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Showing results for tags 'merms'.
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Talking about Bunnymen, Pigs, Merms. I already posted a bug report few weeks ago, but it think it wasn't a bug, but just an annoying feature. In short: If you take one of those three somewhere where he can be unloaded, he will never come back to his house and this house will never spawn a new one until his current owner dies. No matter how far away or how long, he will never despawn. It can be mega annoying in long runs as Wurt or any other character that hired some pigs and lost those somewhere due to them losing **** in darkness or expiring food contract. You will have to rebuild their houses if you want new habitats to spawn. My solution: If current house habitat was unloaded for like a half day, it will despawn and be considered dead, so his house can spawn a new one after cooldown.
Their mate ventured out to sea a while ago and hasn't returned. They're just sitting on the dock now, pining for their dear one. There have been longer expeditions before, longer times apart... just not any that they can recall.
I took an old lined paper artwork I did just after the Gorge and used my newly-discovered digital skills to spruce it up! HC: Merms can actually come in a wide variety of colors, shapes, and sizes. When their fins flush a more vibrant color, it's their way of blushing.
I want YOU to join the cause. The pigs and the merms have been in a bloody war for decades. Both forces have their made their home throughout the wild and unforgiving isles. Countless casualties have met their end in battle and their heads have been mounted on pikes in each village of their counterpart. The tension has risen, troops gather, and weapons are readied. This war is coming to an end soon, but who will be the victor. It is up to YOU to decide who wins and loses. Battles will be fought and lives will be lost, so you better be ready when you sign up for the pigs or the merms.