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Showing results for tags 'modhelp'.
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Hello! I'd like some help to find a way to make the Bundling Wrap not become wax paper (and require rope) to be made back again... Is possible once the bundle is unwrapped, it turns back to the item bundling wrap?
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Sup Forums! I'm trying to get into DS again and for that to happen I really need help adapting my DS OC mod to work with solo player! I can provide the original files and such but i have no idea how the coding works! I'd love some help from someone who is knowledgable in this. I can provide a free art commission in the end for anyone who helps ^v^ This is my mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1655943117 Here's a google drive link to the original files if anyone needs to take a look: https://drive.google.com/drive/folders/1zwNr-ormD5A6DODm_dw3WJtmJ-ggPQNV?usp=sharing Please reply here if you're able to help me and I'll get a convo going!
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I was starting my game with my custom character mod that i created. The game only work only when i disabled said mod. From what i can see in the log, the error is in the scripts but i can't quite sure how to fix it. Here is my master log. Any help is appreciated!
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I'm currently trying to create a weapon (known internally as knife) to add to my character, but can't get it working. I've been using the Big Book of DST Character Creation and it links to this post from 2013, for vanilla Don't Starve. While I tried my best to make it work, I keep getting errors when trying to load up my character - all of them from the knife.lua file. I have no idea what to do, but here's the error I keep getting from DST. If you need me to, I can also send you the entire knife.lua file to look over.
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Hey there! My character's face and head are all off center in the game, and I was wondering if anyone could help fix it?d
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Hello there! I'm trying to learn how to create a character mod, but I don't really know where to get started. I've got the concepts designed and all of the dialogue prepared (aside from gorge/forge content) I know that I need to make the character designs and sprites, but I plan on doing those later. I plan on creating Joker, from Persona 5. My main features are: Can craft Gold Nuggets into Bonus Sanity Gains Sanity in Darkness instead of losing it Can Dash forward, similarly to the Lazy Explorer, while holding a custom weapon (his Knife) Enters the Constant with a Knife that does about the same damage as a spear, attacking faster if possible Can craft Masks for Personas, each with different abilities. (I'll be explaining these later, but the personas will behave similarly to Abigail.) Has a unique meter, like Beaverness or Might, called SP. SP is used to Dash, as well as being drained when a persona uses certain skill. Max is 50, and it's recharged at a rate of 1 SP every 5 seconds. I would also like to add a few items: Coffee Beans - Some sort of new food. Functions like in SW? (Can I add base game DLC content if it's not in DST yet?) Coffee - Increases your movement speed. (It was in SW, so I'm not sure if I can do that.) LeBlanc Curry - Crock Pot Recipe that requires a Meat, 2 Veggies, and a Coffee Beans Rebel Knife - Same damage as a spear, slightly faster. (Crafted with 1 Gold, 1 Charcoal, 2 Flint, and 1 Rope by hand) Persona Masks - Each mask can be crafted in a special tab called "Fusion," and usually requires 2 nightmare fuel and one additional item. When equipped in the head slot, it summons a follower, similar to Abigail, with different skills. Arsene - Requires 3 NMF - Deals AoE, but only attacks when you do. Can use 25 SP to do an AoE attack with x2 the strength of the Rebel's Knife. Jack Frost - Requires 2 NMF and 1 Blue Gem - Provides ~120 (Cold) Insulation and immunity to being frozen. (Uses 15 SP each time you're not frozen.) Pyro Jack - Requires 2 NMF and 1 Red Gem - Provides ~120 (Heat) Insulation and makes you take longer to catch fire. (Uses 15 SP each time you're not set on fire.) Alice - Requires 2 NMF and 1 Purple Gem - Shadow Creatures ignore you until attacked, no matter the Sanity level. Can use 40 SP to revive ghosts. Mothman - Requires 2 NMF and 1 Moonrock - All forms of Gestalts ignore you until attacked, no matter the Enlightenment level. Can use 40 SP to revive ghosts. Daisoujou - Requires 2 NMF and 1 Thulucite - Whenever Joker's HP is restored, Daisoujou will release a small area that heals nearby players for 50% of the health factor. (Can restore a small amount of sanity for 35 SP?) Raoul - Requires all other Person Masks and 1 NMF - Deals AoE damage when you attack, provides 80 Cold and Heat resistance, prevents Shadow Creatures and Gestalts from attacking you until attacked, and provides AoE healing when Joker is healed, for 30%. Can boost Damage, Defense and Speed of all nearby players for 50 SP I've also got several samples for his voice, but don't know how to implement them. I plan on implementing things in waves, of sort. Starting with the stats, then basic items, before moving to the phantom dash and SP, and then the Personas and all their skills. After that, I'll add the LeBlanc Curry and Coffee/beans, since I'm not sure if I can add coffee. TL;DR, I have no idea how to use the .lua format and need help getting things figured out. I'd like to mod this my self, but if you're willing to do some of the heavy lifting (including implementation and art assets) I would LOVE to have your help.
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modhelp About DST Character eyes
Pinkamena11FazP posted a topic in [Don't Starve Together] Mods and Tools
So I am finding it VERY hard to make good eyes for DST Characters as some have VERY specific eye types and face types. I would love to see some templates for eyes, noses and mouths for DST character design. -
So I am working on a mod after seeing it got purely abandoned by it's creator and was given the okay by them saying "Somebody can take this up if they want." After working on a skin for the mod I got these few lines of text: Klei file for refrence so people can help: Can someone please tell me what I am doing wrong? I don't understand what all this means.
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Hello, so I am trying to make a meter widget akin to Woodie's Wereness meter, except it only raises when my character eats any kind of meat. After it fills, he "transforms" into a feral state with modified stats and such and the meter slowly drains when he's not eating meat at a gradual rate, similar to Wigfrid's inspiration meter. The actual problem I'm having currently is getting the meter to even show up in-game. I am using graphics and code from the wetness meter as a placeholder until I get the code working, but even after setting up the files in the (seemingly) correct folders the meter just doesn't appear in-game. My widgets folder is under scripts/widgets/inhumanitymeter.lua, while the placeholder graphics were put under Garamonde/exported/inhumanity_meter. Here are also my .LUA files for the component and widget, if that helps. If anything else is needed, please let me know! inhumanitymeter.lua inhumanity.lua
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So thanks to the new updates have broken these two amazing mods I have loved, "The Clothes Pack" by Kyno and "The Combat Overhaul" by JustResort and The Scounger. If there's anyway to fix those mods to stop the update bug where they get stuck in an endless mod needs update but won't update error please tell the creators here's a link to those two mods to see if that can be fixed: Combat: Clothing:
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So I am trying to work with the mod: "The Golden Voice" that goes along with "Gramaphone" by the Author %*#^&F'l"y`n~n!, and I got permission to use coding to make an unlisted custom mod for my friends and us to enjoy custom music I put in it. The DST Mod tools every time I try to put it in says that there was an error while making it, if someone could tell me or show me what I am doing wrong that would be very helpful.
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So recently I got a new PC from Christmas which means all my old mods had to be readded back on, but I was searching for hours for a mod called "Wormwood Bloom Cycle" which made it so you pressed certain keys to trigger that event on his bloom. I used this a lot for the Truimphant skin whenever the 'eye' peers out I would change the bloom cycle with the button you assigned it to trigger to. Does anyone know what happened to that mod and if I can find an easier way to find it? (It also allowed pollen effects and the flower trail behind you even if your not in full bloom.)