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Found 2 results

  1. Honestly this is gonna be long or short I dont know. However here are a bunch of ideas, balance not in mind, that I want to see in the game in some form. I wont use numbers for damage, insulation, etc. But will rather compare it to existing items to aid in understanding the ideas worth. Gummy Goop: Made from 1 glommer goop, 2 silk, and 6 honey. This mine-like item will explode when stepped on, inflicting those in a small radius with a sticky effect exactly like Ewcuises mucus with a much longer duriation. Mobs trapped in this cannot fight back and move until they escape, this mine does not affect big creatures. Power Hammer: Winona specific item that she spawns with. More powerful than the original hammer and industructible. The only caviet is that it requires fuel from power from her generators. The hammer doesnt run out till 9 minutes of total use. Thick fur floor: Made with one thick fur, 5 beefalo wool, and 1 board. When placed, the carpet looks like a black and white messly striped pattern. The carpet provides insulation when stood on equal to a puffy vest. Stone flooring: Made with 2 cut stone. Its a smooth stone floor... Houndious Javalin: 4 hounds tooth, 2 twigs, 2 rope. A spear like weapon with the same damage, but less durability. The Javalin can be thrown for damage equal to a stale hambat and can be retrieved. The Javalin loses 5% for every melee attack, and 2% for a throw. Potluck Cauldron: Made with 4 cutstone, 1 marble, and 4 logs. The cauldron must be filled with water either by watering can or ice before lighting and cooking. The cauldron can have anything edible inserted into it. When putting a food item into the cauldron (max of 6) the food loses all of its health and sanity benefits or loses. Food placed adds to the soups hieght which adds more servings to it, no more than two monster products can be placed or the food will become "horrid". An example; 6 monster meat = Horrid soup 5 big meat+1 monster = Soup, it can be eaten six times and the total possible hunger will be divided by 6 regardless of if you put less. 6 big meat = 150hunger/6. (25 hunger a serving) 4 morsal, blue mushroom, and carrot = 75/6. (12.5 hunger a serving). Food places in the cauldron will not spoil unless there fire runs out. In which the pots contents all spoil in less than 3 days. (This idea is mediocre and I wish to improve it) Palm trees: Grow in the oasis and in the various normal islands in the ocean. Just a new ambient tree, only unique thing is it drops coconuts. Different boat shapes and sizes: Squares, rectangles, circles. Small, normal, and large; faster the smaller it is but more durable the bigger it is. More materials can be used to make the boat stronger; wooden, hardwood, and something I cant think of. Bridges: 4 boards, 2 rope. Can be extended for an extra board and rope but can be no longer than 4 turfs. A rectangular arch bridge that is the length of 1 turf. For those pesky moments where you can see the other side but dont want to build an ugly boat to get across. Well: 3 cut stone, 1 board, 1 rope. Provides finite amount of water before needing to be refilled. Which can be done with ice, manually with a water can, or rain. Torches burning out 6% a tick in rain instead of 1-2%. Plus if the torch is wet it wont burn. Fish giving more meat the bigger it is Merms and pigs conversating and waving. Tribal pig raids and cold/heat waves More marsh vegetation Hands being able to not only steal fire but drag players slowly into the dark. Mushroom growing on wet tree stumps during spring Huge ticks (the bug) that steal life. Works like a slurpler Blizzards in winter, dust storms in summer, horrific nonstop thunder in spring, ambiant gusts of wind in autumn. If killed while insane your dead skeleton will come to life and attack players. Pig king city should look more like a city More rock and gold rock designs Sleeping should have unique benefits. Such as 10% increased speed or less hunger drain for a day. Treeguards should have a cracking, scarier looking spawning animation. Maxwell while insane should vividly hear ragtime music More nightmare creatures with unique attacks. More mobs and attacks focused on constraining the character. Quicksand, mud, and gravel patches that reduce movement speed. They can be removed with a shovel/pitchfork but respawn in new spots in their respective seasons. Indirect perk system. For example beefalo, pets, and Woby get a little adjective next to their name if their owner does a lot of fighting, eating, crafting, scavenging. Characters themselves could gain these perks. "W" the ____, each title with thier own minor benefits. Feel free to provide feedback and your own idea. Thank you if you read all these (:
  2. So I've been always wanting lists for the characters like different themes/songs for characters that you guys think might fit for the skin of the character. Possibly formatted in a way like: (Character): (Skin): (Song link): Please reform from songs with swears (or if they do send clean versions) (Honestly I have no freaking clue why I want this I just really want to listen to music while I roleplay as the characters)