Search the Community

Showing results for tags 'oxygen'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Hot Lava
    • [Hot Lava Beta] - General Discussion
    • [Hot Lava Beta] - Suggestions and Feedback
    • [Hot Lava Beta] - Bug Tracker
    • [Hot Lava Beta] - Strats and Records
    • [Hot Lava Beta] - Developer Log
    • Hot Lava Beta Latest Update
  • Griftlands
    • [Griftlands] - General Discussion
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
    • Eets Munchies
    • [Invisible, Inc.] General Discussion and Strategies
    • Mark of the Ninja
    • Shank
  • Other Stuff
    • The Off-Topic Area
    • Forum Upgrade

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included - [Early Access]
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included - [Early Access]
  • Don't Starve: Hamlet - Early Access
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Shipwrecked
  • Hot Lava - [Open Beta]

Categories

  • Hot Lava - Beta Reports


Biography


Location


Interests


Occupation


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together


Oxygen Not Included

Found 6 results

  1. A few times i got to the late game i found myself overproducing oxygen when compared to hydrogen leaving me with too much oxygen and nothing to use it for. Venting it into space feels kinda wrong. There should be some sort of thing i can sink it into. Like a material that is created out of oxygen (maybe aerogel) that you could use in large amounts. Maybe for insulation, just a bit weaker than the super insulator. Or maybe some kind of super glass that needs bottled oxygen added and lets 100% light pass. Maybe some sort of building using oxygen. Like a more effective combustion generator using oxygen and refined carbon for superb power efficiency (maybe more of a midgame tech).
  2. Self Powered Oxygen Module is a great design, the only problem is that it delibrately waste the extra hydrogen power generated so that the pressure in the module does not build up. I have modified it to use the store the extra power as hydrogen and use it when needed ( for wheezewort or power) and only waste the extra of extra. It takes more space, but is also maintenance free thanks to piping priority system. https://steamuserimages-a.akamaihd.net/ugc/951857579303356281/88A0443FE4DF41FD513DEBE140D932C16AF6705D The only thing that needs explanation is piping so I have shown it above. The key here is the way bridge is connected. 1.The hydrogen is firstly fed to the container, then back to the SPOM hydrogen generator. 2. if the SPOM generator is not working ( controlled by the smart battery), it will feed it to the hydrogen generator on the right to power your base. 3.If that one is also idle, the hydrogen is stored in the container. 4. If the container is also full, then the pipe line will divert the extra hydrogen to the generator on the left top, which is ONLY connected to a non-smart battery to waste the hydrogen so the SPOM does not over pressure. By doing so I have always got full tank (actually I have 3 spom and 6 containers of hydrogen) of hydrogen, which I use for drecko ranch and wheeze cooling room ( 1 time usage), and at end game use it for hydrogen engine ( the actual usage) Note: You can delete the right top generator if your goal is to save hydrogen. But the top left generator is needed to prevent overpressure.
  3. it would be cool if algae could float on top of water and consume water and carbon dioxide to produce oxygen like real algae the longer the algae is there the bigger the amount of algae could get. once the algae gets big enough it could become a tile and block stuff and take up more resources while producing oxygen and getting rid of carbon, this could be a problem for water sources, but also a way to produce large amounts of oxygen at early game while getting rid of carbon dioxide also you can think of this with the idea light included so algae will only grow when a light or shine bug is around this could also add the idea of different types of algae like red algae which grows when algae is in polluted areas causing more sickness and the player needing to be more careful with their water yes i accidentally posted this idea in the general discussion forums and copied it here
  4. it would be cool if algae could float on top of water and consume water and carbon dioxide to produce oxygen like real algae the longer the algae is there the bigger the amount of algae could get. once the algae gets big enough it could become a tile and block stuff and take up more resources while producing oxygen and getting rid of carbon, this could be a problem for water sources, but also a way to produce large amounts of oxygen at early game while getting rid of carbon dioxide also you can think of this with the idea light included so algae will only grow when a light or shine bug is around this could also add the idea of different types of algae like red algae which grows when algae is in polluted areas causing more sickness and the player needing to be more careful with their water
  5. With the current hype in using PO2 off gassing for oxygen needs, I started building liquid reservoirs and deconstructing them to provide all my oxygen needs. However, having to remember to manually deconstruct and then rebuild made a fully automated base impossible. So, inspired by @Yunru's MOGOM (Manual Off Gassing Oxygen Module) and @fishoutofwater's dupes go to the gym, I decided to put the two together. Here's the build, or at least the first rough draft (hoping to see improvements). Rather than using a single pump providing 10kg/s to mop up, you can basically stack together as many liquid tanks as you want (dupes can mop up anything up to 150kg). You can fill the tanks with a single pump, and then dispense all the contents at once, or you can skip the tanks and just use 4 pumps. Since a single power line can support just 4 liquid pumps, I decided to stop at 4 tanks. Using 8 tanks would half the time needed between moppings. The hydro sensors need to make sure the water level never passes 150 kg. I have them set to pump if the liquid falls below 120 kg. The air tiles around the liquid are to make sure that no tiles break from over pressure (weird things happen sometimes when doors close on liquid). The mesh tiles are just to make walking easy. A pressure sensor on the door can turn this system on/off. The dupe currently mopping will finish mopping when they need to meet a personal task (might be an entire day - others won't have to return as soon) and then the door closes. Once the door is closed, no other dupe can mop till it reopens. The mop command persists through the closed door. When you open the door later, another victim dupe will come. The liquid is coming in so fast the dupe cannot ever complete the task (I can't guarantee this, but so far have not seen it happen). The closed door pushes the bottle above the door, the liquid falls to the sides, and you have a massive off gassing bottle. All fully automated. No algae required (which is needed for the current terrarium builds). I currently plan to put this entire module in a sealed room that has only 1 gas, polluted oxygen, and require an atmosuit to enter. . This will ensure even dispersion of gas, so the pressure sensor will work best. I'll then pump the PO2 to an O2 refinery (deodorizer or liquid O2, not sure which yet), and then from there pump the O2 into my base. If I opt for clay, then I'll probably use a door pump to push the PO2 to a side room full of deodorizers, and then let the O2 freely flow into the base from there. You could just as easily pop a bunch of deodorizers above this thing (put it near the bottom of your base) and go from there. The problem with such a large bottle is that you'll get bursts of gigantic amounts of PO2 that your deodorizers may have a problem completely taking care of. Several smaller bottles is easier to handle in an open build. Hope someone found this fun. I currently think the PO2 offgassing mechanics are a little too over powered (I might even go so far as to call it an exploit). This mechanic makes all other oxygen production systems inferior....
  6. A Tutorial Video on rockets covering steam to liquid oxygen and hydrogen. For experienced players the liquid oxygen/hydrogen build is located at 15:30. If your looking to automate rocket launches you can find that in the Second Part