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Found 5 results

  1. Seeing how beefalo taming and other universal things were implemented from DST to all DLCs, I hope that the new farming system will be added as well, although I am aware it might not be as easy due to unique DLC food (Aloe, Sweet potato, etc.). I was not sure where to post this or was it asked before, so correct me if I am wrong.
  2. From my experience, these are how I would rate the plants that come from the dirt and into our fridge. Remember this is my opinion, so it is automatically better than yours, but you can tell me your grievances in the comment section anyways. Carrot: 2 Stars: Ah, the classic carrot. It's not really impressive in its own merit when you're looking to increase stats, but it's abundant in the world. You're able to instantly get carrot seeds by plucking carrots in the world and feed it to the bird for immediate farming use, meaning that you get a controlled crop output instantly, albeit with an okay crop. Otherwise, they're good for making those bunnyman houses which are harder to make thanks to the nerfs. Corn: 3 Stars: Corn restores 25 hunger when eaten raw, which is pretty good by its own merit. It can also be cooked to create popcorn, which restores less hunger, but takes longer to rot. (15 days). Corn is also essential to make powdercake, an infinitely-lasting food that can be used as bait for farms or to apply spices on to be used when needed, albeit with a -3hp penalty. Potato: 5 Stars: A cooked potato will restore 20 HP and 25 Hunger, already surpassing the other crops we talked about earlier, and if you're playing Wolfgang that hunger increases to 40. Additionally, it is used for several great crock pot recipes like Creamy Potato Puree, Spiraled Tubers, and Nightmare Pie. Did I mention that this little guy is extremely common, grows quickly, and can grow in all seasons except Summer, and requires the easiest nutrient to grow? (Manure). I find myself planting this crop very often. Toma Root: 4 Stars: While not as potent as a potato when cooked, Toma Roots are still used in a ton of great recipes such as Vegetable Stinger, Salsa Fresca, and Warly's Moqueca. It's also a crafting recipe for Wigfrid's Rude Interlude, and can be preserved a bit longer cooked than raw. Also, it has unique nutrient requirements, making it great for pairing giant crops. Asparagus: 3 Stars: Asparagus is the Compost crop you grow for Winter. It restores 25 hunger when cooked over a fire, comparable to the three mentioned plants above. Otherwise, it can be a substitute for the Toma Root to make Vegetable Stinger and can make Warly's Asparagazpacho for murdering idiots in winter cooling down in the Summer, though you better have a plan to preserve it because this one spoils quickly. Eggplant: 1 Star: "Mom, can we have potato?" "No, we have potato at home." "Potato at home:" Eggplant has the same nutrient input/output as potato and can be cooked for the same stat bonuses as a cooked potato, but it has no unique recipes outside of Hamlet besides the Stuffed Eggplant, which is a joke of a food. Pumpkin: 3 Stars: Pumpkins restore a whopping 37.5 hunger when eaten raw or cooked, meaning it will only take you three of them to satisfy your food needs for the day. Otherwise, they can be used for pumpkin lanterns if you have fireflies lying around, pumpkin cookies if you don't want to make taffy, and a friendly scarecrow for various purposes. Watermelon: 3 Stars: Watermelons are on carrot-tier when it comes to eating them raw or cooked for stats, but they can be used to craft Melon Hats and Melonsicles to combat the Summer heat. This is especially fantastic when you realize that Watermelons can be grown in Spring for preparation, and also Summer to make more of the aforenoted items. Honestly, I would put it at 4 stars if people didn't just dip into caves during Summer. Dragonfruit: 5 Stars: Come on, Dragonpie alone makes this a 5-star. Durian: 1 Star: This one might as well be a weed. It only grows during Spring, and has no unique recipes besides turning your 5-star meals into 1-star lasagna. Even for Wurt, it would be better to eat a raw pumpkin. (Durians fill her for 40 while pumpkins fill her for 50.) Garlic: 4 Stars: Garlic can be grown in all seasons, meaning you can get a surplus of them if you get enough early. They're used in the super good Potato Puree recipe and can be used for Garlic Powder. Honestly, the 24/7 season perk is what carries this little plant. Onion: 3 Stars: Onion is a valuable root to grow many different high-tier crockpot dishes such as Bone Bouillon, Nightmare Pie, and Moqueca. However, these can only be made by Warly, so if you don't have one on your team, you may want to resort to Salsa or Veggie Burgers. All in all, a great ingredient for Warly, but only for Warly, and its a bit hard to get early-game, and is not good to eat raw or cooked alone. It does last awhile before rotting though. Pepper: 2 Stars: meh, it's not really good to eat raw or cooked because of the penalties, and the recipes are okay at best. It gets carried by being an extremely useful resource for Warly by turning these hot bananas into Chili Flakes. Pomegranate: 1 Star: No unique recipes, other plants can do what it does better in terms of stats, it rots super quickly, and is resource-demanding for gardening. Hard Pass. And that's all of them! Hopefully Klei will add more recipes for some of the unused produce like Durians and Pomegranates, but I believe that most other crops have at least one purpose, albeit some being more fringe than others.
  3. currently, the "Seed Pack-It" item is kind of useless in terms of gameplay - a sort-of expensive requirements, requiring the player to go into the caves to get a couple of broken shells for what seems to be just a backpack with seed-sorting capability. I'm suggesting on making the item to go for the Gardeneer Hat route- the item will have two variants... as well as a unique third wormwood-craftable variant. - The first variant will be the same "Seed Pack-It" backpack item, but with a cheaper crafting cost (4 Seeds, 6 Grass, 4 Twigs), and have 15 Backpack slots instead of 14 to accommodate for all the seed types + the normal seed (14 fruit seeds + 1 random seed). - The second variant will be a premium version of the "Seed Pack-It", let's call it "Elysian Seed Pack-It". The "Elysian Seed Pack-It" can only be crafted at a Celestial Altar (and its variants sans the Orb), and have a steep crafting cost ( requiring 4 Moon Shards, 4 Twigs, 2 Seeds and a Sprouting Stone Fruit). This backpack functions identically to its normal counterpart but with two extra bonuses: Firstly, any seeds (including Birch-nuts) will never degrade and spoil inside the backpack. Secondly, this backpack is unable to be burned unlike the first variant. - The third and final variant is a character-specific backpack item that can only be crafted on Wormwood's Green Thumb tab. dubbed "Brisky Pack-It" and it costs 3 Living Logs, 4 Seeds, and 4 Grass to craft. It functions similarly to its normal counterpart, but any seeds (including Birch-nuts) will spoil half as fast inside the backpack. In addition, if the backpack is exposed to rain or reach at least 20% wetness level, its spoilage-extending effects will be further boosted up to 1/3rd as fast. If Wormwood is wearing the "Brisky Pack-It" and is currently in Fully-Bloomed mode, the backpack will also receive similar effect of further enhancing its spoilage timer. If the backpack is being worn by a fully-bloomed Wormwood, as well as being in the rain or at least reaching 20% wetness level, any spoilable items inside the backpack will never spoil as long as both requirements are still in effect. Finally, while any of these situations (Raining, 20% wetness, Blooming) are occurring, the "Brisky Pack-It" will start to growl and writhe around, getting more intense the more of these situations are stacked up. this is purely visual, however and does not affect gameplay. If these were to be implemented, I'm sure that more people will start to use the Seed-Pack It and its counterparts more often and be more balanced, as well as still giving options for people who wished for something more out of this simple backpack item. Any feedback from the community are greatly appreciated.
  4. Hello, Don't Starve gang. First of I wanted to say I really like the mechanics of the new RWYS update, and want to thank Klei for their good work. Since the combinations are abundant, and my memory is limited I decided to make a quick "giant crop reference sheet" that require 0 fertilization for everyone to use. Thanks for @Laknish docs for providing all the possible crop combinations. Also I would like to mention a great mod that helped to calculate the crops nutrients in real game time, it really saved me a lot of time without having to use commands. I hope you find that info useful. EDIT: All these food combinations are achievable using the mod snapping tills. It's either grid 3x3 or hexagonal. AUTUMN WINTER SPRING SUMMER All Giant Crop, Auto Nutrient Pairings (& Fertilizer Pairings) List By Lakhnish Monster Gardeneer Hat Mod
  5. Hi! Not sure wether this shouldve been posted in the bug tracker but it appears that wild crops no longer have a map icon. I hope this feature will return cause i liked using them as map markers in the early game for certain points of interest.