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Showing results for tags 'research options'.
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When you first catch sight of where the beefalo are on your map... and the dreams that follow I know I'm too lazy to add detail The moment where your Football Helmet breaks and you don't have a spare... Yes I know the second picture is GOD AWFUL! but, eh! W/e, I got really bored and wanted to finish it fast...
Don't Starve style of surviving the wilderness is rather "too easy". Maybe being raided by wild dogs is another topic all together. But when comes to resources is neither plentiful or storage, depends on world map generated. I do suggest having more research options to efficiency use of resources -Less resources use to build; -Increase number of uses per tool; -Research medical application (something from Metal Gear Solid: Snake Eater (bandage for wounds, ointment or cream for burns or bee stings)); -Animal repellent; Sort of researches that would a survivor need to learn to survives the harsh environments. I felt all this research will remain unlock to a player after researching, which giving a huge advantage in the game; unfortunately this research need to learn up again after player died, or start a new game.