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Found 7 results

  1. I suggest Warly from Don't Starve: Shipwrecked would make a great addition to DST. As a representative from Shipwrecked, he'd serve the great purpose of promoting the DLC, as well as attracting his fans from Shipwrecked into playing DST and buying the DLC. As an already established character he'd immediately garner much more initial popularity than mostly anything an unknown DLC character can introduce. I imagine he'd also be easier in a developing point of view as his sprites, voice lines and most of his dialogue quotes are already in the game. Unlike most of his Shipwrecked DLC comrades, Warly is a perfect fit for the Reign of Giants setting of DST as his perks have nothing to do with nautical travels and island life. Similarly, in many DST servers, the role of a cook is also an often claimed role in the camp as some love designing a kitchen and making various crock pot dishes for other campers; Warly fits this position perfectly, instantly resonating with the playstyle of some as The Culinarian. The role of a cook or chef also holds quite a popularity in popular culture, with characters such as Sanji from One Piece. Basically I have no doubts he'd attract many. As to the practical side of things, how can he tweaked for DST. Of course there are a million different things that can be done on the gameplay department but here's my personal view of how he would work. First, his Chef Pouch. I think it needs to be toned down as it completely overshadows insulated pack, an item that's supposedly made from boss loot, if Warly is going to be able to build and share his pouches. He should be able to do that without being too OP or too useless. I suggest a unique mechanic for it: a hat and a container in one! First off, to limit the item, it should only have 4 slots and these slots should only be fillable by food items like the candy bag item from hallowed nights event. It should, however, fully retain it's spoilage prevention function. About it's unique mechanic, I think it should be both equip-able in the head slot and the chest slot. In the chest slot, it'd work like original, like any containing bag, allowing you to carry 4 food items. However you should be able to carry it to the hat slot, which would retain what's inside but make them uninteractable, kind of like a bundled supplies box if it was a hat. This new chef pouch should be a Hat by default, its recipe being on the Dress tab and moving to the head when right clicked from inventory. In place of cloth from its crafting recipe in shipwrecked, I think Beeswax should be used, giving the item a new functionality and fitting as the insides should be able to slow the spoilage, like a mini bundling wrap. Next, the Portable Crock Pot. I think this one's fine as it is but should be tweaked for the multiplayer scene. It should be craftable. Warly should be able to utilize it fully like he does in Shipwrecked while others should be limited in their interactions with it. While Warly should be able to set it up anywhere and dismantle it back into his inventory, others shouldn't have the ability to dismantle it. They should, however have access to its full potential as a crock pot and should be able to destroy it with hammer to prevent Warly from placing indestructible objects. I think Warly should be able to give it to other players from his inventory and other players should be able to set it up anywhere as if building a regular crock pot but should lack the ability to removing it once set, limiting this ability to Warly while saying a little dialogue about how their culinary knowledge isn't up for it. I'm not sure about special recipes but he can keep the ones that are makeable with ingredients in DST (Fresh Fruit Crepes and Monster Tartare) and the rest (Sweet Potato Souffle and Mussel Bouillabaise) could be replaced by similar new ones like Carrot Cake (2 carrots, 2 eggs) and Eel Bouillabaise (2 Eel, 1 vegetable, 1 filler [can't be Lichen or makes Unagi]). Whether these recipes will be limited to the Portable Crock Pot or Warly himself is up to question but if it becomes the latter, he can have a unique crafting recipe called cook book, like Codex Umbra or Wickerbottom's books, made with his special dishes or various ingredients, which other characters can read to earn the ability of making the dishes kind of like a blueprint. I can also visualise a "Cooking notes" item in survival tab, giving Warly a recipes tab where he can build recipes with a paper, feather pen and the unique food item, perhaps making 4 shareable recipe notes. A more interesting option could be the Endtable opening this tab for Warly. His other stats seem fine to me but could be changed if needed, I'm not a stats expert. Perhaps his tongue memory could be increased to 2 whole days but he can get greater bonuses from foods he didn't eat for a while. He'll be more dependant on actual healing items in boss battles but that's how he is anyway in the single player so I don't see a problem with him being reliant on carrying stacks of Healing Salves and Honey Poultices for the longer Boss Fights of DST. In any case I wholeheartedly believe that he'd make a great addition to DST and personally I'd be amongst those first in line to purchase this character if released as DLC like Wortox. Thanks for your attention and happy starvin'
  2. settings:long wintermore spidersmore houndsmore treeguards and deerclopsmore tallbirdsCharacter:wesEDIT:long dusk
  3. WeeTusk: The Glutton "That's probably edible." Health:150 Hunger: 200 Sanity:200 Abilities: His unarmed melee is a bite rather than a punch.Does 30 damage unarmed. Unarmed attacks restore 5 hunger. (doesn't work with Chester or lure plants) Starts with Walrus Hat (not Tam O' Shanter) While wearing the Walrus Hat, health damage is converted to 2x hunger damage. Armor lessens damage while wearing the walrus hat. He freezes at 75% speed in winter and overheats at 125% in antiwinter and in lava caves. Wearing the Tam O' Shanter restores 10 sanity per minute. Method of unlocking: There will be a MacTusk city with WeeTusk sleeping in the middle.There are no other WeeTusks in the MacTusk city. After all of the MacTusks and Hounds are defeated, WeeTusk will do that scream, and then run inside, unlocking him as a playable character. (Credits for the picture to everybody's favorite walrus enthusiast, [MENTION=3309]Spazmatic[/MENTION])
  4. Just a doodle I made while I was thinking of Don't StarveWinslow - The punk rockerStarts with an Electric GuitarElectric guitar- has the same effects of the one man band but drains less sanity and it's durability can be restored using charged lighting rod(starts at 0, 33% restored per lighting rod). If he has more than 5 followers he slowly gains sanity. Can be used as a weapon, but uses durability(same damage as walking cane)What do you guys think?
  5. i've thought up a character for dont starve named willie he is a clown...need i say more. (im not good at photoshop)
  6. Name: Wayland The Sociopath. Look: Thinish build, with sharp features rather than handsome. Sinister smile and bags around his eyes. Clothes: White and black Straight-jacket. Hair:medium finger brushed apart hair, hair color grayish white. Special power: Split personality that is the insane part of him, his name is Watende which means revengeful. - change happens randomly (don't know why it didn't update) and he will not change back to you kill something, Watende will make remarks/jest about things he kills. And say his other side is weak. -Wayland is immune to insanity at the cost of his other side being fully insane. If a new update comes out for weapons: Custom knife? That when examined says. Taste of vengeance is sweet. Background: Wayland once lived a happy life with his family. His mum and dad. They thought their son was going insane, talking to himself all the time. He had only one friend he called him Watende. His other side. When he was 10 his parents died horribly through murder, by their uncle because they were wealthy. But he didn't know that Wayland was watching, in his anger a voice inside his head told him that his parents blood must be re-payed so he grabbed a knife from the kitchen draw and.... you can guess what happened next. Wayland was sent to a mental institution he was locked in a room, tortured and in solitude, but he still had his "friend" Watende. He remained their till he was a early man. Going into game/appearance. One night he and Watende had enough and so they broke out. In the dark, in the madness and insanity he blacked out and woke up in a strange new world. He saw a sinister looking man, named Maxwell who told him "Say pal you don't look so good. You better get something to eat before night comes." New Items If a new update comes out with weapon ideas: A nice new sparkling knife! Maybe less appealing than a big spear but what this thing doesn't make up in size it makes up in speed and ferocity! Considered all posts and I am deciding that maybe his change occurs randomly. Suggestions have been thought out, will leave for a Beta. Easiest way is just to create Wayland and leave Watende for later, if the developers would like to make their own powers/perks to him... That's all for now. I hoped you liked it and the story, please be gentle with the comments. But feel free to post anything about it, more ideas or anything really is appreciated! Thank you. Zachary. Added picture, bored. Option 1 Wayland/Watende default, the first one. Option 2 Wayland/Watende by Schatzy
  7. Bug Submission Please choose a category [Crash] Platform Chrome Version Number - Issue title "The app is currently unreachable." Steps to reproduce Open it? Describe your issue Haven't been able to open Don't Starve since Wednesday, 11/21. At first I thought it was possibly being updated but I assume it should now be back up but every time I attempt to open the game it instantly tells me that The app is currently unreachable. Any help?