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Showing results for tags 'movement'.
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Hi, So first of all i absolutely love this game. From my point of view one of the things is missing from the game is simple crawling. It will allow dupes to build very narrow small corridors with one tile high but with huge movement penalty.
Zarklord posted a topic in [Don't Starve Together] General DiscussionThis video, is showing the difference between movement prediction being on and off. Do you notice the delay at which wickerbottom "follows" wolfgang with movement prediction on? this is a forest+caves server hosted on my local machine, imagine how much worse that gets if you add in even more ping delay! while you might like movement prediction off, the level of delay created by movement prediction is to costly. if you want to test this yourself, launch a world with caves + forest(forest only worlds can't have movement prediction turned of for remote clients) and run this command(make sure it says remote before hitting enter): local player = ThePlayer wicker = c_spawn("wickerbottom") wicker.Physics:SetActive(false) wicker:DoPeriodicTask(0, function(inst) inst.Transform:SetPosition(player.Transform:GetWorldPosition()) end) the reason for this, is simple. how movement works(in layman's terms) is: if movement prediction is off it sends the move request to the server(immediately) otherwise if movement prediction is on it does the move action, and sometime later sends the move request to the server(this means you have a delay + ping delay before you start moving on the server) how it should work is: sends movement request(regardless of movement prediction being on or off) then if movement prediction is on it would do predicted movement thus not feeling sluggish and having the same movement delay regardless of being on or off.
Wade posted a topic in ShankDo you have the latest update of the game as well? I know we were having some issues with controllers not functioning properly, but they should have been addressed in one of the updates through Humble Bundle.Thanks!
Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title The Bunnies arent there Steps to reproduce create test world (yes i knew there might be bugs) create trap, trap bunnies, some come out ok sometimes they dont Describe your issue i feel the biggest reason why they disappear is because i leave them in the basket over night im not completely sure if this is causing the problems but it might be.