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  1. So I'm a new modder and I'm trying to Reveal Robin Egg (roc_robin_egg) in hamlet minimap when the game starts *for PERSONAL uses only*. But its not working the mod i'm using as a base to do this was made by other modder - "where is chester" by nossr50 it reveals chester eyebone and added an icon to it AND I have ALREADY adapted his code to work in shipwrecked and reveal packim_fishbone as well as adding an Icon to it. my DS coding knowledge is not THAT good, so I'm trying things out until they work, and I've been doing great so far. But for some reason there is something different with hamlet that makes impossible for the game to reveal robin egg when the game is loading. It always brings =nil value no matter what I do or change. modmain.lua -- file local require = GLOBAL.require [.....] function RevealRobin(player) if not GLOBAL.TheSim:FindFirstEntityWithTag("ro_bin") then if GLOBAL.TheSim:FindFirstEntityWithTag("roc_robin_egg") then -- nil value local target = GLOBAL.TheSim:FindFirstEntityWithTag("roc_robin_egg") -- nil value local x, y, z = target.Transform:GetWorldPosition() player:DoTaskInTime(0, function() GLOBAL.GetWorld().minimap.MiniMap:ShowArea(x, y, z, 25) end) end end end [...] AddSimPostInit(RevealRobin) This function is working with DS/RG - chester/SH - packim but not with hamlet - (roc_robin_egg) Could anybody help me understand why GLOBAL.TheSim:FindFirstEntityWithTag is bringing a nil value instead of stone egg (roc_robin_egg) info THX.