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I've had this written out in a thread over in the General Discussions, but I thought it would probably fit better on here. Some of the suggestions that people gave me also made quite a bit of sense and I feel that the Aporkalypse could use a bit more of an "oomph", so to say. If it lets Klei at least consider these, I'd "consider" my job done. Alas, here we go: Aporkalypse Add in some creepy ambience playing in the background. I mean come on, I expected some really creepy stuff to happen in the environment whilst the Aporkalypse begun. But nope, absolute silence. Add in a "Aporkalypse Starts" song to give the event a bit more of a theme, and maybe even add in a new dawn song. Hell, screw it and give the event an entire new soundtrack, including fight, work and EFS! (though, this could potentially be a lot of work) Also, please give the Ancient Herald a dramatic fighting song already, damn it! Maybe have some sound effects play before Aporkalypse starts? So that the player knows that it's bound to happen soon. (kinda like hound noises, but for the season) I know we already have the pigs talking about it, but... atmosphere! Also, make the playable character react to it! Talking about sound effects, maybe give the mobs that are affected by the Aporkalypse (like the Electric Owl or Pogs) new sounds and/or animations to go with the event. Make this event truly unique! (credits to: Szczuku) Random Meteors, random winds and maybe add in additional weather effects. (like Freezing, though I probably wouldn't go for overheating) I've always imagined that the Aporkalypse would basically make the outside quite inhabitable. This suggestion would definitely make it feel more hostile! Whilst I understand that the bat waves become more common during the event, I feel that it would be better (and fairer) if the bat waves worked slightly differently whilst in the Aporkalypse. Instead of getting a wave every single day, let bats fall from the sky at random (in smaller numbers), and make the waves happen every two-three days instead (again, with slightly smaller numbers). I just feel that the bat waves currently are more of an annoyance and they have no way of being countered other than by the sheer amount of armour that the player can carry. Make it a bit more dynamic (and exciting!) Iron Hulks could merge together, causing chaos not just for the player but for everything around them. "Killing" the Iron Hulk could drop gears (2-4) with some other things, such as alloy? Of course, you wouldn't actually kill the Iron Hulk. It would simply unmerge and deactivate for a little while. Crawling Horrors (and Shadow Creatures) should spawn around the map whilst the event is going on. They don't have to be necessarily hostile until the player goes insane. I think it would give the event quite the atmosphere. Give some items to drop for the Herald, though I'd probably give them a rather low chance to drop (considering how often he spawns). He could drop some nightmare fuel and some sort of a unique item. Maybe the cloak he wears could drop? The Ancient Herald could give you some warning sounds before he spawns. (though I guess him randomly spawning could be kinda the whole point of it. this one is a bit more of a personal preference I'd say) Maybe make the Gas from the Gas Biome spread to other biomes to make them even more inhabitable during the event? (even more reason to even have a Gas Mask) Maybe add some more variants for the wildlife to become hostile. Could give plants a chance to wither. Nettle Plants could bloom during the event. (the current system is already quite broke, so if we are going to stick with the current iteration of it, might as well give more chances for the player to get them) A very small possibility of wild fires. (this is just pure evil.) All flytraps become level 3 for the duration of the event. (OR, Level 4 Flytraps being able to move during the event!) Rabid beetles. Yeah. The ROC could still spawn, but he could become hostile instead, targeting the player. Not necessarily killable, maybe the player would have to try and dodge him instead. Considering that the Ruins are a large part of the Hamlet experience, Pig Ruins could be reset (optionally) during the event. Now, I don't know how exactly it would work, but I feel that there should be an option to reset the ruins, and I think that being able to achieve that through this event would be the best way of going about it! Personally, I do feel that it's a bit too easy to stop the Aporkalypse from happening. (considering all you have to do is find the clock, and then move the clock either backwards or forwards) So, maybe, juuuust maybe, once an Aporkalypse starts, the calendar controls will be blocked. To unlock them, you will have to defeat the Ancient Herald and use an item that he dropped on the clock, which will unlock the controls again. Of course, if the player was messing around with the clock and he/she activated the Aporkalypse by accident, there could be a timer which would allow the player to move the clock before the controls get blocked. Feel free to add more suggestions. Will probably add them onto the list with credits.