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This is based off my past mod idea, Mysteries and Mirages. This mod overhauls the Antlion Desert - the Dragonfly Desert stays how it is (alas, it's renamed to the "Dry Desert") Sandy Desert (Antlion): Now uses Beach Turf, from Shipwrecked. Oasis is surrounded by Palm Trees, also on Beach Turf. Tidal Pools are added to this Desert, and re-named to "Drinking Hole"s Nox are added to the Desert (the un-named Ox from SW) near the Drinking Hole Palm Trees are dotted around the Desert Succulents are dotted around the Desert Rarely, Limpet Rocks will spawn there (without Limpets) Seagulls will come instead of Buzzards, but work the same. Optional world changes: Sandstorm covers entire world: Yes, (default) No Sandstorm slows Dragonfly: (default) Yes, No Sandstorm only happens when Antlion has not been appeased: Yes, (default) No
Bug Submission Please choose a category [Gameplay] Platform SteamVersion Number 71378 Issue title Pig Men Won't Leave Houses Steps to reproduce 1) Discover pig houses, pigs are running around like normal (this camp happened to have the king too) 2) I killed a couple pigs (several still remaining), fed pig meat to pig king, got gold 3) I left the area, unknown number of days pass 4) Found another pig camp, with 5 houses and no king, pigs outside like normal, left it alone 5) Found a third pig camp with one house, and no pig (could have left somewhere?) 6) Went back to base camp to get a hammer, ~one day passes 7) Went to the first camp that had the king, no pigs in sight, left camp 8) Went to second camp, no pigs in sight 9) Broke three houses at second camp with hammer, pigs were inside, picked up all materials 10) Fed meat to the three pigs and used them to clear a forest 11) Killed all three pigs and collected meat/materials 12) Built one pig house of my own near home base, pig spawned immediately, happy days 13) Number of days pass, not checking on any pigs 14) Go back to second pig camp, break remaining houses, killed pigs inside 15) Go to the third single house camp, break that house, killed pig inside 16) Buiild another pig house next to original, first pig nowhere to be seen 17) Day passes 18) Go to first pig camp, break enough houses and killed pigs inside houses to get a few more skins 19) Build third pig house near first two, two pigs wandering around 20) Days pass 21) Check back on pigs in player built houses, no pigs in sight (although one night I swear I did hear pigs) 22) Days pass 23) Check back in on pigs, still no pigs, afraid to break them down and lose pigs forever! Describe your issue The steps listed to reproduce was everything that I could remember that I did when I noticed that pigs were no longer coming out of the houses during the day. I didn't really think anything of it until I broke a couple houses at the second camp during the day and the pigs were inside instead. I thought that it was weird that the pigs didn't come outside. Then I started checking all the pig houses I found, and realized that none of the pigs were coming outside. I decided to check to see if I built pig houses of my own, if they would behave normally, but after a few days they disappeared to inside their houses too.
Warner G. Billingsworth "The Archnologist" "An eye for an eye, but spiders have alot of eyes." Good day, your pal MM here. A while back, I mentioned a new character Idea. I realized all characters had to start with a W, and so I revised the possible effects of the character and name. You can find the original thread in "Similar Threads". The Idea was to create a character with spider related perks. I have created a revised version. Warner could have two passive perks. He could hit spiders in their weak points when using tools and weapons, dealing more damage to Arachnid enemies (Possibly 20% more.) The second, is that spiders come to aid Warner in battle, and then leave, providing temporary allies. The Magic Umbrella "I'm pretty sure I heard of this once." The effect for the Magic Umbrella would be an alternate method of transportation. When equipped, the character would fly among the fowl, without a care in the world. Every 1.5 seconds, it would use up 1%. If it runs out mid-flight, massive damage would be inflicted upon the character. The recipe would consist of 8 Reeds, 8 Silk, and 4 Nightmare Fuel.