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Showing results for tags 'polluted water'.
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nakomaru posted a topic in [Oxygen Not Included] - General DiscussionInspired to utilize the EZ-bead and finally get rid of an excess of polluted water, I present the Claymator. You can tell Bubbles enjoys it. It generates about 1.55t/cycle of Oxygen and therefore about 2.5t/cycle of Clay. There is not much to explain about the left silo. It's got sweepers with shared regolith access and it vents the oxygen to space. The right bottom side uses a MOGOM gym designed for 30kg/s of mopping. You can improve this with more vents/tanks. The top right uses an EZ-bead to suck out up to 1T/tile of PO2. Due to the bead pump exiting directly above the polluted water bottles, we maintain a vacuum environment every other tick of the game, which allows for 100% uptime on off-gassing. By the way, overpressurized polluted water no longer off-gasses with an airflow tile above it, so we cannot have a labor-free high output system that I'm aware of. Let me know if you have something.
Enzium posted a topic in [Oxygen Not Included] - General DiscussionFor a long time I have been using an automated door under the Liquid Reservoir in a chlorine room to remove any germs on polluted water. I never liked the idea of automated doors under objects, it feels like an exploit to me and I wanted to get rid of it. So I spend some time figuring out a way to clean germy polluted water and for 90 Watts you can build your own exploit free disinfector. Maybe there are a lot better and smaller designs out there, but I wanted to share mine . The idea is very Simple. Germy Polluted water comes in, goes in one of the tanks and another tank dumps clean polluted water out. 3 Liquid Reservoirs are alternating between 3 states: Input enabled, output disabled Input and output disabled Input disabled, output enabled During the first state, the Liquid Reservoir receives polluted water so it can build up a storage to clean. After 200 seconds both input and output of the liquid reservoir is disabled so it can start cleaning the germy polluted water. After another 200 seconds the output is enabled and it dumps the clean polluted water out. After 200 seconds the first state in active again. The germ sensors are there to send back the germy polluted water packets that were stored between the liquid reservoir and the liquid shutoff. One screenshot to explain the concept and the other is the compact design with 100% up time. Let me know if this can be useful to you
Francis John has a good video about using a counter-flow heat exchanger to make 10kg/s of petrol with heat from a volcano with no space-age materials. Use that to fuel 5 petrol generators and you have 10 to 15 kW of power, 3750 g/s of polluted water and 2500 g/s CO2. But it turned out to be harder than I thought to make a petroleum generator plant that doesn't overheat, manages CO2 etc. He has another video with one solution to the problem but it only uses 2 generators, and involves mixing hydrogen and CO2 in the same room. This design uses the water sieve to destroy the heat of 5 generators, 5 batteries and 9 skimmers, and nets 7 kW (or 12 kW with tune up). It consumes 10 Kg/s of petrol and 2 kg/s sand. Note that one cycle of the rock granulator produces 100 kg of sand from 100 kg of sandstone. The polluted water bath stabilizes at 40C, the generators and skimmers at about -15C. Thermal Note that the polluted water outputs at the temperature of the generators, so the placement of the metal tiles and mesh tiles makes a difference; the polluted water that drips on and puddles around the base of the skimmers and generators provides much of the cooling (and soaks up the heat from the aquatuner) and eventually gets consumed by the sieve. The design pretty much doesn't work with all mesh tiles. You might ask, "How can something that is the same temperature as the thing it comes from provide cooling to that thing?" Good question - I don't know. It just does. Plumbing Power Automation Thermosensor at input of aquatuner: above -30C Batteries above each generator activate at 10, 30, 50, 70, 90 % of max charge.