Search the Community

Showing results for tags 'rockets'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands Alpha] - General Discussion
    • [Griftlands Alpha] - Suggestions and Feedback
    • [Griftlands Alpha] - Bug Tracker
    • [Griftlands Alpha] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Return of Them
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
    • Eets Munchies
    • [Invisible, Inc.] General Discussion and Strategies
    • Mark of the Ninja
    • Shank
  • Other Stuff
    • The Off-Topic Area
    • Other Klei Services

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Griftlands - [Alpha]
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Griftlands - [Alpha]
  • Hot Lava
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Categories

  • Hot Lava - Bug Reports


Biography


Location


Interests


Occupation


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together


Oxygen Not Included

Found 5 results

  1. So I had a strange experience when playing. My petroleum (2x fuel, 1x solid oxidiser) research rocket returned from 40 000 km away. And as it landed, it melted 1 obsidian tile below it, my iron power wires, and the actual petroleum rocket booster. I noticed something similar happened in one of Brothgar's videos with his hydrogen engine. Is this a normal thing?
  2. Hello, As I've been automating Rocket launches for many cycles, I would like to be able to postpone the launch based on the resources available on the destination planet, and if the cargo was emptied yet, as sometimes the fuel can be filled and the rocket launches again before it even completely unloads. However, I'm not sure if this is a bug either, as the launch conditions automation output is sending green even if cargo isn't emptied yet, and if the destination planet has fewer resources than the cargo containers storage capacity. As you can see in the attached screenshot, the resources available is less than 1 cargo module, and I have 2, so the launch condition should not output green in this instance until the planet reaches 2000kg available. Either way, I would like to see this improved on. Thank you, CipherLoco
  3. I've reached the end-game in my colony. I'm 1000+ cycles in and I can easily complete the initiatives if I wanted to. I'm enjoying the game still, but I have a bit of an issue with some things in the end-game: - Rocket cargo hold is too small, about 10+ times too small. It's meant to be used to get some precious resources you need but have ran out in the end-game. Currently you can get at most 3 cargo holds in your fancy hydrogen rocket. If your destination is made out of 30% usable stuff, you get 1 tonne of material you want. That would build you 1.25 tempshift plate, or 2.5 units of pipe... That's not much! If I want to get some aluminum for my fancy liquid hydrogen upgrade, I'd have to spend real life days farming that stuff - not ideal. It would be nice to be able to research some heavy haul rockets, or generally get more yield out of the rockets we already have... - Data banks could have some use after all researching is done. Currently have a few hundred if not more of them just laying about. Perhaps having some research you could do repeatedly would be neat - something to speed up your rocket turnaround time, or increase the efficiency of power generators, increase the yield of some geysers, etc. Something that wouldn't be crucial to the game, but would still give you some benefit from accumulating those things... - We could use some option for garbage disposal. Maybe sending them up with a rocket, or vaporising them? I have 200+ seeds from plants I farm, pretty sure I won't be needing them. Tried tossing them into lava, but they didn't burn up. Same with regolith. If I could get some sort of "garbage vaporator" to be able to destroy stuff I don't need, that would be great. It could be something that you could only unlock at the end of the research tree not to turn into a newb trap - It would be nice to have some options for creating some high-end heat. At the moment the hottest thing you can make is molten glass, which doesn't have that much of a specific heat to be useful if you need to create magma in places. Some sort of laser, perhaps made out of diamond and cooled with liquid hydrogen would be cool though...
  4. This will be a thread for players to submit reports and gather evidence relating to the massive performance degradation that typically occurs when players start launching rockets. A number of players have already posted about this issue and one user, u/aresd, surmised that the cause of the problem is the way temperature is calculated, especially since the launch of a rocket creates a lot of changes in temperature due to all of the exhaust. This is his report: Another player already submitted a bug report here: https://forums.kleientertainment.com/klei-bug-tracker/oni/fps-drops-and-stutters-for-no-reason-r21162/ This is a serious and urgent issue as it is currently making the game very stuttery and laggy after reaching the rocket stage, and rockets comprise 25% of the total game. To quote myself: Whatever is causing this performance loss, whether it be temperature calculations or something else, seriously needs to be addressed. I cannot believe the game runs worse in launch than it did in QoL Mk3; that is the antithesis of what a final release should be.
  5. Rockets have become quite cumbersome with the resource replenishment system. To get the full bang for your buck, rocket launches must be delayed, because the targets don't replenish a full cargo load between flights. Otherwise, a significant amount of fuel goes to waste - for example, running a rocket with only one cargo bay continously to one of the 30k satellites will result in an efficiency of roughly 50%, because trip time of 9 cycles (if we intentionally skip the rocket navigation talent), times replenishment of 55.6 kg equals just north of 500kg of retrievable material, yet we have to provide fuel for 1000kg every trip. That's a waste of 50% of the fuel. Two solutions come to mind: a) let us configure how much cargo we want to load, and calculate fuel requirements accordingly. It could be the same slider that we're currently using for the fuel modules. b) give us some additional automation tools so we can delay rocket launches, like the engine giving a signal whenever the rocket is landed and fuel tanks giving a signal when full I do love me some good automation, so playing kid in the candy store, these are the automation components I would love to see: Signal to Tick Converter Gate: Gives off a single tick Signal upon receiving a constant signal Toggle Gate: Similar to the memory gate, but just simply toggles it's state when the input circuit changes from no signal to signal Timer: Similar to the clock, but allows configuration in seconds, up to, say, 6000, so we can actually time things beyond the frame of one cycle All these things can currently be built, but are very cumbersome and space-hungry.