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Found 5 results

  1. Heya people! With the long-awaited wait, finally Warly aka "the blackhole chef" (at least for me) comes to our hands to enjoy the beautiful culinary world that surrounds us in DST. About Warly buffs i really don't want to touch the subject because i know Klei wants a balanced game. I only hope to give my favorite character in the game a chance if Klei wants to give him a little more freedom. With all my heart i want some more Klei luv for Warly to encourage us to explore the world either in a group and nomad gameplay and this is where i make a stop sign, cause i really wanna play with Warly in nomad mode and "not just be a base dweller", because i want to give a good and important use to the portable cork pot which in a sense is a great tool to be able to play in nomad either on land or on the high seas and explore this spooky and fantastic world together with friends. Thank you so much Klei for RoT and happy week everyone!
  2. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title *Low Priority* Steam offline/online mode save game Steps to reproduce Go offline mode in steam Save a game Attempt to access same save game in online mode Describe your issue I was playing Don't Starve in steam's offline mode for some time earlier today. When I attempted to load the same save game/world later in online mode it did not show up. Setting steam back to offline mode managed to fix this issue. If it helps I am running the 64 bit version of Windows 7 Ultimate. When I had last saved the game I did not have an active internet connection at all. It took two tries booting it up in offline mode for it to find my save game as well. Feel free to contact me if you have any questions about this issue. Keep up the great work!
  3. It seems Klei entertainment wants to make a game where you simply live of the land and explore the world around you. However, with things like the farm, crock pot, and berry bushes it's easy to hold up in one place. This isn't a bad thing though, setting up an advanced camp can be very rewarding when you build a big enough farm to live off. With this in mind, i think it might be a good idea to have 2 separate game modes. One called 'Settler Mode' and the other called 'Nomad Mode'. Settler Mode... In this mode you have access to farms and advanced shelter options. However, the world is very small, and resorces are limited, so you need to set up a self sustaining camp, or else you will run out of resources and starve. Nomad Mode... In this mode the world is huge and resources are abundent, however farms and housing are disabled forcing you to hunt and forage for all your food. What are your thought's on this?
  4. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title pig king not arrived Steps to reproduce exploring world Describe your issue i found a pig village without pig king... maybe becouse there are much biomes around it ? also found graveyard in the air/ocean
  5. Since I started playing a few weeks ago things have steadily gotten more difficult for players wanting to try a nomadic hunting strategy. A lot of the "improvements" are exciting, and they are intended to make farming more of a challenge, but it seems like the nomad needs a bit of TLC or we are going to become extinct. Setting up a base is becoming more and more tempting early on. If nothing else I need a spot for some chests and a fire pit. Yet the idea of constantly staying put, gathering poop, and tending to 30 berry bushes and twenty farms makes me yawn. I don't want to do it. I want to explore. I want to take risks. I want to slowly landscape the world. So I try to hunt hounds every few days for meat and to collect teeth as trophies. I kill pigs every few days and work on my own pig village "ranch", I find a spot with lots of rabbits and hunt them for a few days, then I head out to look for wild berries, collect honey, go fishing in the swamp, hunt frogs, kill tentacles, and maybe go looking for some more rocks. To make it all work I usually play with willow as there is too much risk of losing track of time and having to carry materials for torches makes my trips way too short; I simply run out of inventory space unless I'm using the backpack, and using the backpack makes me die if I suddenly decide I need to chase down a gobbler, or hear a pack of hounds with now stored log suit. I understand that the changes are meant to make "play it safe" turtle players move around more and be challenged, but they also force me to turtle more and more. The idea of Krampus destroying my chests if I hunt rabbits makes my blood run cold and forces me to think of berries and poop as a viable strategy. The idea of pig houses running out of pigs makes me shiver. I already avoid hunting beefolos as the challenge of the herd is outweighed by the idea of them going extinct, and I'm careful to make sure tallbirds lay eggs before I kill them when I bother hunting them at all so the resource renews and I have something different to do on odd days. But it's getting harder, and more and more items are coming out (like bird cages) to make a camp feel really home-like. So this thread is about what to do for us nomads who really need help before our fingers are covered in poop and berry stains, our camp is surrounded by farm plots, and bird trapping is the closest we ever come to facing "danger" in the game. 1) Torches need to stack in my inventory. If I'm traveling I need two torches every night just to avoid having to carry materials for a campfire in my limited slots. Yet two torches take up more space than I'd need for a ton of logs and grass, plus it puts me in danger of being caught somewhere that doesn't have the right materials should I go exploring. Last game died because I wound up in a forest next to a swamp and was totally out of cut grass in my inventory when my last torch died with wolfgang. 2) We need better backpacks that act as armor of some sort, again it's inventory space. If I'm not going to settle down, and have to worry about krampus getting mad at me for hunting rabbits on the plains then I need to be able to carry more stuff on my person and not rely on chests/campfires scattered around at set intervals. 3) Pig houses need a way to be fertilized like berries. They should NEVER be a limited resource. Compare them to berries for a moment. I have to take damage killing the pigs, and risk making a mistake and getting rushed, I have to worry about were-pigs if I decide to be a rancher and settle them around a camp, and I have to dress in armor of some sort or eat a ton to heal up after every battle so it's resource intensive either in food or in logs/rope. 4) Beefolo breeding season needs to come Soon! We also could use herds of deer on the plains if you don't want us hunting just rabbits there, maybe also some sort of giant ant to hunt in "rocky" biomes to make it not just tall-bird central once all the rocks are mined. Apple trees or other plants with a fruiting season would be useful to. That way it's not just all berries all the time on fertile grasslands. Let me mix things up more and tempt me with more types of resource/terrain. 5) I really worry about this queen spider making it even more dangerous and problematic for me to harvest spiders for monster meat. Combined with krampus it seems like the aim of next patch is entirely to kill my desire to play as a hunter/gatherer, and force me into a solid defensive position. Not sure what to suggest here, except that the developer has said they don't want us to just camp, and every change they are making that supposedly make it more challenging for a camper, makes it 20X more challenging to go any other path. Anyone else have suggestions?