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Showing results for tags 'new mobs'.
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It’s a pretty simple poll I wanted to create (partially out of boredom) So I’ve noticed that with Klei’s updates they add a few new mobs and biomes to the game, such as with Midsummers Cawnival NPC crow host and his crow babies, with WintersFeast Gingerpig and Gingervarg, Larger updates like Troubled Waters, Forgotten knowledges or Water logged, RockJaw Shark, Molebats & Grass Gators. But.. those updates take a lot of time and add new foods, new craftables and new locations to go to. Would you be okay if Klei simply just started adding one new mob to the game per month into already existing biomes/locations to help fill up their empty life-less feeling?
Would love to see what other peoples bases look like, I've spent a bit of time on mine and quite happy with it now. Extremly paranoid a damn flame hound is going to ruin it, but here it is! Day Time 1 Day Time 2 Night Time 1 Night Time 2
There have probably been a lot of people talking about this already, but I think there should be more ways to get food, from mobs that don't fight back. Because right now, the only way to get food without having something attack you is to trap bunnies, or kill a pig or Gobbler while its sleeping. I really think knew passive mobs should be added in, and do you guys have any tips on killing Gobblers?! Thanks! Let me know what you think!!