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Found 12 results

  1. So, I got past chapter I of adventure mode, and ended up with The King of Winter. Maxwell appeared and taunted me some more. Strangly, his voice seemed to echo in an unusual manner. Anyways, after he left.....the strangest thing happened. NOTHING. I couldn't move at all. No nothing. The camera didn't even zoom out to it's normal distance. Just permanently stuck in the Maxwell cinematic view. Couldn't pause the game, either. Had to ALT-F4. And i'm sure if I waited long enough, my chara would freeze to death. Any ideas? I'm pretty much not able to get through Adventure mode now. Or the caves, because of the mystery crash. But that's for another thread. Also, may I add that instead of laying on the ground during the start of the cinematic, Wolfgang turned into Mighty Wolfgang, with the quote as well. Perhaps this is related to Wolfgang, specifically? I see another person made a thread with a similar problem.
  2. Bug Submission Please choose a category [Graphics] Platform [*]Steam Version Number this1 Issue title Game starts, weird graphic bug? Steps to reproduce I opened up the game on steam. That's pretty much it. Describe your issue I open up the game, and it starts up OK, but when it gets to the main title screen the graphics are all messed up - like it takes the last screenshot of the last program I had running and scrambles it (Tried to put an attachment showing this, but couldn't?) Sound still plays, so I don't think it's freezing up or something... Also, if you are wondering why I didn't put in a current game version, I kinda can't...? I believe it's the latest one, though... If there's another way of figuring it out without pressing backspace in game, could you also tell me that? I've tried downloading and re running the Direct-X installer like it was instructed in the game troubleshooting guide you have here, but it doesn't seem to have fixed anything. Help would be appreciated. I would love to play this awesome game ^_^
  3. Hello Ladies and Gentlemen, I am SirHughzus and on the 14th of February an update for Don't Starve was released entitled "Insanity" and along with was new additions to the game and also a new mode, "Adventure mode".I, SirHughzus, attempt to survive the harshness of the world and encounter some weird things like a strange box, a crackling noise and A WORKING WORMHOLE THAT ALLOWS ME TO GO TO A DIFFERENT DIMENSION also bunnies that I own! The wackiness has just begun. I hope you enjoy the video and if you really enjoy it don't forget to subscribe so you never miss one!Link; http://www.youtube.com/watch?v=YleNdxX0u1IRegardsSirHughzus
  4. Two Words. Time Lord.I mean, if anyone is on board, I would make a post or something
  5. Copied from my reply in a general chat thread:"I have been toying with the idea in my head of a shrine system and how it could work. I initially considered shrines as something you would find generated into your world, a landmark so to speak, at which you could make sacrifices of meat or gold (as basic examples) with varying effects. Sacrificing meat to a dark shrine could increase difficulty on an unseen scale... hound attacks could become more frequent, or in larger packs, sanity could drain at a faster rate... and adversely gifting gold to a light shrine would move this unseen scale in the opposite direction... hound attacks could become less frequent, sanity drain decreased etc. Both these functions could even be handled with one shrine, dependent merely on what is inserted into it. This "sacrifice" or "gift to the gods" system could allow you to dynamically change your experience, even affecting the appearance of the character. (Wilson sporting a halo or growing little devil horns anyone?)"
  6. Hello Ladies and Gentlemen, I am SirHughzus and on the 14th of February an update for Don't Starve was released entitled "Insanity" and along with was new additions to the game and also a new mode, "Adventure mode". I, SirHughzus, attempt to survive the harshness of the world and try to find out what is the difference between Adventure and sandbox but accidentally making sexual innuendos and trying to burn forests. The wackiness has just begun. I hope you enjoy the video and if you really enjoy it don't forget to subscribe so you never miss one! Thanks for your time to read this and if you are still interested, here is the link; (P.S; in the first episode my voice is a bit quiet so when the others are released feel free just to skip to them) Link; http://www.youtube.com/watch?v=dlohYt624Uo Regards SirHughzus
  7. I LOVE the winter hat, but I noticed that sometimes it bugs out. Sometimes if you take the hat off, it continues to snow. There was one time I put the hat BACK on and it turned the snow off. Not a huge problem, but I just wanted to point it out.
  8. I like Don't Starve. I really do. But what is keeping me from LOVING it, and might even stop me from playing it in the future... is that every time you die, you have to restart. I know some people like the challenge, but for me this makes the game annoying and frustrating, instead of fun. So, I propose... TWO MODES. 1. SURVIVAL - In this mode you challenge yourself to survive as long as you can, and when you die, you stay dead and have to restart... just like the game currently is. 2. EXPLORE - In this mode, you can SAVE your game... but not just that. If you die, you can LOAD YOUR GAME from the last SAVE. This allows you to play more casually, explore more of the map and get farther in the game without making the game your enemy. For people who want the game to be easier. If you like the game the way it is, just select Survival mode.
  9. Well Who is maxwell? why is he there at the start of the game?
  10. Yesterday i thought about the game and how to make it a little more interesting, so I came up with an game-mode idea. (English is not my main language so please excuse my grammar and misspelling.) --------------------------------------------------------------------------------------------------------------- About my idea. Main information about the idea: I would like to call the Game-Mode "Hurry!". When you start your "Don't Starve" you start a new game and then if my idea is implemented you get to pick either "normal mode" or "Hurry!". So when you pick "Hurry!" you spawn in a randomly generated world, and you are "a few days ahead the monster" depending on the difficult level you picked. What monster? Well lets say you play "Hurry!" on "very easy". You spawn 10 days ahead of the monster, you can spend 10 days at the same spot before the monster catch up to you and eat you. So spend those days carefully, gather items, check out the area or start travel right away. Now this sounds kind of cheesy and easy. Well then change your difficult to Hard. You can only get a maximum of 2 days ahead of the monster, you can not travel with torches during night, you can not use "map". Now you get the picture of how hard it will get keep traveling? Monster mechanics: First of how will the monster work? It will follow your smell, so it will run where you already explored because if you get a map that is kind of a square you would not want the monster to catch, in other words, the monster wont take Shortcuts to get you, if it says "2 days away" it is to days away. The monster will always travel in 100 % speed, but you should be able to make some traps so it sometimes slows down the monster to about 80 %. If you travel where you already been the monster will gain a speed of 120 % meaning 2 ingame days will be more like 1.8 ingame days. Trap monster mechanics: Add a trap to the game that slows the monster. Lure the monster to the trap by placing a lot of food 1-20 depending on the difficult. Map mechanics: Okay i don't know if this works with the games coding but my suggestion is either you make a map unlimited and generated upon exploring "like minecraft", i'm not a coder but i believe this is hard to do? Then my other suggestion is that: When you have explored at least 1% of each map circle or/and bridge the game will pause for a minute and generate more map so you cant run out of it, this could be annoying but in my experience the game's map generator is fairly quick and it does not take more then 30 seconds - 2 minutes on different computers. As I said i'm not a coder but i believe this would be more easy to add to the game then a whole new generator that generates as you travel in game. Difficulties: (This difficulties probably need more balancing but i'm just putting out an idea of what difficulties might change.) --You travel in 100 % monster travel at different speeds, meaning you will have to slow it down from time to time-- Very easy - maximum 10 days ahead. Torch-travel available during night. Map enabled. 2 meat to lure the monster. Monster speed 80 %, when lured 60 %, when you travel on the same spot 100 %. Easy - maximum 8 days ahead. Torch-travel available during night. Map enabled. 4 meat to lure the monster. Monster speed 85 %, when lured 65 %, when you travel on the same spot 105 %. Normal - maximum 6 days ahead. Torch-travel available during night. Map enabled. 6 meat to lure the monster. Monster speed 90 %, when lured 70 %, when you travel on the same spot 110 %. Hard - maximum 4 days ahead. Torch-travel disabled during night. Map enabled. 8 meat to lure the monster. Monster speed 100 %, when lured 75 %, when you travel on the same spot 115 %. Very hard - maximum 2 days ahead. Torch-travel disabled during night. Map disabled. 10 meat to lure the monster. Monster speed 105 %, when lured 80 %, when you travel on the same spot 120 %. Custom - You choose the maximum days, torch-travel enabled/disabled and map enabled/disabled. you pick the amount of meat required to lure the monster. Monster speed ? %, when lured ? %, when you travel on the same spot ? %. (This difficulties probably need more balancing but i'm just putting out an idea of what difficulties might change.) The end: Well that is my idea on a small scale. Image you playing this game-mode on hard. You will always have to travel, collect fire fuel for the night, find food and offer some of that food for the trap, you have to always explore the map. Wont be fun if you run into a rocky place or a swamp, or maybe you travel in a hurry from the monster and unluckily you do not stumble upon any food or fire wood. Without the map you do not really know where you been unless you place some kind of a lead, you don't want to run where you've already been since the monster will gain speed. Not sure on this: Should you be able to slay the monster and a new one spawn? Please make serious responses on my suggestion for the game, feel free to build additional ideas and thoughts on my game-mode "Hurry!".
  11. Thanks! Steam Profile: http://steamcommunity.com/id/QickSilver4909
  12. Gamemodes I have recently bought the game and started playing it, and I played it for around 6 hours and I started to think of how it could be improved, so I came up with the idea of "Game-modes". Now this isn't what everyone is probably thinking right now, like oh yeah, 'Capture the flag'... Noo, what I am coming across here is meant to be something like Adventure and Survival. Here is as planned: Gamemode 1: Adventure: This gamemode will be the default, exactly how the game is now, survive as many days as you can, explore, hunt, and survive until you die. You are also able to receive EXP for your character. Gamemode 2: Survival: This would be different, you would start the world as you would in the Adventure, but once you die, you can continue to play and build up as long as you want until you get board. Using this mode would mean no EXP at the end as you are playing until YOU decide to quit, not the monsters which kill you. Gamemode 3: Apocalypse: This mode would be the same as the Adventure, but you only have to survive up to about 15 days, and once the 15 days is up you will have endless waves of monsters attacking you one by one during NIGHTS. You could either run around or setup a defensive base. But very night from day 15 and onward would be waves of monsters and it gets harder as the days go on. Daytime would also benefit with a 10% more time up until day 15. Difficulty: For the difficulty, here is what I think the difficulty options should be. I think these difficulty's should be added with specific options. Peaceful: On peaceful, you will spawn in the game with only animals or with monsters but they cannot attack you. You will be given two times as much food from the animal meat you are given from killing animals. Using this difficulty on the standard gamemode will give you NO EXP as you will be playing and less likely to be dying. Easy: On easy difficulty, you will spawn exactly how you would do normally how the game is now. The only thing that changes is that the monsters do 25% less damage to you and you hit 25% harder on them (Something like that). You receive 10% less EXP after the game. Normal: With this difficulty, the game stays how it is, no changes to its current system of food, damage and health. You receive the normal amount of EXP you get how the game is now. Hard: Using Hard difficulty, all monsters do 10% more damage, and have 10% more health, and monsters/animal drops give a 10% more chance of not dropping anything. You will receive a bit more EXP at the end of your games, about 5% more. Expert (Hardcore): With the Expert difficulty, this is as follows: Monsters do 10% more damage Monsters have 10% more health Monsters are 5% faster Night lasts 10% longer All monsters/animals give a 50% chance of not dropping anything You lose food 1% faster every day of the game (Day 1 = 1% less food, day 2 = 2%, day 3 = 3%.. Day 50 = 50, until day 50 then it stops and you will lose 50% food faster every day etc...) Spiders come out during day and scatter around for half of the day and return to stay at their base to guard it for the night. However, Spiders - Monster Meat gives 25% less damage to your health once you eat it. You will receive 20% more EXP after the game, and 50% more EXP if you survive to day 100. This may sound complicated in some way, but I hope you all understand, please give me your thoughts and opinions of this, do you like it, do you dislike it? Why, or how could this idea be improved?