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Oxygen Not Included

Found 5 results

  1. As the title says, what are your favorite ways to recycle/rid yourself of Carbon Dioxide? I've been thinking about putting mesh/airflow tiles in my room's floors, so that all the Co2 will pool at the bottom, around an Electrolyzer. The Hydrogen will rise to the top, to be caught by a Gas Pump, filter out the oxygen, and pump the hydrogen into a hydrogen generator. Alternatively, (or in conjunction with the hypothetical above), pumping all the Co2 into a Dusk Cap farm, and when it reaches max capacity, using the above strategy. Another good utilization is Slickster Farming. I haven't tried this one myself, so I haven't much to say about it, but it sounds profitable! I'd like to hear your ideas, though. What works for you?
  2. Spider fields. You know what I'm talking about. Five or six spider dens all clustered together, usually right between your base and where you want to be at the moment. Annoyances, for certain, and also completely useless. Or are they? Today I'll be teaching you how to make use of these infernal death traps and even safely and easily clear them away, making use of two vital survival techniques. Hound Cemeteries While the spider dens are still between tiers one and two, strap on your logsuit and begin a simple spider killing fest. The first hit should bring out 2-4 spiders, and the second should bring out 1-2 spiders. Kill them, and be sure to pick up all the monster meat. Only hit each den twice per day. After a few days, you should have a lot of monster meat. Go a little east or west of your camp and spread it all around the ground. When you hear the hounds' breathing, stand in the middle of this field. When the hounds arrive, they will be endlessly distracted by the meat, and you have pretty much as many hits as you want on it. I once killed four like this with a torch. Work fast though, because they eat more than they drop, and it won't last forever. Armor is not needed, because the hounds will always target food before mobs. Make sure this is not by anything flammable, as an effective Hound Cemetery will last well into the occurances of flame hounds. Colony Wars Low on silk? Well, you never will be again! Once your spider dens are a high enough tier to drop eggs (but not high enough to spawn queens!) make a pan flute and hit one spider den once. Now play the flute the second the spiders emerge, 'cause the warrior spiders are quick as all heck and need to be put down fast. The spiders will all fall asleep, and you can hit the den and play the flute again. Once more, and you should be clear to take it down all the way. When it breaks, grap the eggs and run. You can get the silk later, those spiders are gonna be furious when they get up. Now wait a day for the newly homeless arachnids to calm down, and collect the silk from the den. Now comes the fun part. Make yourself a Spiderhat, go to the spider field, and start some Colony Wars! All you have to do is put on the hat and hit a den. These spiders are now yours to command. Attack another colony, but break away before you get there. Take off the hat. Leave. Your work is finished here. Here's how it works: Let's say the colony you briefly commanded is Colony A. As you leave, Colony A will attack the den you told them to, let's call them Colony B. Colony A attacks Colony B's den. Spiders fight really, really slowly, so it should last well into the night. When the rest of the spiders from the other dens come out, they will only see Colony B spiders attacking Colony A spiders, and defend Colony A, giving Colony A plenty of time to break Colony B's nest. Now Colony A will help the other colonies finish off Colony B, eat the remains of all the dead, and go back to their own den. Give it a day or two, and come back to pick up the eggs and silk. Now it's time to start another war. TL;DR: If there are at least three dens, your spiders will win. When you're down to two dens, stand on the sidelines as they fight, for your spiders will now invariably lose. When they do, put your Spiderhat back on and have the colony you just attacked attack the colony you just controlled. Continue you this until one dies, and then take out the last colony while they're weak. Congratulations! You just took out a ton of spider dens and have enough silk to last a lifetime. If you'd like to, replant the remaining eggs, perhaps somewhere more convenient, and start the whole process over, refueling your Hound Cemetery while you're at it.
  3. I love this game, so I used Google translate specifically to feedback my opinion, if the syntax is very strange, do not laugh at me. I pre-ordered from the test the first version of this game, because it is to like klei before the shank. In several versions of the early years, when I encountered fog often a little cards, but it does not affect my actual experience, but in recent versions I encountered fog often skip frames. Game where normal operation, but I do not see, I can only see the general character jump forward, this situation disturbs me greatly. My system is XP, My graphics card is the ATI 4300, system is not replaced in the short term and intends to hope that the working group as Soon as possible to solve the mist frame skipping problem, I know my graphics card may be too old, but I think the experience of this kind of game too bad Do you think? Thank you! !
  4. I love the game and it's been a blast so far but it's getting boring in the end game so I can't wait for future updates and see what you've come up with! Here are some suggestions which I'm sure some have already been mentioned, but here goes: Hide UI Functionality I would be more immersed in the game (and see more of the surrounding area) if there was a way to hide the building menu bar on the left and the lower inventory bar with a simple push of a button. Custom Keyboard Settings Not that important, but this would be useful for players that like to play with their own setup and change the keyboard buttons and what they do. Maybe even custom Mouse settings? Breakdown Machine Occasionally I have built Cut Stone, Boards and Rope and then suddenly have a need for Rocks, Logs or Grass so if there was a machine that would break down these things back to their original form (maybe lose -1 material, so you only get 2 Rocks back from a Cut Stone etc.) - that would be pretty convenient. Giant Evergreen Boss Make them drop something unique! After an epic battle with it I only got some logs which wasn't worth the fight, honestly. If they'd drop an amulet or a Logsuit or a special weapon, it would be much more worth it going after them and searching them. Rock Golem Similar to Giant Evergreens, maybe some Rocks could spawn a Giant Rock Golem that's even harder to kill and it would drop lots of rocks & gold nuggets. More Hounds! I'm at day 70+ and I rarely get more than 4-5 hounds and they're easy to kill, since they come 1 by 1. Maybe if more of them spawned the further you got in the game, that would make surviving their attacks a priority. Larger World 9-12 islands is not enough to satisfy the need to explore and find new areas.
  5. Welcome! I'm new to this community, and Don't Starve as well, so I hope you guys give me a warm welcome Now, I've been noticing things here and there about Don't Starve in my amazing 3 hours of game-play (yeah, I know, quite a lot), and I decided I should make a thread of this for those people who don't know this. I forgot most of the things, but I have here my first thing to tell you guys about, which will be my starting point. be sure to check in regularly to see new things I've discovered/strategy's of survival I wish to share. If you wish to put in your two-bits of what you're discovered, simply post below and I'll add it in after verifying. --- General Killing: It appears that most Hostile creatures have an attacking animation which allows you to hit them right after it (as they recover themselves). Just repeat this process: run, let them catch up, dodge the attack and hit them. --- Hostile Tallbird (with it's egg): [ATTACH=CONFIG]611[/ATTACH] - Defined as a "mother" in my view. - It will attack you if you go within a certain radius of the egg, but otherwise leaves you alone. - If you take the egg, it will chase you endlessly until an unknown time. It appears the time may be indefinite, and dropping the egg doesn’t help. Perhaps place the egg back in the nest? - Once night comes, it'll cover and protect its egg. If attacked in this state, it'll revert back to its "mother" status and fight you until you move far enough away. If you attack it at night, and move far enough away for it to stop attacking you, it’ll become “lost” as such and retreat into itself at whatever position it was at. Stealing the egg: To steal the egg, I believe you should wait until nightfall, hit it with your torch to lead it away and go around it to take the egg. Do not, I repeat DO NOT, go near the bird again. Go in the opposite direction, otherwise it’ll sense you hold the egg and chase after you endlessly. This is not such a good thing at night (it’s how I died). Killing the bird: Same as general killing.