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Showing results for tags 'sheltered'.
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Hello, so I want my character to gain sanity when going under a tree so I did this inst:ListenForEvent("sheltered", function(inst, data) inst.components.talker:Say(GetString(inst, "ANNOUNCE_SHELTERED")) inst.components.sanity:DoDelta(TUNING.SANITY_TINY) The problem's that when she leaves under the tree she gets another sanity boost which I don't want... Is there an "stopsheltered" event ?! Any help's appreciated so much! And thanks for reading !