UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody. That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly. We will let you know as we see how these changes affect our timelines. Thanks UPDATE (3/10/20):
The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice. This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here. Original Post: Hey everybody, This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises. Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
Search the Community
Showing results for tags 'lunar island'.
Found 1 result
So to get to the point, the Lunar Island to some has been.....underwhelming. The few grievances that I have seen against going there for anything besides 'cause is the a) The items available there don't impact the game well enough to justify the trip/there is alternative that is much easier to get compared to stuff on the main land b) There is no danger/reward to incentive you going there, like going to the Oasis Desert to kill Antlion and c) There is no reason to make repeat trips. With these grievances in mind, I would like the community to discuss how the devs can alter the lunar island to be more desirable to go to. Here is mine for example: Remove the Lunar Orb and make the items be in the Celestial Tab from the Celestial Alter The one simple way of making the lunar island desirable would be give the lunar orb recipes to the celestial alter because it would solve the big problem for the character swapping progress and fix some of the problems with the lunar island. Reason #1: Adding a massive reward to the Lunar Island So it's no secret that swapping characters is pretty powerful, game breaking even. It provides you with the power to have these wide arrange of advantages to pick to and swap from with no negative consequences (besides the materials) and can be used to make things that were never intended for a single player like Were beaver and Catapults or Bernie and Abigail, it just provides so many perks to pick and choose from that it's inevitable that it would be broken. If that power were to be moved to the Lunar Island, it would gain a huge incentive to travel over there because Character swapping is that good. It would not fix the other problems of the tools being underwhelming or Stone Fruit being op as hell, but it would make it so that it would advantageous to all players regardless of skill level and progress in the game. Reason #2: Giving a reason to return to the island Today's current lunar trip consists of a goose landing there, the human taking as many bushes as they can carry, and then the goose running home, rarely to return. This type of trip makes the island a more one and done scenario instead of a place to go to. Adding the items to the Lunar Island would force the player to back to the island because of one reason, idols. Idols don't stack and have to be carried to use the portal, due to the nature of these idols being consumed at a rate that would eventually deplete them, making you go back. This would force players to back every once in a while to restock on idols to keep using the portal. This maybe a slight d**k move, but it would make it so that the lunar island is never a one and done trip and more of a reoccurring event that happens every once in a while, sort of like the aporkalpyse calendar. Reason #3: Make Character Swapping more difficult then just stumbling upon the right item, but not so difficult that it requires a ton of resources for one swap The character swapping process sort of has to been in the game forever now, as they provide a way for new players to spice up their world without making a new one, and provide single player people to actually have a diverse range of characters in their world without having to use those social skills. This being said, the character swapping as it stands is much too easy for the power it brings. Moving the recipes for character swapping to the lunar island would be the perfect mix of being difficult, but not to difficult. Getting to the Lunar Island maybe tough, but if the player really wants to go there, they will get there soon enough. The lunar island doesn't require you to fight some big boss or have to brave dangerous mobs just to reach so it gives new players chance, however navigating the sea and making the alter is a big enough challenge that it would give some players a tough time. It just provides that perfect balance of being easy enough for easy player to access if they try hard enough but not easy enough that they can't reach the mechanic without some work, in my opinion. Again this thread is about some way to fix the lunar island so give your ideas and methods of making the island better, and use my idea above as more of a general idea of how these ideas should be made. Thanks to all that read and hope you have a good night/day/afternoon/evening/space magic time period your are in.