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We need a new RP riiiighhht here! BAZAM. This is going to serve as a resurrection of sorts for another roleplay that bit the dust recently. But, the general concepts were so good, i'm carrying it over to something a LOT more stable and not-likely-to-die. Enrollments are as following: There are no slots remaining, and each other roleplayer may add up to 5 OCs, and, if they so desire, 1 of the original DS characters. Please, no more Shadow Creatures! We already have enough of those as is. A human OC has a much higher chance of getting accepted in. Other types of OCs MAY be accepted in, depending on circumstances and the uniqueness of their abilities/weaknesses/personalities. Allow me to remind people that they should not feel it is neccessary to fill all of the character slots. We don't HAVE to crowd things to ridiculous proportions, you know! Flowchart: @Silentdarkness1 : Wilson Higgsbury: Race: Human Powers: The Beard! The well-known Mr. Higgsbury, still making a life out in the wilderness of Their playground. WX-78: Race: Robot Powers: Gains power through eating machinery and being struck by lightning. A soulless automaton of unknown origin. Rustlung The Wicked: Race: Human? Powers: Darkness, Shadow and Light Little is known about Rustlung, only that he seems to be an assassin of some sort, and targets people who have displeased Them. His weapons are two special war axes. Charlie: Race: ??? Powers: ??? Nothing is clear about Charlie's current form. Never has been. ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown @Lord_Battal : Name: Valsig Race: Shadow Powers: Formmolding Valsig the Shadow thrives on madness, for only in its presence can he use his considerably powerful abilities. While around the sane, he is barely physical, more of a ghost than anything. But while those around him are insane, he becomes physical. Valsig's primary power of shape shifting. He can turn into anything he can conceive, but the more complex and powerful the form, the more energy it takes. If Valsig runs himself dry, he will be unable to keep himself even the slightest bit corporeal, and will basically die. @DwerBomb Lewis Race: Human Age: 14 Powers: Energy control and purification (and sanity) aura. Alma Race: Human/Banshee Age: 15/16 Powers: Can turn into banshee, a screaming ghost that is followed by death. She is also very clever and intuitive. @Hugos10 : Hugos: Race: ??? Powers: Bloodlust - The more things he kills, the stronger hugos becomes Agility - Able to easily sneak through undergrowth and climb trees Likes the dark - Can see in dark Cons: Sugoh - Very annoying sanity creature that follows him around, becomes reality when Hugos is near-insanity Hungry - Hugos is ALWAYS hungry A creature of mystery, having a very unknown origin. Very adventurous and sometimes cynical. @Blewcheese : Name: Entropy Race: Shadow Chaos consummation: His abilities grow stronger the more chaos there is around. Conversely, order weakens him. Shadow form: His only appearance seems to be a man's shadow on the floor. He is tangible, though, one must only align their shadow with his to make physical contact, but this is fairly disorienting for anyone. He can only be touched by things with the intent to contact him, or things he wishes to contact, thus he can phase through walls and trees and things. Light: He's even afraid of flashlights, so he really doesn't like like light. Pretty much at all. Shadow manipulation: speaks for itself. Backstory: he was once a part of Them, be it a large hive mind or many different beings. However, he had something that most of the others didn't. Morals. He didn't feel any joy from inflicting pain on the visitors, thus he was exiled. Now he wanders the islands, helping out when he can. @ : Name: Everett Race: Sentient Shadow Invocation Age: Ageless Gender: Genderless. Backstory: Formerly Everett Falco, it used to be a male being of important power, a notable voice among many. At the peak of his life, he was proclaimed as the salvation and speaking voice of his homeland. Unfortunately, as most of us would well know, most famous figures in history either met grizzly ends or went downhill of their own accord; his strange disappearences to distant places brought suspicion and though-provoking ideas into the crowd. From suspicion comes the idea of betrayal, and from betrayal is where tyranny is born.. (Just a short introduction to the backstory. More revealed later on?) Abilities Hospitality This horrifying creature has one flaw that has bound it whence it mingled with magic that no man shouldn't delve into, or perhaps it is just too overly conscious of its manners; it cannot enter households or other property unless the owner either invites it in or forces it in. Once it is brought onto the area, whether by force of by invitation, it can roam freely on the property in future points of time. Tinkering With Magic Ah yes, magic. Most of us classify this strange permeating essence into many parts; light, dark, earth, among others. But magic isn't a closet that can be sorted by colors or qualities; it is a power that mingles and interacts; there are no such thing as "classifications" in magic. Those powers that people experience with it are merely excitations of a normally calm power, an sudden manipulation of this power like a pebble falling into water, or an otherwise unnatural force. This being can call forth essences of this field that can thus be manipulated to its own uses. Of course, finding essences or other physical forms of magic is hard, as magic isn't forgiving to those that delve in it; it requires the proper knowledge and tools. Fortunately for us, or unfortunately, depending on your view, he has correct divining tools... Mute, but Knowledgeable Technically, this creature isn't mute; it can still create noises or of the like, but these noises are akin to the screech of those that have been damned to Eternity Inc. Hell. Therefore, it prefers to keep itself quiet, using writing or body language to communicate with other beings. The Light Deters Me While this creature can withstand the light and doesn't show other effects that other shadow based creatures suffer, it's divining powers and interaction on the world slowly diminishes as a power of light grows more intense. Appearance: A tall slender figure, this almost ethereal creature has no noticeable clothing, except for a blue shawl-like hood, the end of the cloth curling up into the air, crooked and twisted. It had claw-like fingers and feet, the hands with four protrusions and the feet with three, though it seems to have no attacking purpose; certainly menacing though. The head has two gray, almost seethrough eyes that stare deeply off into the distance; it has teeth that mesh together over each other so perfectly that, with it's jaws closed, the teeth look like a mesh filter. On its back is a small purple satchel, embossed with gold around the border curling designs over each other; this is where all its divining tools are kept and stored. Small, but handy. Personality: Unnerving, mostly due to it's calls and appearance, most people would stay well away and beyond from this creature, and I don't blame them. Of course, not all creatures of darkness are a threat to survival; this one, for example, would be glad to help those requiring its help. Unfortunately for those that need its aid, it is a cautious, albeit kind, monster. Side Notes: The satchel contains at least one of the following, if not more; Divining Rod (Cobalt Rod)Spirit StonesDiffusing Wand (Silver Capped, Oak Rod)Invocation Spectacles (Purple Lens)Bell Jar (Cork Stopper, Stained Glass)HerbsAxe (Stained Purple) Name: Bastion Race: The Living Runes Age: 34 Years Gender: Genderless Backstory: All of us know the practice of pilgrimage, where a mass of a certain religion travels to a place of holy power to fufill their religious needs. Well, these type of creatures take a similar trip, but it is much, much more dangerous; many of these beings go forward to fufill their magic needs to only be smashed, mutilated, destroyed, or condemned along the journey. Many thirst for the power of the Rune Rocke, but, unsurprisingly, many would prefer the tired, sullen life, slowly fading away into runes, then the dangerous journey for power and control. (Again, just another snippet; you'll have to figure it out from interaction.) Abilities Invoking the Runes An extremely fragile being, this being doesn't appear to have much stamina or strength on its own; in fact, it spends most of its time running from creatures, not wanting to squander it's valuable power on something they could just as easily outrun. The true power it has is stored in the cloth that trails from its hood. Those with a trained eye would see the different runes inscribed on the cloth; to most, however, it is blank, a crimson slate. I Have A Mouth But I Cannot Scream If one were lucky enough to take a glance underneath the hood of this being, they would see two eyes of light shining purely and a mouth sewn forcefully together with both thread and staples. Apparently, this creature doesn't have the ability to speak, unless someone removed the bindings of the mouth. Of course, it can still make several sounds, albeit quiet; it's cries sound like the wind stroking the strings of a harp or violin, mingled with the faint sound of a wooden flute. Appearance: It's legs and arm simple slivers of blue, this creature's actual appearance is hidden underneath an intricate robe; the robe is broken into two pieces of cloth; the pale red clothing covering the torso down to the knees and a small hood colored pale blue. The hood has a long, scarf-like cloth moving out from underneath the hood, trailing behind this creature as it walks. The edges of both articles of clothing is bordered with purple. Once you got over the strange disconcerting difference in color, the effect of it was quite pleasant. Side Notes: The powers that is has can only be replenished with either time or invoking runes to help speed up the time required for the magic to return. Depending on where the creature is, different runes can form; Lighte (Forms around or in areas of holy importance or of safety)Voide (Forms around or in areas tainted by evil or in threat of evil powers)Flyte (Forms around or in areas of a high power or in heightened areas)Physik (Forms where knowledge roams freely or where creativity reigns)Healoc (Forms where beings can recover or where there is bloodshed)Etc.