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Showing results for tags 'oxyfern'.
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Oxyferns can be used as an alternative way to produce oxygen. However, players seldom use it beyond the game starting because current game mechanics limit their utility. Oxyferns consume both water and dirt, need to be planted within a temperature & pressure threshold, making it really troublesome to domesticate. Also, their yield is rather low. (3 domesticated or 12 wild plants are needed to sustain a standard dupe. In comparison, a single electrolyzer can sustain 8 dupes.) What’s more, they need CO2 atmosphere to grow, while its product, O2 is directly released, thus invalidating the environment and further reduce their yield. Last, there is currently no reliable way to farm their seeds, (care packages is inefficient and highly RNG-dependent) and the starting amount of seeds on the map is low (especially maps without forests), further limiting their usefulness. I guess the game can change the way how oxyferns work to make them more useful. Just make them harvestable plants that bear oxylite. Other than adding some harvest errands, no change is made to the early game utilization. And since they’re harvestable plants now, there is a chance of getting extra seeds while harvesting and the quantity of seeds is no longer limited. They can also get mutationsin this way, too. In late game, they’re even worth planting because they not only consumes CO2 but also provide oxylite, which can be used as rocket oxidizer. I believe, everything in this game needs some love, and should be useful in a way, even in late game.(e.g. as a early game low tier food, meal lice can be used as juice ingredient in late game.) The game should also allow multiple solutions to one problem. What do you think of this proposal?