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Don't Starve Together

Found 14 results

  1. 1. Download and install SteamCMD: Click here to download 2. Start Don't Starve Together from Steam and click on the "Play!" button. 3. Click on the "Account" button. 4. On the accounts page, visit the “GAMES” page, then click the “Don’t Starve Together Servers” button. 5. If you don’t have any server yet, please click the “ADD NEW SERVER” button. If you have a valid server, click the green “CONFIGURE” button. Expired servers are colored in red and should be deleted. 6. In the “Configure Server” page you will find a form with some options that you can edit to customize your server. Once you are ready, click the “Download Settings” button. Download the Zip archive, extract the content, and place the folder “MyDediServer” inside \\Documents\Klei\DoNotStarveTogether\. 7. Copy and save the following text to: \\Documents\Klei\StartDSTServers.bat 8. Checklist of all the files you should have now: 9. Double-click StartDSTServers.bat to start your dedicated servers!
  2. This guide will help you set up a dedicated server on an Ubuntu machine (32 or 64-bit) 1. Install dependencies: 2. Install steamcmd. 3. Configure and download the server settings 4. Create the script that will run the servers. 5. Give the script executable permissions 6. Run the script to start the dedicated servers:
  3. Hello Klei, So... one day (a long while ago) I tried making a dedicated server for me and my friends to play with. The initial server could start up with no issues. The problem came after I started to recreate a new one. (since my friends and I wanted to scrub the current one and start over). So I think I may have tampered too much with the game files and that might have caused this issue. Now I'm having issues starting any sessions (not dedicated). The game will still start up and run, but I can't load up worlds. Any world, be it new or old. It just pops out an error stated in the title. The first thing I tried doing is to verify the integrity of the game files through Steam. Didn't work. So I thought it was some of the mods that might have interfered with the game (tho I don't think it was), so I unsubscribed to them. Also no luck. Next I tried uninstalling the game and reinstalling. Even deleting the save data located under documents (just for an extra thorough un-installation) Nothing changed, so now I'm kinda stuck as to what to do to fix the problem. Wondering if you could help me out with this issue. I've attached the client_log.txt so it's easier to troubleshoot. Lemme know if you need other files as well. Reply soonest! client_log.txt
  4. This guide will help you set up a dedicated server on Mac OS X. The commands in this guide must be entered in the Terminal.app. The character ~ at the beginning of directories and filenames is shorthand for $HOME which is a variable that refers to your home directory, for example, /Users/alice/. 1. Install steamcmd. 2. Configure and download the server settings 3. Create the script that will run the servers. 4. Give the script executable permissions 5. Run the script to start the dedicated servers:
  5. Yesterday, I started my dedicated server. The server was 1 month offline and this error happend in the Master:server_log.txt So I started my another server but this server is on another computer. This server was online a few days back, and the same error happend... I need help. Thank you in advance
  6. Looking for players for server,server has the following mods https://steamcommunity.com/sharedfiles/filedetails/?id=1905001830 1st world is afk gift opening,2nd world map is huge with loads of islands from tropical experience,3rd world caves,no character wipes so your levels and items will remain with you always with 40 slots of inventory. discord: https://discord.gg/Sywt9pm feel free to come in discord or have fun on the server.
  7. Version 2.0.3

    882 downloads

    Shard configuration mod Shard configuration mod allows server admins to make migration links between their individual servers/worlds/shards. This mod is made for dedicated servers and has no use in standart Don't Starve Together worlds created in client. This mod is also not needed if your dedicated servers run only two worlds/shards in one cluster (default connections works fine for 2 worlds/shards). If you are server admin and you want more than 2 connected worlds this is mod for you! After all servers are set up and online and simulation on them is paused, when first player connects to any server and simulation is unpaused the mod will set up portals in the world to be linked to other worlds. This mod uses standart 10 sinkholes generated in the world. If you manually create more, they will be used after server restart. If you want more than 10 connections from/to one world you have to create new sinkholes/stairs. Sinkholes not used are turned off and plugged. Steam workshop Mod is available on steam workshop How to setup this mod I created default preconfigured cluster with 3 shards. You can modify it as you wish. Download it here: DefaultCluster.zip Since mod version 1.10 it is also possible to create single directional connections. New mod setting called "OneWayConnections" was created which contains world that should be connected unidirectionally. Example mod overrride settings below: ["workshop-595764362"] = { enabled = true, configuration_options = { ["Connections"] = { ["1"] = { "11", "12" }, -- bidiractional between 1-11 and 1-12 ["11"] = { "12" } -- bidirectional between 11-12 }, ["OneWayConnections"] = { ["1"] = { "12", "12" } -- two unidirectional connections from 1 to 12 } } } Since mod version 2.0 the slave shards can synchronize connection data from master. Slave shards will ignore connection data in their modoverrides.lua. This behaviour can be disabled by setting SyncWithMaster to false of all shards. Shard config util I created an util to create modoverrides.lua that configures this mod. Create shards, set their shard_id. Create connections between shards and set connection count. Save it and you have modoverrides.lua which will work with this mod. You still have to include other mods you want to use. Also supports one way connections. This util is running in .NET 4.0 and won't start without it! The util is available for download from these forums by "Download this file" on the right.
  8. So I'm working on making code for a character a friend of mine is making where the character is not able to equip any torso clothes or even craft them, but he's able to craft backpacks and armors and can also use them. The equipping part is done, but the problem I'm having is with the code for removing recipes, as I'm trying to remove the recipes that do not include the backpack tag, do not count as armor but also are body slot items. However it keeps giving me an error in the line with removing the recipes and says that components is a "nil value". The removal of recipes code: -- Removing every clothing recipes that exists for this character inst.components.builder.ignorelist = { } function inst.components.builder:AddIgnoreRecipe( recname ) self.ignorelist[ recname ] = recname end function inst.components.builder:RemoveIgnoreRecipe( recname ) self.ignorelist[ recname ] = nil end local old_CanLearn = inst.components.builder.CanLearn function inst.components.builder:CanLearn( recname ) local ret = old_CanLearn(recname) return ret and self.ignorelist[ recname ] == nil end for k, v in pairs(AllRecipes) do if IsChestClothing(v.product) then inst.components.builder:AddIgnoreRecipe(v.name) end end The code that crashed the game: local function IsChestClothing(item) if item.components.equippable and item.components.equippable.equipslot == EQUIPSLOTS.BODY and not item:HasTag("backpack") and not item.components.armor then return true else return false end end Thanks in advance!
  9. Hi everyone. I can't see ammo for ranged weapon on my friend's server (when it is mine server then everything is alright). Everything works nearly fine, but I can't see bullets in the equipment and they are blocking my slots as invisible entities. I don't know where the problem might be located so I uploaded whole mod folder in .zip form. Ammo name is m16blt, if this will help to find out the source of the problem. Thank you in advance for any clues.
  10. By third world I mean one extra world and server in addition to the forest and the cave. I want to add a new world to the game and that will make the server contains three maps. Just imagine if the cave world was a mod addition to the base game. I know how to mod the world but I really have no clue with server stuffs. I want to know if anyone has done that before. If it is possible to set everything up with just an all-client mod, not needing to set up a dedicated server, please tell me how. Many thanks
  11. I understand why os.execute function has been taken out of lua. What I do not understand is why is TheSystemService:StartDedicatedServers hardcoded to work with only 2 servers (1 master and 1 shard). As a fellow developer I have gone trough fair length to try to get info on the function in question and finally decided to decompile your exe ( do not ban me ;P) To find out the server config generation has been hardcoded. Has anybody else tried to figure out or hack around the limitation? As far as I have gathered when creating a world it creates folders and ini files to save folder and although we can't os.execute we can create files, but everything i have tried will still result only 2 servers being launched. What I am trying to achieve is to launch third world (or any number really above that) besides the two that allready exist. well there is way to do this with dedicated server launch commands but as os.execute is nowhere to be found can't emulate that either. dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Master dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Caves
  12. -persistent_storage_root Change the directory that your configuration directory resides in. This must be an absolute path. The full path to your files will be <persistent_storage_root>/<conf_dir>/ where <conf_dir> is the value set by -conf_dir. The default for this option depends on the platform: Windows: <Your documents folder>/Klei Mac OSX: <Your home folder>/Documents/Klei Linux: ~/.klei -conf_dir Change the name of your configuration directory. This name should not contain any slashes. The full path to your files will be <persistent_storage_root>/<conf_dir> where <persistent_storage_root> is the value set by the -persistent_storage_root option. The default is: "DoNotStarveTogether". -cluster Set the name of the cluster directory that this server will use. The server will expect to find the cluster.ini file in the following location: <persistent_storage_root>/<conf_dir>/<cluster>/cluster.ini, where <persistent_storage_root> and <conf_dir> are the values set by the -persistent_storage_root and -conf_dir options. The default is "Cluster_1". -shard Set the name of the shard directory that this server will use. The server will expect to find the server.ini file in the following location:<persistent_storage_root>/<conf_dir>/<cluster>/<shard>/server.ini, where <persistent_storage_root>, <conf_dir>, and <cluster> are the values set by the -persistent_storage_root, -conf_dir, and -cluster options. The default is "Master". -offline Start the server in offline mode. In offline mode, the server will not be listed publicly, only players on the local network will be able to join, and any steam-related functionality will not work. -disabledatacollection Disable data collection for the server. We require the collection of user data to provide online services. Servers with disabled data collection will only have access to play in offline mode. For more details on our privacy policy and how we use the data we collect, please see our official privacy policy. https://klei.com/privacy-policy -bind_ip <bind_ip> Change the address that the server binds to when listening for player connections. This is an advanced feature that most people will not need to use. -port <port_number> Valid values: 1..65535 The UDP port that this server will listen for connections on. This option overrides the [NETWORK] / server_port setting in server.ini. If you are running a multi-level cluster, this port must be different for each server. This port must be between 10998 and 11018 inclusive in order for players on the same LAN to see it in their server listing. Ports below 1024 are restricted to privileged users on some operating systems. -players <max_players> Valid values: 1..64 Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini. -steam_master_server_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / master_server_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -steam_authentication_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / authentication_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -backup_logs Create a backup of the previous log files each time the server is run. The backups will be stored in a directory called "backup" in the same directory as server.ini. -tick <tick_rate> Valid values: 15 .. 60 This is the number of times per-second that the server sends updates to clients. Increasing this may improve precision, but will result in more network traffic. This option overrides the [NETWORK] / tick_rate setting in cluster.ini. It is recommended to leave this at the default value of 15. If you do change this option, it is recommended that you do so only for LAN games, and use a number evenly divisible into 60 (15, 20, 30). Examples: The recommended way to run a two level server is with the following commands: dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Master dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Caves These two commands will run two dedicated servers using the following configuration files: <Your Klei Folder>/MyClusterName/cluster.ini <Your Klei Folder>/MyClusterName/Master/server.ini <Your Klei Folder>/MyClusterName/Caves/server.ini For the location of <Your Klei Folder>, see the explanation of the -persistent_storage_root and -conf_dir options above. For information on setting up a dedicated server, see one of the following guides: Dedicated Server Quick Setup Guide: Windows Dedicated Server Quick Setup Guide: Linux Dedicated Server Quick Setup Guide: Mac OS X
  13. There is this strange anomaly in dst that confuses me quite a bit and it comes from double servers (cave server and surface server). I've noticed it quite a bit from my mod as one thing works perfectly fine if its just a surface server but bugs out when caves are implemented. One of the first ones is that backpack items work fine in surface servers but crash in cave servers as if the game doesn't access the game files while its running. Another instance is that my ai I programmed to speak when working or fighting, their text appears in surface only servers but never appears in double servers. Another thing that happens is that my weapons that generate sound on target hit work fine on surface only servers but are dead silent on double servers. There's also some other sound bugs while I was experimenting with items like making sound on drop, equip, on approach(one of my structures), and some other functions in my code that don't play on double servers. Also had a custom lantern not work for other players besides the host but its fixed just wanted to add it to the list, and I'm sure there's other things to this anomaly. All I want to know is just why is this happening? I would like to know how to fix it but chances are its out of my programming skill set. 20161021181017_1 is the picture for the custom backpack on a surface only server 2016102118407_1 is the same backpack but on a double server 20161021181128_1 is my ai talking while cutting down a tree on a surface only server 20161021181349_1 is my ai text missing while cutting down a tree on a double server