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Oxygen Not Included

Found 9 results

  1. Currently, these 2 buildings cannot have their direction changed for placement, meaning that the Input and Output locations on them are fixed. Sometimes it's nice if we could have them the other way around, as this would enable smoother construction of the piping, and we don't have to build around the fact the input/output of these is impossible to change.
  2. using regular containers set with a priority of 6 triggers the auto-sweeper to deliver to normal storage containers, walled off from dupes so they dont fill the containers with random junk from other containers. once the containers are filled you can set the containers for normal priority and remove the walls, reattach ladders etc
  3. Here's a little design I came up with after having hundreds of turf and not wanting to store it all in 50+ chests. A moleworm burrow can hold 50 stacks of items, so each moleworm burrow can be used to store 500 tiles of turf. A lot of people consider turf precious since it's non-renewable without world hopping - so moleworm burrows are a little bit safer than chests because they can't burn. Each pen has a burrow holding the turf that's underneath the pen. My forest turf pen needs three moleworms to hold all the turf while my grass turf pen needs two. Everything else has a single moleworm. The pens are organized by least dominate to most dominate as one turf will always cover another one when placed next to each other. Whenever I need turf for a project, I dig it a burrow up and let the moleworms store it again. Cheers,
  4. Hi guys! I have a new video up!! This time I have found a new partner Sir Julian. Watch us as we raid the spider's territory in search of the spider queen. Unexpected things happen halveway through our quests...Watch till the end!! Spiderhats is the key
  5. One thing I don't like about the backpack is that you can store it in a chest/inventory. I understand that you shouldn't be able to do that with items in it, because it would be like extra storage. What I was thinking of is that if the backpack has no items in it, then you should be able to put it in a chest or your inventory. This would make things 10x easier, because I usually switch to a logsuit when fighting, and a backpack when exploring, but that's kind of difficult when I have to drop my backpack instead of just storing it. Not sure if this has been said, but just wanted to get this out there.
  6. As I was playing I came to the idea that I should be able to view and rearrange the contents of a backpack that is placed on the ground. Although it isn't a necessity, I think being able to manage a backpack while it is not being worn by the player is enormously helpful in terms of time management and also it is just less of a hassle. In essence all I am suggesting is that a backpack have a "RMB View Contents" option while sitting on the ground, the traditional "LMB Pick up" would remain untouched. Positives: Less micro-management of the inventory and rearrangement when trying to grab something out of a backpack. Negatives: Backpacks all of the sudden become more like an alternative to chests, at the cost of only one inventory slot. The only way I can think of lessening this effect is by adding some kind of durability to Backpacks which is a whole other issue. Overall I think the addition of being able to manage backpacks without equipping them is a good thing, and does not carry too many bad attributes with it (other than that stated above). What do you think, is it too aesthetic, not practical enough, or is there more to it?
  7. For a game with the name don't starve its damn easy not to. i've played for about 6h and i never died because of food. don't get me wrong i've died but only because i'm stupid and want to poke everything that is new...stupid bees. And because there is no hand holding i can't rly tell what is intended,what is exploiting or a bug. like why can you cook berries on an open fire?and even if you would have a pan what exactly do you cook there and why?or why does cooking meat not consume something like a twig? Also has the chest some kind of build in refrigerator because none of the stored food gets bad. The first Trap(s) is damn useless because you don't need it. First you have to build it, place it,put in bait and then wait. nothing wrong with that if you wouldn't be able to just kill the rabbits.You just have to find the hole then click attack on the rabbit and done. i would like something like a diminishing return system it would not only make the character healthier and an educational role model it would also make the game more challenging. The name of the game is Don't Freaking Starve i want every day to think it's my last and be scared to load the game because i might not find enough food and eat my last rotten meat that would bring me to my last HP and a crow should poke me in the head because i smell like dead man and die. ------------------------------ The combat is damn impressive. i have more fun killing stuff then i had in 60h of D3 very responsive and very intuitive. Some parts of gathering feel tedious like chopping a big ass tree feels like it takes yeeeeears. A visual indication like the stones have would help in my opinion. and im not sure but is chopping or mining etc. with a broken tool not dangerous because it might break and hurt you?just sayn risk>reward ----------------------------- And a small question how do i delete my save? i would like to lose all the research done but not the characters that i've unlocked. thx and sry for my English
  8. Okay, so I have a base camp and that's where I keep chests filled with extra items (food, resources, food, log suits, food, and more food). The problem I have is that I keep needing to craft more and more chests. What I find odd is the fact that chests are stationary objects and yet hold only half as much inventory as your character. Why is that? At the very least a chest should be able to store as many items as your character can carry. If this were done then it would dramatically reduce the number of chests we need and allow for more organized storage by virtue of the additional space. The only downside I can see is that this would require a larger pop-up window that would obscure more of the screen, but as this would be temporary I don't see it as a huge issue. Besides we can manually close or move away froma chest in an emergency (where we need to see the screen).