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I loved the ancient guardian rework and it is so cool you took a boring fight and made it actually engaging, but not insanely difficult for those who might play solo or be a bit laggy. I would love a rework to Crab King, he looks awesome, his battle theme is epic, but then I feel like the fight's gameplay doesn't really live up to it. He doesn't even have the ability to attack you, unless you get too cold. All he does is sink your boats and fighting him solo is just not something I'd wish upon my greatest enemy. And yet, he is required to access the late game lunar content. I cannot fathom how you are meant to beat it without several people focusing on repairing boats at all times, not to mention cancelling his healing solo requires near perfect timing (At least when I'm playing, even when lagging less than usual) And I would really rather not have to cheese him in some way every time to fight celestial champion. Now I know you most likely would never rework this because one xbox player is whining about not being able to beat it, but I'd love to see some changes to them to make it more fun. Also his loot table is pretty sad. He doesn't even drop his special item, just an expensive blueprint. (It is good though so you can relocate more seaweed but that's about it.) Again, I really don't mean to hate on anyone's opinions about this boss or klei, and he's one of my favourite bosses aesthetically, along with the Ancient fuelweaver (Epic name, fight, and appearance) and the celestial champion (You get straight up wrecked by the moon what else is there to say.) but I really wish I could actually enjoy fighting it as much as I like bopping to his dope music. Thanks for listening to my Ted talk lol