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It would be great if you could go into leaderboards and see everyones furthest day in the world, and on your friends list. Heck, it would be great if you could at least see what YOUR personal best is... What do you think?
After 11 deaths, I have finally survived past day 20 and established a farm/base of operations from which I am now preparing for the winter update. While I was out collecting wood, I usually make sure to plant trees to counter balance the ones I've cut down. This is around day 45. Unfortunately, a Giant Tree became a Tree Guard and a tiny tree became a Tiny Tree Guard. At first I was like awwwwwwwwww the big grown up Optimus Prime is leading his young.. wait... they are coming towards me!!!111 This resulted in a long drawn out combat that lasted the entire day, night, and a part of the next morning as I ran back to camp, lit the camp fire and proceeded to do a dance around the fire while trading blows. The Next morning, the big one suddenly stopped moving towards me and stood in one spot, which I thought was odd. The Tiny one came at me. I dispatched it and it dropped 6 wood and 1 meat. When I went to fight the big one, I hit it once and it died dropping another 6 wood and 1 meat. So, point 1. I think a movement related bug occurred on the big optimus pine. point 2. is the small one supposed to drop the same amount of loot as the big one? I mean the small one took a lot less hits to kill soo...... point 3. Why the heck do optimus pines drop meat if they are made out of wood? O.O that was the feedback, here is a suggestion or two. 1. replace the meat with a lot of pine cones for thematic and ironic purposes. 2. find out how to replicate that movement bug... it did happen right after dawn. 3. have separate amounts of loot for the size of optimus pine. I hope this post has been useful, Thank you.
At the moment one of the biggest problems in don't starve is that it is incredibly easy to pick one "good" survival strategy and stick with it forever. You can plant 30 berry bushes by a herd of beefolo and just camp there, you can camp beside a rabbit town and trap them forever, you can harvest a pig village, or hunt monsters forever . . . There is nothing intrinsically wrong with this but it seems like there should be some penalty for a lack in variety. To address this issue I suggest a food triangle of Meat, Fruit, and Vegetables. As you eat one kind of food too much it becomes less nourishing while other types of food go up in value. So if all your eating is rabbit meat all meat slowly becomes less nourishing by a growing percentage. A tasty morsel still feeds you less than cooked meat, but all of them are less nourishing then they started as. If you switch over to farming berries then all fruit slowly starts becoming less nourishing while meat starts slowly going up in value again. Eventually it's veggies from your garden that are the "best" food, at least for a while. To really make this idea shine more types of food should be added with different tiers like what meat has now. Perhaps berries get nerfed down to be less filling, and we add in apple trees which are slower to regenerate but feed you the way berries do now, and wild cherries which lay somewhere in the middle. Vegetables could also come in tiers with wild carrots being joined by peas, tomatoes, and farmed vegetables from your farms at the top of the list. Each of the tree basic food groups would then be more fully fleshed out and you'd have incentive to either mix up your strategy or become more efficient at farming, hunting, and orchard management over time. Obviously I wouldn't want to decrease the value of a food completely at any point, as that would result in FORCING the player to change their style rather than having to simply decide whether to become more efficient or change their strategy. A good medium might be to reduce a food types value by a maximum of 60 percent. That makes it really beneficial to mix up your strategy, or have a balanced play style, but it also allows you to "survive" using just one strategy if you get especially good at it.
I finally managed to get a game to last more than 50 days, and I was cutting down some trees in a small area that I have designated for it -- I try not to let the trees grow too large, just as a small way to hopefully stave off Optimus Pine. But as I was cutting down some of the trees TWO tree guards popped up at once! I managed to appease them by planting four pinecones as I was running around in the dark. So, lucky for me they don't jump up if you put a campfire right next to them! My question is: Why the heck do they drop MEAT of all things when they die? That's just.....creepy.