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Showing results for tags 'shadows'.
Edit: discovered that they are already in-game and I just never bothered to test it out. I’m dumb
OKAY I NEED TO SAY THIS. Maxwell rework is honestly maybe my favorite. I think Wendy's was probably the best overall, but I think Maxwell's could easily be better with two changes. Downsides And Permanent Shadows: I think Maxwell does not have enough of a downside. Lower max hp does basically nothing to change the game or how you play it. Maxwell can tank just as well as any other character, especially when using jellybeans. I think he needs more of a downside than that. Maxwell being a difficult character fits him being the last to unlock in original Don't Starve. So lore wise Maxwell is supposed to be frail and we see that with his 75 hp, however I think that we can go farther than this. I had the idea that when Maxwell has his shadow minions out he should take increased damage. This actually affects tanking as it will increase the amount of healing you need, and the dangerousness of it as more things may be able to one shot you, and this is especially apparent when you don't have armor. I think this would be good since it would encourage kiting as him, and using your shadows in creative ways so that you don't have to directly engage so often. The other problem I have with new Maxwell is that he no longer has permanent shadows. I think these could have been kept in the game for their original cost. The UI could simply allow you to click on whether you want a "fleeting shadow" (the ones that last a minute) or a permanent shadow, permanent shadows cost 10x as much nightmare fuel and a tool so I believe it is a fair trade. I think this would be great so that Maxwell could have better harvesting skills if you want to harvest a ton, but still able to use shadows on the go for things like picking up items from cave holes or getting rid of random unwanted trees or rocks. If people think they would be too strong in conjunction with everything else he has, I have an idea for how to balance it. All shadows summoned would be fleeting shadows until you bind your soul with them, binding a soul to a shadow would decrease max hp. I think 5 per shadow would be good, for a maximum of 4. This would work on both duelists and workers. The soul binded shadows would not increase damage received, so each type of shadow has a unique downside. I have two ideas on how the increased damage would work. Each fleeting shadow would increase damage received by .1, for a maximum of .5 increased. So with 1 shadow you would take 1.1x damage, with 4 you would take 1.4x damage, and with 5 and 6 you would take 1.5x damage. The other way it could be done is so that with 1-3 shadows you would take 1.25x damage, and with 4-6 you would take 1.5x damage. I prefer the first method, but I'd like to hear what people think. I honestly love this rework, using the shadows for such a low cost for a short time is very fun to me, and the new spells are great. The Tophat is also great for having extra inventory early game, like a backpack you don't have to wear, and in multiplayer I see a lot of great utility it could have in conjuction with chester or the magicians box. Very positive feelings about this, but if the klei devs see this and actually think keeping the permanent shadows or a little extra difficulty could be a good addition then I would love to see it added. Kind of a longshot, but I think with these few changes this could easily make Maxwell the most well designed character in the franchise, and incredibly fun to play.
I was thinking in maxwell quotes from the final chapter, in the nightmare throne, in this, to be more precise: "Or maybe They've grown tired of me." "Heh. Took them long enough." "They'll show you terrible, beautiful things." "It's best not to fight it." "There wasn't much here when I showed up." "Just dust. And the Void. And Them." "I've learned so much since then. I've built so much." "But even a King is bound to the board." "You can't change the rules of the game." "I don't know what they want. They... they just watch." "Unless you get too close... Then..." "Well, there's a reason I stay so dapper." "What year is it out there? Time moves differently here." "Go on, stay a while. Keep us company.""They" or "Them" are beings of terrible and unfathomable power, beings who are best not to fight.... They just watch, (unless you get too close in your shadow control capabilities, and they ****** you), only watch, day and night.... And then, i watch this video here https://www.youtube.com/watch?v=8BUcTVIV5y0 And i watch a dark observer watching.... an observer i already know too well, when my characters go insane, (second number 00:45) we can se another one in the william carter puzzle number 6, and another one in the pics of maxwell´s house. Sometimes, we can see them even while sane: http://dont-starve-game.wikia.com/wiki/File:Shadow_watcher.png I think they are the beings who retain maxwell captive, the source of all the "allucinations" (we already now oficially that the allucinations are real beings and not allucinations at all, not only because they can move the webs of a spider den and alert the spiders even when you are far, but because a totally official phrase says: "Low sanity is not fatal, but strange creatures from another time and place are attracted to madness." And, we can craft things with the substance of their bodies) They are watching in every moment not only maxwell, but everyone in his realm, that maxwell built for them, even if normally we can only see them at low sanity (normally, sometimes we can see them sane) What do you think? You believe the same as I ? What do you think is its real purpose? Why only watch, if you have power for create or destroy almost everything? I´m open for all kind of theories, critics or just opinions.