like Device manager) as "APX" 1d. Download hekate payload and TegraRCMsmash (for windows) and zadig https://github.com/CTCaer/hekate/releases/ https://github.com/rajkosto/TegraRcmSmash https://zadig.akeo.ie/ 1e. Open zadig. From the device list, choose APX (if it's not showing up in the list, go to Options menu and check List All Devices) For the driver type, cycle the arrows until you see libusbK (v3.0.7.0) in the text box (IMPORTANT!) Click the big Install Driver button. Device manager should now show "APX" under libusbK USB Devices tree item. 1f. Drag Hekate.bin onto tegrarcmsmash.exe 2. Boot LayeredFS then Don't starve. Enjoy extra equip slots. 3. Profit? Proof: https://ibb.co/iYb5my DSswitchMods.rar
  7. Edit: Added zip of not working mod menu files in case anyone with LFS on switch wants to take a crack at it. Okay so first of all I would like to say. First! Now that's out of the way I'd like to ask for help from anyone who know's more what they're doing to help me with two things. Getting the mod menu to work, and editing the minimap_atlas.tex and minimap_data.xml to work. (my attempts have all left me with a blank minimap.) Okay so the minimap. What I've done is use the Texture and atlas Packer tool to extract, add images, then repack. I've tried with and without crop and power of two so if anyone has any ideas help would be appreciated. Now about the mod menu. If you're familiar with how the mod menu for android that's been floating around works I tried to port that to the switch. The mod menu shows up on the home screen and when clicked functions exactly as a pc menu but with no populated mods. The only difference between my version and the android version is that the switch fails to launch on one crucial line of code. At the end of \scripts\main.lau If mods_enabled = true this line of code makes the game hang on loading. if not MODS_ENABLED then -- No mods in nacl, and the below functions are async in nacl -- so they break because Main returns before ModSafeStartup has run. ModSafeStartup() else KnownModIndex:Load(function() KnownModIndex:BeginStartupSequence(function() ModSafeStartup() end) end) end fkedmodmenu.rar
  8. Please excuse my naïveté, but is there support for Don’t Starve mods on console platforms? Specifically are there plans to support mods on the Nintendo Switch? Presumably if Klei added support for mods for the XBox, PlayStation or Wii U, it is within reason that mods may find their way onto the switch.
  9. Hound tooths

    What do hound tooths do
  10. To have the option between hunting and gathering, I don't know how many times I've been gathering poop from Beefalos and accidentally hit it only to have it gnaw my face off. So maybe a switch from aggressive to non- aggressive.