Search the Community
Showing results for tags 'posting'.
Found 2 results
So I have been having some problems deciphering the sounds when these two mobs are introduced onto the map, here are my suggestions to make them a bit more clear. Hounds: For hounds I have trouble deciphering their sound from my science machine very easily, the grinding and huffing sound rather similar to me and I have to turn the volume way up just to figure out if hounds are coming. It would be nice if their current sound was punctuated by an occasional howling. Krampus: I still do not know the sound that introduces Krampus and I've no idea where I really am on summoning him. So I am thinking maybe a visual que along with the sound. Like when you kill an animal a black aura surrounds your screen for a moment (like the red one when you're close to a ghost.) Each time you kill an animal the aura slowly turns more and more red until when he spawns it makes a distinct noise while flashing the screens vision red for a moment.