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At this point, I think that "insanity" aspect of the game is very barebones and a little bit incomplete. That's why I bring in an initiative of suggesting some changes/additions to the insanity mechanic. I am aware that insanity is exploited to get nightmare fuel, which is used to access some pretty good gear. Well, that kind of irradicates a form of challenge in the game. My desire is that getting nice stuff means bigger... risks. I think that insanity should be remastered in a way that it resembles more of a nightmare. I want insanity to be feared by players, because many don't give a heck about it and just keep farming nightmare fuel. I would like this to have it's expenses, prices and risks.