Search the Community
Showing results for tags 'new mobs'.
Found 4 results
It’s a pretty simple poll I wanted to create (partially out of boredom) So I’ve noticed that with Klei’s updates they add a few new mobs and biomes to the game, such as with Midsummers Cawnival NPC crow host and his crow babies, with WintersFeast Gingerpig and Gingervarg, Larger updates like Troubled Waters, Forgotten knowledges or Water logged, RockJaw Shark, Molebats & Grass Gators. But.. those updates take a lot of time and add new foods, new craftables and new locations to go to. Would you be okay if Klei simply just started adding one new mob to the game per month into already existing biomes/locations to help fill up their empty life-less feeling?
I’ve been playing around in Summer just to see what all I can do & what actually happens: the first and most notable things are- Overheating, Wildfires, Oasis filling up with Water to fish random stuff out of its pond, Cactus flowers going into bloom, Antlion make the ground beneath your feet collapse if you don’t go feed/fight it. People want a Summer season rework & to completely remove/nullify wildfires, but.. I don’t think these people begging for that realize the full scale long-term naturally destructive nature of this game. Give me a second & I will explain what I mean by this, Summer isn’t the ONLY destructive season or destructive force in this game, you also have things like frequent lightning strikes in spring or while on lunar island, spreading meteor showers, Fire capable mobs or mobs that are caught on fire during Summer.. (such as Red hound, Red Saladmander or Webber’s follower spiders) So how do we rework summer and make it more fun, more manageable, but at the same time no less destructive? Flingomatic machines aren’t enough.. personally the changes I would make are “Minimal” but when all this is combined together- would go a long way in making Summer as a season more manageable. 1- and most obvious on the list, Endothermic fires should have a “cooling” area of effect and any structures within the circle of them should be immune to being caught on fire as long as the endo fire is kept burning at maximum flame rate. 2- Overheating & Wildfires should only be able to happen during the early morning day & not able to happen during mid-day, night. Forcing the player to engage more often with mid-day/night related content. Which means Klei needs to design new summer content based on being out at Mid-Day or Night. 3- red hound & Red Saladmander are both proof that Klei has no problem adding mobs into the game that are fully capable of causing wide spread destruction throughout your world with fire damage, so having MORE new fire capable mobs exclusively for summer (like how Winter has pengull & Mctusk camps) would be a welcome wave of new content for an otherwise bland uninteresting weather season- in the same way ponds freeze over in winter, I feel they should boil into magma pools during summer, capable of spawning Larvae or Magma Golems oh and also for the love of god Klei- Magmatic Spiders like the Webber skin! As destructive as fire and fire mobs are in this game.. they still do exist, but that’s where the next suggestion comes into heavy play.. 4- Burned/Scorched trees after the damage has already been done should have a higher chance of becoming “Petrified/Stone Trees” this is is called Rebuild, and Recover after widespread disaster… YOU the player are held responsible mining these down for re-planting new pinecones and regrowing your worlds after summer destroys the forests.. 5- exciting brand new content or brand new ways summer effects the Mobs & Biomes of the game (for example the black cracks in the Rocky biome could start glowing red with magma) maybe Tallbirds eggs will be already scrambled eggs, basically just new ways Summer effects the environment like how Winter changes things up a bit. Maybe it could even effect some of the newer content- Such as particular types of crop growth from RWYS content, Cookie Cutters may choose to retreat and despawn making it safer to go collect salt during this time. A summer rework should be based on making the season more interesting.. not removing wildfires or fire spreading capable mobs/weather hazards just because players find these things to be annoying.. Water-Logged was a landmark content update for Klei, it was the first time they had designed a NEW update to work with a character who’s abilities had been reworked (Webber being able to recruit shattered spiders & water spiders) I hope future content updates will also follow this same pattern: So like for example.. if Klei adds a new Volcanic Magma Biome or simply just reworks summer adding new magmatic spiders, I hope Klei will also update Webber’s interactions with them, if Klei adds a new at sea “Watery Grave” Biome where ships have wrecked at sea.. I hope Wendy gets new interactions with the restless spirits who have died out here. While there only examples- I hope Klei will glance over each of the games weather seasons (Autumn, Winter, Spring, Summer) & provide new interactions with the newer content as they did recently with Webber.
Would love to see what other peoples bases look like, I've spent a bit of time on mine and quite happy with it now. Extremly paranoid a damn flame hound is going to ruin it, but here it is! Day Time 1 Day Time 2 Night Time 1 Night Time 2
There have probably been a lot of people talking about this already, but I think there should be more ways to get food, from mobs that don't fight back. Because right now, the only way to get food without having something attack you is to trap bunnies, or kill a pig or Gobbler while its sleeping. I really think knew passive mobs should be added in, and do you guys have any tips on killing Gobblers?! Thanks! Let me know what you think!!