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Oxygen Not Included

Found 4 results

  1. I am making a mod that expands on crockpot recipes, and I was wondering if you could make certain dishes only available at certain times. For e.g. At full moon, you can make a "Moon Pie", and on a new moon, you can make a "Shadow Pie". How would I go about doing this. P.s. It would be cool to have a indication that you can make these recipes, like the Chester moon beam, but on a crockpot.
  2. I am trying to make a 'moooncake' item that glows with brighter and has a bigger light radius as the moon phase changes. I am doing something wrong, because it doesn't work... but I am at a loss on what I need to change The item does not light up at all as is. If I change the default light settings, it lights up, but does not change with the moon phases. So I'm fairly sure the problem is in either overriding the defaults or in recognizing the moon phases. Any advice is welcome. Thank you
  3. Hello! I've ditched my previous two ideas in favor of something a little more manageable. Basically, I want to make my character gain sanity based on the phase of the moon, with the highest being during a full moon and the lowest being during a new moon. The code I currently have looks like this: local function Clock:GetMoonPhase() if --(whatever i would put for it being nighttime) if isfullmoon then --[insert dapperness thingy here] etc, etc. Is what I have right now on the right track? And how would I reset the dapperness value after night, so that she isn't constantly gaining sanity while the sun"s out? Also, is it possible to make it like a sliding scale between the maximum and minimum sanity gain (basically it's like a smooth transition b/w full and new?? idk if i'm explaining this well enough) Thanks for any help!
  4. Hey again! A new problem came up that I am trying to solve. My character's stats change during the phases, including the full moon. However I am having a problem implementing that one ability. It works, but only if you log off and log back in, or step into a cave. Basically only works if you leave to a different area while the full moon is active. I thought I made this work before, but I think I screwed up somewhere and can't figure out how to make it work. I've looked at other modded character scripts and even Woodies but I just can't find the solution.
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