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  1. It's that time again where a new beta comes out and everyone including myself rushes to make an opinion on it! This time around the beta's content revolves around a new mangrove biome situated in the rough biome of the ocean (the third 'deepest' one, after the coast and swells), on top of that boats have been further refined to make their speed much quicker and the anchor's slowing power much greater to help explore the oceans (for the sake of this post however it won't be going indepth for the boat changes, just know that oars provide much more speed, anchors slow boats down considerably better, sails are about 20-30% faster and the power of sails are reduced less when multiple are on a boat, and boats will come to a halt on their own if left without anything providing it speed). NOTE: The first part of this is gonna be explaining what was added, the suggestions are at the end of the post. Also sorry for the long read. There will be a TLDR at the end. As I've said, the newest biome is located in the rough biome in the ocean. It's fairly small and there's typically around three per map. Its most notable feature being the canopy shadow that covers the entire biome, caused by the giant trees located within it. This canopy provides a small amount of protection while raining, protects from lightning, protects from wildfires, and provides the same protection from overheating that a tree can (minor insulation and the temperature underneath it is lower than the world temperature so you'll barely overheat at best, but can still overheat nonetheless). Underneath the shade of these massive trees lie its own unique ecosystem. Firstly, each giant tree contains 4 vines which bear Figs. These Figs can be picked and provide 12.5 hunger when eaten raw, 18.8 hunger and 1 hp when cooked, and have 0.5 fruit value in the crock pot. These provide another vegetarian source of food in the ocean (poor Wurt gets some brief reprieve from eating kelp and corn to survive off the ocean) and have 4 crock pot recipes attached to them. These are: Fig Stuffed Trunk - 1 Koalefant Trunk and 1 fig. 60 hp, 56.2 hunger, 0 sanity. Lasts 10 days. That's right, the Koalefant Trunk can finally be used in the crock pot. Unfortunately though despite the trunk when cooked providing 40 hp and 75 hunger, it only has 1 meat value in the crock pot and its one unique dish provides less hunger and only 20 more hp as a benefit to it, despite the scarcity of both required ingredients. Figkebab - 1 fig, 1 meat value, 1 twig. It won't accept more than 1 monster meat in its recipe or else it'll turn into wet goop. 20 hp, 25 hunger, 15 sanity. Lasts 15 days. The stats on this one is generally okay. It's nothing too impressive but it's quite easy to make in the mangrove biome. There's typically 12 figs in a biome and there is an easy source of meat and twigs that I'll bring up soon enough. This can be a good general food to have due to the spoilage time as well, making it perfect for stocking up in the mangrove biome for sailing trips. Figatoni - 1 fig and 2 units of veggies. 30 hp, 56.2 hunger, 15 sanity. Lasts 6 days. This one isnt as easy to make on the spot, you'd need to fish up corn cods to get the needed veggies since kelp is 0.5 veggies. On top of that it lasts 6 days, similar to some of the good Leafy Meat recipes so it'll go stale fairly quick, making it not as ideal on long trips, but it's a good food nonetheless to make if you need stats across the board. Figgy Frogwich - 1 fig and 1 frog legs. 8 hp, 18.7 hunger, 10 sanity. Lasts 15 days. This one is a bit of an oddball. The obvious thing about it is that it has rather low stats. Something else to note is its priority in the crock pot is incredibly low, meaning if the filler ingredients can make anything else, odds are it will. It seems like it's intended to be a food to stockpile on, especially given how common frog legs can be due to frog rain in Spring. That being said, it does suffer from Figs being required and similar to the Fig Stuffed Trunk, the ingredients aren't available in one spot and may thus feel too tedious for what they're intended for. Now, as for what's an easy source of meat and twigs in the mangrove biome that helps Figkebab's case as a good food: Say hello to the Grass Gator! This adorable (it's cute, fight me) creature spawns by falling from the branches of the giant trees and wanders the water, running if the players get too close but attacking if it' hit, similar to a Koalefant. Due to the fact that you're chasing it on the ocean and it'll dive if it gets too far from the trees, it's best to bring a ranged weapon to draw aggro if you intend to fight them. If you're able to slay the beats, they drop a whopping 7 leafy meat, two grass and two twigs. Not only that but they respawn within 2 minutes as well, making them excellent sources of leafy meat (which helps for those who want it but don't have many lureplants to farm). Every half a day they also shed twigs....which is strange for a Grass based animal but either way the effect would be negligible, but it's nice nonetheless. If you ever go to the mangrove biome I suggest try to hunt these if you're low on food. Moving on to some more minor details, hiding above the water in dens lurk the Sea Striders. These babies come out at dusk, like any other spider, and hunt fish. On top of that if you ram into the giant tree then nearby dens will be alerted and the striders will come down into the water to lurk for a while. They have 200 health and deal 20 damage. Webber can befriend them and make a switcherdoodle for them using Figs in the biome. Their drops and the drops of the den aren't anything unique, they drop typical spider loot, so they're mostly there for atmosphere, to provide some danger within the biome and to give Webber followers that won't clog up his boat as he's sailing around the seas (since spiders are typically meant to overwhelm enemies with their numbers). One last mob that spawns in the biome would be the Sweetish Fish, a new large ocean fish that spawns in the biome. There's nothing unique attached to it however other than it has an affinity for berries and gives you large fish meat. The characters make remarks about it indicating that it has a sweet smell and taste due to its diet of figs but it doesn't provide sweetener in the crock pot or anything like that (they also look funky). Lastly, Knobbly Trees and tree roots are scattered across the biome. The roots act primarily as obstacles and can be chopped to provide you with driftwood, whereas Knobbly Trees provide a source of logs in the ocean, but they do have a secret to them. You might've caught earlier that I mentioned ramming into the giant tree will alert nearby spider dens. Well there's more to it than that. If the giant trees are rammed into or are struck by lightning they also drop several twigs and grass, but the main attraction is that when rammed into an ocean tree nut will drop and can be retrieved using the Pinchin Winch. While these provide nothing for you on land and need to be carried, you can drop them off using the pinchin winch into the ocean and after about 1 and a half days, it'll turn into a small Knobbly Tree! Now as for the secret these trees hold, you'll need to craft a new recipe in the food tab known as Tree Jam. Tree Jam is a fertiliser (provides mostly compost and can be used on wormwood for instant health, health regen and forcing bloom) and requires 2 figs and 1 glommer goop to create one. The game describes it as a growth formula for trees, which is indeed true. They will cause trees to advance by 1 stage when used on them (such as evergreens) and can be used to repair boat leaks completely (no patch for Wavey Jones to pull out). What's more, you can use these to 'enrich' Knobbly Trees once they're at their last stage of growth. They reach this stage after over 7 or so days (including when they were planted) and enrichment lasts 3 to 4.5 days. If they're enriched 4 times in total, they'll create an Above Average Tree which has its own, slightly smaller, canopy similar to giant trees in the biome. They can also provide grass and twigs similar to them and from what I've heard they can provide more nuts to get trees (note that it takes about a day and a half before you can get more) on top of the protection from the elements they've provided that I stated at the start of this post (no wildfires, no lightning, some protection from rain and overheating). You can chop these trees down, requiring a total of 25 chops, and doing so will provide an astounding!!!!.........6 logs and some grass and twigs. Yeah, it's underwhelming. It's clear based on their loot that Klei intends for the Above Average trees to be primarily used for summer bases as you can get shade from the canopy on the coast if you plant your tree next to it, but for 20 days of waiting and actively going to it 4 times to enrich it (and making sure to enrich it while it's big), it's a tad underwhelming. And well, that would be all the new content. Overall I'm quite fond of the direction this update took and I absolutely adore the aesthetic of the new biome and the canopy the giant trees provide, as well as being a sucker for new recipes, however there is room for improvement as always and I would like to suggest some things that could improve it. For starters, Fig recipes. 3 of them seem fine stat wise, the only one that has a blatant issue would be the Fig Stuffed Trunk. If you cook a trunk and cook a fig, you'll get 41 hp and 93.8 hunger in total. This means making the recipe would give you 19 more hp but cause you to lose 37.6 hunger from making it, which is a considerable difference. On top of that the trunk also lasts longer than the recipe itself, making it not that worth making unless you really want 19 more health for some reason and have nothing else to use for it. It would be better if the recipe's hunger was more than 100, perhaps even 112.5 like Warly's Moqueca due to the fact you need to hunt a koalefant for it and get figs which are found only in the ocean. On the topic of the trunk, it provides hunger equivalent to 3 pieces of large meat but it's only 1 meat value in the crock pot. It could be better to make it be worth 1.5 or 2 meat in the crock pot due to what people are trading away stat wise on the trunk in exchange for a crock pot meal. Another issue with the recipes are that figs are only accessible in the mangrove area, which does make them less appealing especially since only 1 can really be made without too much hassle in the biome and one of the recipes seem to be made to be mass produced. It could be a good trade-off to make 2-3 figs grow from the Above Average trees but in exchange the nuts can only be found by ramming into the giant trees in the biome itself, providing incentive to go back there as well as making Figs much more accessible. This would also help with the next issue, namely the worth of the Above Average Tree for the effort put into growing it. It takes over 20 days for 1 to grow, requires 8 figs and 4 glommer goop and needs to be interacted with at least 4 times but it provides a small amount of loot if you decide to chop it. It's understandable if the intent isn't to chop it but when 2 evergreens can provide more logs than it within 5 days, it's a bit sad and an issue. These trees could be viable for loot if they provided maybe 15 or 20+ logs as well as substantially more twigs and grass. While this won't make them more viable than evergreens farms, or lureplant farms with twigs and grass, it can make occasionally farming them for quick loot a use of them for the community. Lastly, tree jam is quite expensive to make, due to figs and glommer goop being rare. And while fig can be more readily available if Above Average Trees are made to grow them, glommer goop is still an issue and the fastest way to get it would be to kill Glommer every night during the Moonstorm event where every night is a full moon (and thus he respawns nightly). With that being said, it has alot of potential. If it's allowed to be used more freely some changes to it that would make it better would be for trees to grow fully when it's applied on the small version of trees, and it can be more freely used as 'boat patches' to fully repair leaks. A kind of out there suggestion that likely won't do much in the long run but would make sense would be that it could be used to befriend treeguards, since it's a tree growth formula and treeguards are well, tree guards and would probably appreciate the gift as a result of that. That's all the suggestions I have for now, though I'm sure there's some things I missed. The biome is certainly a unique take and is a nice way to implement more ways to combat summer and more survivability while exploring the ocean but as always, there is room to improve and the tools it provides have alot of potential that can be taken advantage of if used right. Thanks to anyone who read this far down, I hope the information provided will be of use to you and if you have any suggestions yourself feel free to comment them in the post. (Also sorry for anyone who thought this was a lore post, no real lore. The only things I can tell you are: grass gators are skittish, sweetish fish are sweet cus they eat figs, and you can make giant trees because you're able to closely replicate the conditions the trees grew up in, though not quite. This could also mean that giant Knobbly Trees on land are at least a no go due to that and because well, they'd need to actually be planted on land as a massive tree seed. Still room for evergreen giants if you wanna fight for that though.) TLDR: Figs are nice fruits but 3 of their recipes suffer from their accessibility and 1 suffers from only having a minor hp boost and a hunger decrease when compared to its ingredients. Above average trees are nice but for 20+ days of growing they are a bit lackluster. Having them grow figs but provide no Knobbly Tree Nuts would be a great change to them that still provides incentive to go to the biome while making figs much more accessible and viable to use as fruits and for their recipes. Above Average Trees also need more loot since 5 days of two evergreens growing is more wood than they provide. 15/20+ logs and considerable amounts of grass and twigs would be great for them to be an option for some quick loot for all 3 of them, even if it can't outcompete the top methods. Grass Gators provide alot of leafy meat and are not to be overlooked, they could do more in terms of grass and twig supply like have a small chance to provide saplings and tufts but are generally okay. Spiders are neat. New fish is also neat. Tree Jam is good and could be better if it grows trees fully and fiigs are more accessible. And as a niche thing they could help to befriend treeguards due to their nature.