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Showing results for tags 'seaworthy'.
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It's pretty late game and I plan on jumping to RoG from Shipwrecked. Are there any specific items I should take with me? Anything to keep in mind? By the way i disabled Hurricane, Monsoon and Dry season on World Settings, and i'm pretty sure it doesn't change anything, but if it changes anything I want to know.
It weird and can be confusing for people; Seaworthy allow travel between shipwrecked and vanilla/rog worlds, but skyworthy travel all? Why not each world have its own worthy that travel between each other then, so vanilla/rog has its own one too, may be landworthy or woodsworthy?
MonsieurO posted a topic in Early Access - Suggestions and FeedbackDear fellow survivors, dear game developpers, I would like to address an issue regarding consistency problems related to traveling between worlds. The first issue has already been adressed in another post and is minor -compared to the other one- in my opinion. This is that the seaworthy only allows to travel between rog and sw while the skyworthy allows to basically go everywhere, which is weird because for instance when you go from hamlet to an existing rog world where there already is a seaworthy there - but not a skyworthy - then you will spawn near the seaworthy. The second issue is the consistency of the traveling mechanism regarding former worlds. I wanted to connect my RoG-SW which I had for a long while (2 years I'd say) and turns out that I can. Somewhat. I started a hamlet world and when I finally was able to craft the skyworthy, which I did, I could connect the hamlet world to my existing RoG-SW world (provided my character in the other world was in RoG and not SW for some reason). The problem is, there is no coming back. In previously generated world, there are no deflated balloons to hammer to get the silly can, and there is no coming back since (see my first point) the seaworth does not allow to go to hamlet. So basically you're trapped in RoG-SW. Since my base is in RoG, I had this idea that maybe if I jumpworld in SW, the world generation would generate the deflated balloon, but I tried and it doesnt. It seems that since this world is already connected to RoG, it only generates a seaworthy. And when I tried to seek for the deflated balloon using the console command, the prefab does not even appear in the autocomplete bar on the right, which could mean the game does not even know it exists in this save. However, if you start in Hamlet then travel to SW, there will be both a seaworthy to travel to RoG and also a deflated balloon, which means it is definitely possible and intended to travel between the 3 different DLCs. I would really like the developpers to clarify what they intend with this traveling mechanism, and to fix the inconsistencies that are related to it. The fact that this is possible to connect all 3 dlcs is definitely awesome, yet it would be pointless if it does not actually work with former worlds, since a lot of players (me included) have bases / megabases which they wont rebuild from scratch in order to have access to hamlet content. Feel free to share your thoughts on the matter.
Started a Hamlet compatible ROG world. Couldn't find any totally normal trees, hopped to next ROG world and have found two. Not enough living logs to make both the shadow manipulator and the skyworthy. Are there less totally normal trees now? Is this my bad luck? Is there any way to get living logs without chopping down a totally normal tree?