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----CURRENT VERSION V3---- Made several changes to the chamber, making it more efficient and reliable. You don't have to follow the setup to a T and can make changes to get even better performance, I'm just passing on the flame. Save file attached. SANDBOX MAP.sav ---OVERVIEW You have the volcano chamber where the magma heat will not be lost due to the airflow tiles in a vacuum. Heat leach chamber removes additional heat from the magma that hardens into igneous rock. The usual heating and cooling sides, as the crude intake / natural gas output and finally the sulfur delete chamber. ---VOLCANO, LEACH CHAMBER AND HEATING The volcano chamber is in a vacuum surrounded by airflow tiles, this prevents all heat loss to the magma (except for minor loss in the one insulated tile above the door due to mechanics). You have a 'and gate" with a 'thermo sensor" set to below 1111C and a timer that runs ever 100S and keeps the door open for 4.2S. Door has 8 blocks before it giving you around 500KG of Magma with each drop/100S loop. This causes the magma to cool down and form igneous rock in the small steam room allowing you to leach beyond the 1409C to 542C. ---HEATING CRUDE INTO SOUR GAS *Take note, have the door always facing upwards or at least have the heat transfer areas always on its top side since it expels heat from its top. Gave me endless headaches on major heat loss, until I realized it (vertical or horizontal, top of door always expels heat). 1. Use a hydro sensor instead of a thermo sensor since this allows you to get the heating side down to 475C from 540C+-, effectively giving you an average of 75C+- less top heat. Also having petroleum being heated 95% of the time instead of sour gas gives you 10% more efficiency due to sour gas having a higher heat capacity. This little trick allows you spike the heat to just convert the petroleum into sour gas and then keep it cool below 500C, allowing the higher temps to feedback into the cooler petroleum. This was giving me sour gas temps after passing the crude piping of 115C to 135C, it fluctuates due to 900L of petroleum turning into sour gas ever so often. *Crude comes in at 90C, so you only adding between 25 to 45C, and if you adjust the settings a bit you could get it lower. You can also make the heat chamber probably a few blocks shorter or even half it if you used some tiles to either zig zag or diamond tiles to shrink the feedback of the sour gas. ---SULFUR HEAT TRANSFER AND DELETION Sulfur is railed down the cooling chamber, though mine takes a shortcut through the insulation walls since before the chamber was primed, you would get grams of sulfur that would turn into liquid and block the chamber. *Take note putting rails behind any blocks increases heat transfer exponentially, even insulation tiles until heat balance is made. 1. As below I am using doors to get heat transferred out of the sulfur as fast as possible, additionally splitting it into two stacks so double the heat dissipation. The more stacks you have the more heat you can move about. 2. Also once the sulfur turns into a liquid it will be deleted by the doors/blocks. 3. Heat is also pulled into the natural gas chamber to pull any additional heat out if possible. The doors are on a 200S loop with the top doors closing after 4.5S and the bottom doors after 5.5S. ---Cooling side Random bugs. 1. Every 20+- cycles there is a hiccup and those mini pumps would push out over 1L causing pipe damage. Thus flow control set to 990g/s and the crude side since they match their quantities equally. 2. Thermo sensor connected to the crude liquid shuttoff set to -50C due to the heat increasing on the heating side even when the doors were open, only happened once when I was clicking quickly to test the doors. *Had to just close and open the doors again. This Thermo sensor isn't really needed but just a little extra safety in case the chamber gets flooded with heat it will cut off the crude, allowing you to reset the chamber. Thermo sensor was set to -218C allowing me to push the regulators to around -249C with their internal hydrogen. (OUTDATED) -----PREVIOUS REVISION OF SOUR GAS BOILER----- Posting my most recent sour gas boiler, using pre-space materials. *Just take note efficiency is far less and your system gets a little more bulky since you have to use hydrogen/gas instead of super coolant/liquid. *Issues with the current map build. Built the sour gas chamber a little short so the methane/natural gas is coming out too cold and to counter this I needed to reduce the cooling on the one end and increase the heat by 40c on the other so the methane/natural gas hits my steam room around 120-200c, which is needed or it cools down the steam below 125c in the gen room. I also usually have 5 blocks on the hot side of the chamber so that the methane can travel 70% up the way to heat up, this build is 3 blocks wide and the methane travels up a vacuum channel. Sulfur should of been transported higher, to right below the heat exchange so it flashes into a liquid but I tried something a little different by dividing it up into stacks which does work, just at a slower rate. Requirements You need x1 volcano, x1 oil well and lost of steel if you want a steam room. The Math Using 1L of water, the oil well produces 3,333L of crude, which is flashed into sour gas and then cooled down to methane(66%) + sulfur(33%) So in our system we use 3L of crude per second which is 2L of methane(natural gas), that can power 22 natural generators, which provides 17600W of power, 1.485L of polluted water and 0.495L CO2. 1L water = 3L of crude (plus 0.333 not used) = 3L of sour gas = 2L methane(natural gas) + 1KG of sulfur(waste product) = 17,6KW + 1.485L polluted water + 0.495L of CO2. What does this mean? You can have a closed loop un-managed (except for the oil well) and get 50% more water out + ton of energy and byproducts. The Design Overview (Green) - the sour gas chamber has the heating and cooling at the top - reason behind this is that sour gas is heavier than natural gas, so if by some chance the methane turns into natural gas it will stay in the cooling side and not clog up chamber. Sulfur being the heaviest will fall down at the bottom of the chamber and solidify into a solid and get transported out of the chamber. Sulfur accounts 33% of your total cooling, so to save on energy you rail it down the same path of the methane to cool down the sour gas, once it flashes past its melting point it will turn into a liquid or gas and fall down to bottom where it will ejected out of the chamber. (Pink) - the heat exchange has magma less than 1400KG sitting on top of diamond windows, so when they do cool down they won't form blocks, but by some odd chance they do, there are robo miners there to clean it up. (Yellow) - Oil well + excess water deleting. Water is pumped into the oil well and any excess water is deleted with closing doors since I don't need the extra water. (Red) - Natural gas storage. (Blue) - cooling system - Honestly you only need around 12-16 on a poor to medium efficient sour gas boiler, I just built a lot since it primes the system exceptionally fast and they only run 15% of the time. (Topaz) - CO2 and heat deletion + water collection. Attached a bunch of pictures which are self explanatory, but if you got questions just drop them below.
So recently in sandbox mode I figured out that you can use a steam turbine to cool stuff to lower than 125C. I haven’t seen any builds utilizing this concept, so I wanted to share it to increase awareness because of how beneficial it seems to be, especially since it would open up more builds to using gold instead of steel. Basically all you need to do is separate the steam chamber into two separate zones by using insulated tiles. Dump the water on the exit side, and the steam turbine's cooler output water can cool stuff to lower than 125C. It seems to work well with steam chambers using 2 steam turbines outputting to the same liquid vent too. I just started messing around with it myself and it seems super useful. Anyone currently using this concept in their builds? Here's a short video demonstration showing the proof of concept with 1kg/s of 550C sour gas becoming safe for gold amalgam pumps.
I would like to hear your thoughts on my 50KW Oil Boiler, 10kg/s Crude Oil and some power here and there comes in, 50KW (62 Nat Gas generators) of power goes out. There are probably a lot more of these kind of setups on this forum, I just wanted to share mine and see if it can be improved. Oil comes in on the top right, and goes through the heat exchanger to maximize efficiency. The oil gets boiled to Sour Gas on the Diamond Window tiles and moves upwards cooling down in the process. Automatic doors will push the Sour Gas into the cooling room. Super Coolant of -250C will cool the Sour gas down to a liquid Methane. The liquid Methane will not transform to a solid because it will drop down to the reservoir in a vacuum. The liquid methane is pumped into another room which will help cool the Sour Gas down even more and warming up Methane to Natural Gas. Automation is set to stop the incoming oil after 20KG of pressure is reached inside the natural gas chamber. The Steam turbine is set up to prevent the Aquatuners from overheating.