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Found 6 results

  1. I drew this pokemon with the style of don't starve a few moths ago, I hope you like it.
  2. I've noticed artists in this side of the forums doing Pokemon crossovers, so I figured that if anyone has done Pokemon meets Don't Starve doodles, you can post them here as well.
  3. Haunter, the spooky spectre! This lets you play as the Pokemon Haunter in Don't Starve Together. Steam workshop link More images Health 90 Hunger 110 Sanity 230 Incorporeal - Avoids half of incoming attack damage Likes night, hates day Has no body! Haunter's incorporeal ability always halves incoming combat damage. Additionally, Haunter floats above the ground, and doesn't have any movement speed changes due to terrain. Haunter has sanity drain during day and dusk, and sanity gain at night. Spend the night in complete darkness to supercharge sanity, but don't get spooked by the Night Monster! Haunter has no body. This means it can't wear any item that goes on the body. No backpacks, no armor, no amulets, and no weather gear! In "ghost" form, Haunter becomes Gastly. I don't quite have this one done yet. I'd like to remove the footstep sound effect in an update. Let me know what you think! I have two issues currently. The first is that movement is jumpy for the client. While the host doesn't have movement speed change due to roads or spider creep, client will speed up and get knocked backwards every 2 seconds or so. I only have 3 lines of code in haunter.lua for this: inst:AddComponent("locomotor")inst.components.locomotor:EnableGroundSpeedMultiplier(false)inst.components.locomotor:SetTriggersCreep(false)The second I listed up higher; I don't want the footstep sound effect when moving. I think I'm missing just a few lines of code for this one. Here's what I have in modmain.lua local states = { State { name = "haunter_run_start", tags = {"moving", "running", "canrotate"}, onenter = function(inst) inst.components.locomotor:RunForward() inst.AnimState:PlayAnimation("run_pre") end, events = { EventHandler("animover", function(inst) inst.sg:GoToState("haunter_run") end) }, timeline = { } }, State { name = "haunter_run", tags = {"moving", "running", "canrotate"}, onenter = function(inst) inst.components.locomotor:RunForward() inst.AnimState:PlayAnimation("run_loop") end, timeline = { }, events = { EventHandler("animover", function(inst) inst.sg:GoToState("haunter_run") end) } }, State { name = "haunter_run_stop", tags = {"canrotate", "idle"}, onenter = function(inst) inst.Physics:Stop() inst.AnimState:PlayAnimation("run_pst") end, events = { EventHandler("animover", function(inst) inst.sg:GoToState("idle") end), }, }, }AddStategraphPostInit("wilson_client", "haunter_run_start")AddStategraphPostInit("wilson_client", "haunter_run")AddStategraphPostInit("wilson_client", "haunter_run_stop")local events ={ EventHandler("locomote", function(inst) if inst.sg:HasStateTag("busy") or inst:HasTag("busy") then return end local is_moving = inst.sg:HasStateTag("moving") local should_move = inst.components.locomotor:WantsToMoveForward() if inst:HasTag("sleeping") then if should_move and not inst.sg:HasStateTag("waking") then inst.sg:GoToState("wakeup") end elseif not inst.entity:CanPredictMovement() then if not inst.sg:HasStateTag("idle") then inst.sg:GoToState("idle") end elseif is_moving and not should_move then if inst.prefab == "haunter" then inst.sg:GoToState("haunter_run_stop") else inst.sg:GoToState("run_stop") end elseif not is_moving and should_move then if inst.prefab == "haunter" then inst.sg:GoToState("haunter_run_start") else inst.sg:GoToState("run_start") end end end),}
  4. Okay so, I've only made one character so far, which was Walnut the opossum. She's gotten quite some love over steam since release, and it has inspired me to make more. The current character of the hour: Things I need help with: Losing health in the rain, but not if they're wearing things that should keep them dry [x] Possibly having ONLY ITS TAIL glow [x] Make it not freeze in the winter [x] Possible fire damage if not holding weapon [x] I know the health loss and the freezing wouldn't be too hard but I'm not familiar enough to just know how to code it. I did try editing some of the code I knew and while it wasn't game breaking, Charmander never lost health in the rain. I also tried looking into WX's code but it didn't do anything. I know how to make light on the character, like the character glowing or having nightvision, but I'm not sure if it's entirely possible for them to only glow in one spot? If you could help, I'd really appreciate it!
  5. What the title says really, this is about pokémon who got trapped in the Don't Starve world and more stuff, like Mystery Dungeons or whatever that we will be making a comic about. I had no idea if this would be in this Art thread or the Roleplay... if it doesn't belong here please don't be mad. D: Anyway, People who would like to join can just say so here and post what pokemon they would want to be I guess or even any monster in don't starve would be fine ... be able to pick a side (it would be helpful to know). We can start when... I don't know... I'm not that type of person who decides things... when 3 people join, And so I will give out more information later and tell who I am after at least 1 person joins... It would be nice if you could listen that there should be no legendary Pokémon that are playable as characters and whatever character you play should at least be around 6 feet or under... meh. You may draw on paper if you want to, if you can't draw just try your best.,Thank You. :3 --- 10/10 People are in right now. @WhispNcat - Froakie & Umbreon @DwerBomb - Shuppet @Blewcheese - Piplup @5raptorboy777 - Turtwig @Twinkie - Zorua @KidneyBeanBoy - Honegde & Phantump @SirKnight - Vulpix @Ellebelly24 - Ampharos @Rabbitfist - Riolu @Gurisar36 - Houndour You may begin :3 but please we will go in order so whoever post first will go first second go secend and you get the point I hope... Please edit your post for what pokemon you want to be. Nickname (If you have one): Gender: Name (The type of Pokémon): Moves(if you know any, if not that's fine): Shiny?: The order we are going in right now... Ellybelly24 WhispNcat SirKnight Blewcheese Rabbitfist Gurisar36 KidneyBeanBoy DwerBomb ? ?
  6. Some cheap comics Basically mystery dungeon But with don't starve charas Updates Mondays (unless im busy than maybe Tuesday or Thursday.)
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