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Argelle posted a topic in [Oxygen Not Included] - General DiscussionHello old timers ! Yes, I mean -> You Here are some noob questions (not sure the archived threads I looked up are accurate, so here is a new one): * on a 37% network (alertes for meteors 1 to 74 sec before) can I switch one scanner (out of 3) to detect a returning rocket? It does not change the 37% network value so I assume once you have a functionnal netwok, it's the same for rockets and meteors. Correct? EDIT: nope. Need another scanner dedidaced for rocket. * how to detect returning rockets during a meteor storm? The network % is now zero. Short answer is then: you can't Again, digging in the archives, it seems there are three ways: 1/ the hard way. A bit out of my league. No even sure it's up to date. 2/ A simple way (thanks to Francis video, this year): a covered scanner but space access on it's right wing. Not sure it work as scanner base is never exposed itself to space, or if partial opening to space on the right gives more than 0% quality scanning. And as for detection during meteors shower, it adds 0% network to .. 0%. EDIT: this is correct, this scanner in the image below is convenientely near the rocket but could be antwhere in term of quality (always 0%). 3/ Same source as above: let the scanner out in the open, and repair as needed. this one is garanteed to work, but repair and space taken are a bit of a downside. Do experts in rockets have a fourth, elegant, idiot-proof (like myself) solution? Thanks a lot for reading !
Hello, Not figuring out the wiki data, I turn to you to make sens of the space scanner. First verification, can I assume no heavy machinery interference here? Pink rectangle is 15 tiles around the scanner center (31x31). Ladder, pipe, gaz tile, mesh tile, are present (should not affect), door and statue removed later (no effect on scan quality), The quality should depend on the sky exposure: Four columns exposed (or 14+15+15+13 =57 tiles) => scan quality 17%. Seven columns (11+12+13+14+15+15+13 = 93 tiles) => scan quality 30%. Nice. But how does this fit with wiki's calculus? That's were i'm lost. "for each .. tile" looks like a surface to me (surface of a cone). 57 tiles (4 columns) => 17% quality 93 tiles (7 columns) => scan quality 30% "+3.3% for each successive tile" does not correlate well with tiles. That should give 100%, not the case. Can it be +3.3% per column exposed to the sky? 4 columns x 3.3% = 13.2% + 6.7% for center tile => 19.9% (observed = 17% quality) 7 columns x 3.3% = 23.1% + 6.7% for center tile => 29.8% (observed = 30% quality) Any help, advice would be appreciated For reference: wiki https://oxygennotincluded.gamepedia.com/Space_Scanner video on the set up by Tony, smart automation by Gus, scanner ideas by Brothgar
Greetings. I have returned! Took a bit of a break in anticipation for the launch upgrade...But I wanted to finish what I started, which was a streamlined, optimized and zero maintenance scanning network. The goal of this build started out simple, got really complicated, and then got simple again : Make a scanner / solar network that minimized power consumption, but maximized solar light and solar panels. Instead of a long winded essay, this time I've done a long winded narration! This will be the first time I've attempted a narrated guide...So, hope this came out alright...Definitely quite a challenge to talk about this for as long as I did. (There was a lot to explain....) If I've made any mistakes I'm more than happy to correct them, but I did my best to be accurate. The attached video goes through (in moderate detail) a Pulse Scanning setup I've been working on. I've also included a few helpful tidbits on the scanners, solar panels, meteors, bunkers and some general stuff on the logic gates. If there are those that would like a written guide and a look at some of the spreadsheets involved, I wouldn't mind doing that either, but I wanted to try the narrative approach instead. The ONI Meteorolgy guide can be found here - My original Scanner guide can be found here - And some potentially interesting info on solar light / panels can be found here - So without further ado...