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THIS MOD REQUIRE EXTERNAL TOOLS TO WORK, FOLLOW THE INSTRUCTIONS CAREFULLY! PyWtich: Twitch Chat Integration This mod uses from a external tool called PyWitch Client to capture Twitch events, like chat messages, and show these events in-game. For this version, only chat-messages are being integrated. Everything is open source, so you can check PyWitch, PyWitch Client and PyWitch Auth in my Github! How to use First, you need to download PyWitch Client from the RELASES page in my Github. You can do so by clicking this text I strongly recomend you to download it from source and run it using Python After downloading and openning it, read the EULA. Since PyWitch Chat read from your Twitch Chat, your authorization will be required in the next step. If you agree with the EULA, PyWitch Client will be ready to use. Now you need to write your channel in the "channel box" (you can find your channel by acessing it on Twitch and reading the current URL). Feel free to disable all features, leaving only PyWitch Chat enabled. The other features will be avaible in the following versions of this mod. After that, click "Start PyWitch Server". Now a tab in your browser will be open, requesting authorization. This authorization is necessary to PyWitch Client be able to read your chat messages. The authorization will redirect you to a tab with the name of all streamers that are using PyWitch Auth! Please consider visiting and supporting these Streamers channels! For safety reasons, after you get your token from PyWitch Auth, it will be destroyed from the server, so if your token become invalid, a new one need to be generated. Now, just wait for PyWitch Client to establish connection with Twitch server and its done! You can verify its working by acessing the following localhost URL: 127.0.0.1:13846/tmi If you see an empty json "{}", PyWitch Client started correctly Now, send a message in your Twitch Chat and hit the refresh button in the PyWitch Client TMI URL. If everything is working fine, you will see an json with your message and display name. And its done! In game, you just need to install the mod to your server and, in-game, open the PyWitch Menu by click its logo in the bottom left corner and hit the "Activate" button! Now you will see the following Twitch Chat messages in your game!! Upcoming features As you can see from PyWitch and PyWitch Client, it already has some extra features. In the upcoming versions of this mod you will be able to capture Twitch Chat Redemptions in your server, making unique events and interactions to your game! How it work Don't Starve Together provides an internal function to perform REQUESTS on HTTP servers, which is very great to access data from server. However, Twitch Events, like chat messages and chat redemptions can only be accessed by WebSockets. So, I developed a Python library to capture these events from Twitch. This library is called "PyWitch", and its source can be accessed by the following URL: https://github.com/ouriquegustavo/pywitch Ok, we are able to recover Twitch Events using a Python script... But we need to transfer that to Don't Starve Together. To do so, I developed PyWitch Client, which is a GUI Interface combined with Web Framework (Flask). Its main purpose is to get events from Twitch using PyWitch and provide them on a localhost endpoint using Flask. Its source can be accessed by the following URL: https://github.com/ouriquegustavo/pywitch_client Now we can access Twitch Events from an HTTP server provided by PyWitch Client, the only remaining thing to solve is the token authentication. Token authentication is made server side PyWitch Auth, which the source can be seen in the following URL: https://github.com/ouriquegustavo/pywitch_auth PyWitch Auth receives code from Twitch Authorization page and perform the required OAuth flow to generate the associated access token. Any token is stored PyWith Auth server for more than 120 seconds. If you are not able to recover your token in this time, it will be destroyed. Every token generated in the server has an unique 128 characters state-code used for token request. The server only will store public information about your Twitch user, like 'Display Name'. So I can recommend your live to other streamers Special thanks! I want to thanks HypeZ, 2000 and Butterflyholix for helping me testing this mod! Enjoy! Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2655149465
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Have you ever wanted to play Wurt, but your friends don't base near a swamp? No problem! With Wurt Structures Anywhere, you can place your Merm structures on grass, on lunar, on cave rocks, you can even place them on BOATS! Download Options Steam Workshop Direct Download Here is a screenshot of what this looks like, this player used the mod to set up their entire Merm town on boats. That's honestly about it. Nothing special, just a quick tweak mod, first one I've ever made. Hope you like it, lol.
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Hello everyone! So, nothing really new or groundbreaking here. I wasn't even planning on publishing this, I was just trying to learn, but there really isn't much choice out there for something like this, so why not. Anyway, let's get to the point. Beefalo Status Bar (on Steam Workshop) It shows up when you mount a beefalo, goes away when you dismount. You can also toggle it on or off (when mounted) if you feel like it's getting in your way. Note that toggling will override the "Show Automatically" settings for the current shard session (going in and out of the caves or reloading will reset it to whatever it was originally set to). Here are some screenshots: Information: Most everything should be pretty straight forward, except maybe the tendency, so let me explain. Domestication and Tendency: The color of the domestication badge will reflect the current tendency of your beefalo. This is configurable, but by default it goes like this: There are 12 colors (7 unique and 5 variations) to choose from. I tried to pick somewhat decent colors, but I'm not exactly great at design. Note: The only time the game tries to make your beefalo domesticated is when you feed it. This means that when you reach 100% domestication your beefalo won't become domesticated until you feed it something. Ride Timer Note: Your saddle will NOT lose durability when the timer runs out. The only time this happens is when the beefalo shakes it off it's back. Conclusion: This is pretty much it. As a side note, if don't care about the mod, but you're interested in taming a beefalo and would like to know more about the domestication process, you can check out this guide or this one by @Friendly Grass.
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Hi everyone! I want to share with you the last mod that Catherine Rocha and me have done Its name is "Airplane", and it allow to build your own airplane to fly around the map This airplane model is known as "14 Bis", firstly presented in 1906 (that's why several people thinks it looks weird and backward) I made the programming for this mod and Catherine made the art If you want to see more of Catherine's art, you can find her on Instagram: @cather.ink So, thats it, I hope you enjoy Thank you all! Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2376883615
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First, English isn't my first language. If you can't understand my word, It's because my English is immature. sorry. Anyway, I'd like to introduce you to my mod. Please see the image for a description of the mod. And Plz leave a reply if you find a bug or error. I hope you have fun with my mod. thanks. *Caution, orb can only summon one to the server. link : https://steamcommunity.com/sharedfiles/filedetails/?id=1994669572
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This is my first mod, I'm not sure if it's supposed to be announced here, but here you go: EDIT: https://github.com/danielpza/dst-omnikey OmniKey A Don't Starve Together Mod. Add keybindings to use with tools, weapons, armor and much more. Usage Keybindings can be changed in the configuration: Default Key Function G Equip best weapon by damage C Equip best armor V Equip best helmet 1 Equip best axe 2 Equip best pickaxe 3 Equip best shovel H Use best healing item J Eat food Also when unequiping the hand slot using the keybindings it automatically equips a cane if available Installing Download latest release from github Made in typescript, transpiled to lua. Inspired by Fast Equipment.
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Hello, I'm glad to present you my first mod - Dig your pond! with Set Piece and Full Moon based event! This mod offers the ability to create a pond, so you can make dwellings for fish anywhere! Also the mod contains the Set Piece "Lucky Pond”, which consists of the pond together with the pigs that protect it and the associated Event that occurs during the full moon. A manmade pond is a copy of any other pond that can be found in the world. In the Lucky Pond an unusual “fish” may be fished out – a whole bunch of items similar to those that occur in Tumbleweed. During the full moon something strange is going on near the Pond. If you have enough courage, you’ll find out what. Dig your pond! Mod video presentation Dig your pond Set Piece 'Lucky Pond' video presentation If you’re interested - visit mod page at Steam and let me know what do you think about the mod.
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release [Released] Video menu mod
Cunning fox posted a topic in [Don't Starve Together] Mods and Tools
MOD IN WORKSHOP! This mod replaces the main menu background with some videos. You can pause and skip videos to the next ones! Once you'll start the video, the main menu theme will be stopped, but when you stop the video, it will start to play again! For moders: This mod has its own API! You can add your videos! Guide: Many thanks to the Electroely. This mod wouldn't be possible without him! -
animations Re-introducing, Renamon!
Renamon posted a topic in [Don't Starve Together] Mods and Tools
Hello Everyone! After this mods first release, 3 years ago and a less then favorable release for don't starve together, I present to you... The Rookie Digimon I have remastered My mod from the ground up to include some pretty radical stuff! a whole new voice and sounds staring the Shamisen! some of the most notable stuff is....FULLY CUSTOM ANIMATIONS! I believe this is the first don't starve mod with fully custom run animations alone! and yes, BEEFALOS WORK! all hand animated and hand drawn with new assets, this took about a year of time to work on the animations hand animating everything alone (I still have the scmls to show for it too) then a good chunk of time to code it all in! all of the animations were animated in spriter then placed into game! (except the run which was frame by frame animated then broken apart in photoshop) there are custom animations for tons of stuff, some I can name off the top of my head are running jumping into wormholes mining cutting trees dancing talking idles sleeping...ect along with the mods custom animations the whole deal has new artwork and a brand spanking new model! For a whole slew of information on the game-play elements I've added take a gander at the mods..... working information base -->*HERE*<-- We have transformations, animations, items, structures and more unfortunately, some things don't fit too well such as klei worn item skins, which all clothing, worn items and weapons have been disabled because of the addition of the custom animations. it's been a wild 3 years since I first made this for don't starve, I've learned to code, draw better, seen mods pop up and I couldn't have done any of it without this forum. Below is a time-lapse from the original all the way to the finished version. You can get the mod (Here) for steam's workshop or (Here) via klei's downloads I would love to help boost the amount of players using the mod as since time has passed, It gets no traffic on the steam workshop. I hope you all enjoy this as much As I enjoyed making it for everyone. Thank you, Renamons Revenge. -
Beneath a Crimson Moon The Shadows are relentless, chattering in the dark, gnawing into the back of your skull... but what if They aren't the only malign, otherworldly presence in this strange world you find yourself in? Other dark forces are at work, finding purchase in this world through profane, esoteric rituals, and they covet blood. STEAM WORKSHOP: https://steamcommunity.com/sharedfiles/filedetails/?id=926628598 FEATURES A new magical staff with which to destroy your enemies. Two new creatures with new, strange behaviors. New world interactions involving the Moon Rock and a spawning structure, the Wretched Altar. A new, terrifying boss that plunges the world into eternal darkness. Eclipse Caller's Staff "It seems to be calling out for something." - Wilson The Star Caller's Staff, once a wondrous magical tool that brought light wherever it went has been corrupted and twisted by the Thing that sleeps within the new moon. When cast, it summons a hole to the infinite void where your cursor is placed, consuming the life of anything that comes near - including yourself... To obtain this terrible weapon, you must repair the Moonstone and insert the Star Caller's Staff, just as you would if you wanted to create the Moon Caller's Staff. However, you must wait until the new moon rather than the full moon. You must defend the Moonstone as usual, but when the event is finished, you will find the Eclipse Caller's Staff has replaced the Star Caller's Staff. Wretched Altar "A ghastly display of theological fervor." - Wickerbottom Deep within the fetid marshlands, the Merms have built a disturbing center of worship for their twisted gods. They are protected by the Zealots... and hold the key to awakening an unspeakable evil. Merm Zealots "They serve the dark machinations of their twisted gods." - Wendy The holy men among the Merms, the Zealots conduct their insane rituals among the poisoned marshland earth. At most times, they are content to stay near the Wretched Altar, but should you successfully create the Eclipse Caller's staff, you will soon find they covet your new weapon... and will hunt you down and kill you if need be. They lead parties of Altered Merms, and fling orbs of dark lightning in combat. Altered Merms "Exposure to their gods has... affected them." - Maxwell Monstrous Merms that have regressed into an even more primal and vicious state, they follow their Zealot masters and mercilessly chase down whoever the Zealots direct them toward. While idle, they occasionally vomit up pools of a strange black liquid. Repulsive... and deadly. The Eclipse Caller's Staff offers terrible power to those who dare to wield it. But should it fall into the gnarled claws of the Zealots, they will attempt to bring it to the Wretched Altar. Pray they do not reach it, lest the Thing be summoned, and the world cursed, plunged into a horrible night that never ends. Destroy the Thing, and perhaps you may yet see light again. TRAILER BUGS AND BAD THINGS Now that I have released this ineffable cosmic terror upon the world, it is up to YOU to make sure it works properly! If you find any bugs, please report them in this thread, and if a crash occurs, please provide the log text found in Documents/Klei/DoNotStarveTogether/client_log, and/or a screenshot of the error message that displays when the crash happens! Feel free to provide feedback and suggestions as well! I am very open to criticism and improvement! Most of all, have fun and DON'T STARVE! CREDITS Merm Zealot, Eclipse Caller's Staff Moonstone FX and black liquid pools are edits of existing DST assets (Merm, Moon Caller's Staff, moonbase_fx, and honey_trail respectively) Altered Merm and Emissary of the Abyss are edits of Shipwrecked assets (Dragoon and Quacken respectively) Emissary of the Abyss battle theme = The Final Combat (Darkest Dungeon OST) Merm Zealot battle screams = Fallout 3 Feral Ghoul sounds. Emissary of the Abyss screech = Banshee scream from Mass Effect 3. Other sounds from The Elder Scrolls V: Skyrim. All scripting done by me SELF-PROMOTION https://steamcommunity.com/sharedfiles/filedetails/?id=744423512 I have another mod! It is called Plague of Garms Together and it is the first mod I made for DST. Check it out of you like this mod, or just want another mob in the world to make life harder!
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Warrick the Afflicted is finally released, I'd like to thank all the people who made it possible (added to credits below), their code and advice helped me to get this far; hopefully after the testing that's been done it should be rather stable. Link to steam release ------------------------------------------------ --- "Warrick The Afflicted" ------------------------------------------------ Version 1.0 Adds Warrick, with full dialogue; uses Wallace's voice. Health: 100, Sanity: 150, Hunger: 150 Knows about gems, starts with ice staff and a red gem. Can create powerful obelisks from the "Obelisk magic" tab. Is afflicted with nightmare/shadow: - Warrick persistantly loses sanity, even when he gains it. - Gains speed closer to insanity. - At 85%+ sanity develops grogginess and shadows envelope Warrick. - At 25% or lower, sanity randomly causes occasional madness lasting from 15-30 seconds,summoning shadow creatures to attack Warrick. Added Structures: (Version 1.0): Ice Obelisk, Fire Obelisk, Cursed Obelisk. (Version 1.3): Nature's Monolith Added Item: Nightmare Ectoplasm. Current issues: - Fire and Ice Obelisks are useful, but not considered popular during testing. - Need a method to prevent excessive Obelisks or proximity building. - Want to add coloured text for both client and server during "key" sanity moments. Future aims (I'd like to implement): Major - Create corruption widget, enabling me to refine the character mechanic some. - Make sure fire/ice obelisk are worth while building. Normal priority - Character sound file needs adjusting: preferable a bass - Orange gem obelisk/s: "Void Obelisk" A void tears between these towers, a familar sound echos from its depths. - Yellow gem obelisk: "Solar Obelisk" (name not fixed) Functionality is under consideration. - Iridescent/Opal gem obelisk: (Pending name) Functionality might include a "full moon" lighted area, including additional qualities. Customisable features: - You can turn off Nightmare ectoplasm drops from shadow creatures if you wish.- You can preview the widget I have in works(functionality is excluded and it'll disappear after 5 seconds). ------------ Last note: If there are any problems with the mod, just send a message my way. I don't always intend for the mechanic to work the way it does, currently it's a little challenging due to the random chance of gaining madness. In addition I really want to get obelisks limited in one way or another. All in all I just hope if you choose to play it that you'll be able to enjoy it. Help request: If anyone is good at implementing widgets for DST I'd love to hear from you. This character could really use with a separate stat for corruption; I'm currently at a rocky start, however I have a basic system in place and wouldn't mind some guidance. ------------ Credits: -- Credits to Malacath A very nice item tutorial, without working items it's hard to test the flow of your own mod. Link to post -- Credits to Dleowolf: For both the tab system and the extended character template, kudos for your service to the community! Link to post -- Credits to Rōnin Creator of Miami Rick, who helped me with some basic character creation issues. ("Thanks bud!") It's Miami Rick -- Credits to "Rubynoof" and "Zak" Fellow university graduates and friends, without network testing this modification would have been potentially swamped with bugs and such. -- Credits to DarkXero Aided in the identification and solution to client side related bugs. Link to post -- Credits to Simplex Using the krane tool, I was able to reconstruct a valid badge widget. Link to post -- Still a work in progress, but very much important.
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LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=385300215 As of right now, the mod will balance the modded characters you tell it to, and balance leveling mechanics on them if they exist. ( to do: add leveling to all supported characters ). When I balance a character, I try to keep the modders idea in his character. Is his character supossed to be fast? better at night? carnivore? played during night? Also an option to give players a specific number of grass, flint, twigs, logs, and 1 thermal stone. Started on this mod a week ago, when Kuldiin, I and others thought that some modded characters were unbalanced, and some were even uninteresting. So I looked for a week on the forums, reading through (mostly) simplex's and rezecib's answers to topics, and here we are! Got to say I love these forums though. Full description on the workshop. Special thanks to: Rezecib and Simplex for their help on the forums. Ryuushu for solving a 3 day headache on how to code a specific part of my mod. Josde for the amazing mod image. Kuldiin for getting me to make this mod. Any ideas/feedback/crash reports/opinions, message me, comment here or on the workshop.
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What do you guys think of our first mod. http://steamcommunity.com/sharedfiles/filedetails/?id=382501575 Send us your feedback Thank you