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  1. So, I was very excited to play the new update! Even though it's only been live for a little while for me, here on the East Coast of the US, I wanted to share some things that I've found out: The Cages: Once you put in a bird (crow or cardinal) you can "harvest" them later -- so it's basically like saving a meal for later! The Map: Oh I was SO happy to see an update to the map! Biomes and roads are now easily discernible from each other! There's also a nice outline around your character's head so that you can tell where they are at a quick glance -- this feature has got to be one of the best things included in this recent update (at least it is to me!) Traps: Obviously, they catch live birds and live rabbits now, I have yet to test whether or not the cages will also hold rabbits for "later use" or as pets. Tallbird Eggs: Soooooo. Hatching yourself some smallbirds is going to be a bit of trial-and-error if you're anything like me. I went and managed to snag myself two eggs for testing. I placed the first egg down by the fire. When it started to get cracks on it, I picked it up and went to examine it in my inventory (it doesn't seem to have any RMB text to it). So, one RMB click and Wilson starts chomping on this semi-hatched egg! "Mmm. Beakey" So, second egg gets put by the fire, but by this point it's dark. The egg sits by the fire all night -- I attempted to pick it up and place it somewhere else after it had started to hatch, but the egg would turn white and start to shiver, so back by the fire it went! When the sun came up, the egg started to turn red and to sweat. I wasn't sure if I was supposed to move the egg or not, so I picked it up to examine it -- but I didn't try using my RMB this time! But rather than trying to set it down somewhere else, I put it back by the fire..... well, that's not the right thing to do either, apparently! I'm off to get another egg to do some more testing! I feel like there were also some changes done to movement and the way the camera works as everything feels and seems a little more smooth-moving to me. My friend confirmed this by stating that she also felt that there was an update in the movement of the characters. Overall it just seems that the animation runs a bit more smoothly. Bee Boxes: I was having an issue before the update where my bee box would no longer let bees out of the box -- probably because Hounds or my nearby traps had killed them all. But the apiary was still producing honey (albeit at a very slow pace). With the update came new bees to my apiary, and an increase in honey production! At least there was a noticeable difference to me with my singular apiary. I was just happy that the bees came back! Other important things of note: the Pause button next to the map button. Functions the same as if you hit the esc. key. Pulls up the menu and pauses the game. I assume that pulling up the map also still acts as an effective pause for the game as well. Upon pulling up the menu there is the new "save & quit" feature! I was very excited to try this out, as the ability to save and quit at any point in the day is a big deal. I did, however, notice that there was a thread stating that someone had found a bug where using the save & quit feature removed all their xp and research points. However, as I think the only way to see your XP budget at present is to die (I don't know if you can see it when using a tent to change characters), so I have no way of double-checking that. However after using the Save & Quit feature a couple of times I can safely say that my research points are still hanging around. I'm using the steam build, so I cannot vouch for those using the Chrome version of the game. So that's what I've found out so far -- some of these things could be wrong, but this is just my experience so far. I, thankfully, have not gotten assaulted by the thief who breaks chests and the like (who is that guy, Krampus?).