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Showing results for tags 'ranged'.
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When Walter was added i was exited for a ranged character. When i got to play him in game for a few hours i found that his sling shot wasn't really fun to use after using it for a while. I found that his range for firing the Sling shot was fairly short for a ranged weapon, meaning you could only get one and two shots before the enemy was able to hit you. It doesn't help that the reload speed for the sling shot was slow, making the damage output worse than a spear over time. With the slow reload speed and short range its tedious in combat because you have to keep taking one shot or two and backing up, making your damage output even worse. The sling shot is not viable against enemies that move at a decent speed, like hounds, merms, koalaphants, etc, since you get hit by them by just shooting one shot. When just pressing the f key, the slingshot aim for birds and other small creatures and not the monster in from of you, making fighting against enemies annoying. The slingshot only really excels against targets that are really slow or cant even move at all, like tentacles and treegaurds. Its not really helpful since you don't really encounter many slow enemies. The sling shot is also good for birds and drawing aggro to certain monsters. I would use it a lot more if the firing range was a lot longer or the reload speed was faster. This is my thoughts about it and i would like to hear yours too.
Hello everybody, I had an idea for a simple ranged weapon; one that would hurtle rocks at opponents. This could be a variety of contraptions depending on how complicated one feels the resource requirements should be (Perhaps an elastic component for Slingshot/ Rock Catapult). The ranged weapon would not do any damage (or if so, a minimal amount), but rather should serve to provide a stun period slightly longer than normal in order to either assist in escape or to give a one-up advantage when closing in for the kill. The ranged weapon would fire rocks that would be destroyed on impact - simple and cheap to obtain but easy to expend rapidly (Perhaps multiple rocks could be fired per launching in order to increase cost). Accuracy could also be taken into affect by perhaps launching rocks on a ballistic arc that requires use of keys or mouse to gauge distance, but that could get complex due to the 3 dimensional environment.
Hey guys! First off, I'd like to say this to the developers (if they see this thread), Great work on the game so far! I Really fell in love the first time I played the game, and I have been playing it a lot the latest week. Now for the business. Weapons! We all like weapons right? And I'm pretty sure the characters (especially Wilson) would like some new weapons to defend himself against the lurking enemies. My first thought when I heard about this game being all about survival was Bows and Arrows! Not so surprising though since it's a rather common item in survival games. And do please tell me if this idéa or anything similar have been presented before, it wouldn't surprise me to be honest. More to the bow itself, obviously it's going to be crafted with certain items (you don't say?!). It's all up to the devs what it should be made of if they consider to add it in the game, but here's my suggestions. (I'm not going to specify any quantities of the materials since I don't find it very important at this time) Items already presesnt in the game: * Logs - Representing the stock of the bow * Spider silk - Representing the string of the bow * Rope - Alternative for representing the string of the bow * Twigs - Shaft for the arrow * Flint - Point of the arrow * Hounds Tooth - Alternative point of the arrow * Crow or Redbird feather - The feather of the arrow New items that could be added for the purpose of the bow & arrow: (And then of course for other clever purposes aswell) * Sinew - Representing the string - May be acquired from meat dropping creatures or be cooking Meat twice * Bone - Point of the arrow - May be acquired from larger animals This is it for now, obviously this idéa could be widened alot, but since there's no real variations in tools or weapons (except for the gold ones) as of now I'm not going to speak much of it. My idéas would generally to be like Bone bows, Manure shooter, poisoning tips for the arrows, fire arrows (Willow made me present this), grappling arrows (those pesky tallbirds are always trying to peck my eyes out when I'm offering my heart and loving care to thier eggs...), etc etc. All feedback are welcome!