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So, as a Woodie Main, and seeing that Woodie will probably be in the May spot for a revamp, I wanted to get my 2 cents in. Keep in mind that these are all Quality of Life changes that I want, and not meant to change Gameplay. Werebeaver Skins Lets be honest here, Woodie's skins, save for the Survivor and maybe the Gladiator, suck. Instead of re-doing them which would be weird, you can compromise and make each skin have a corresponding Werebeaver skin. The Triumphant would have a more menacing Werebeaver, the Survivor will have one with ruffled fur, etc etc. Werebeaver Sounds Right now, the Werebeaver sounds like Woodie when he gets hit and when he dies. It would be nice to have the sound instead be a different sounding instrument that represents the Werebeaver, or have a similar instrument with a different tune. (Edit: For those that are interested, the Werebeaver's sound effects are just Woodie with a muffled filter.) (https://dontstarve.fandom.com/wiki/File:Werebeaver_Hurt_Voice.ogg) Lucy Skins If Wigfrid can have a skin for her battle helm and battle spear, why not Lucy? Of course, there's only so much you can change with a red axe, so maybe you can have a red version of the Gorge Axe as a Lucy skin, or maybe something along the lines of a Fire Axe. Dynamic Lucy Dialogue At the moment, Lucy's speech gets really repetitive. Maybe she can have multiple quotes for specific situations such as: -Woodie being at low health -Woodie being at low sanity -Woodie being low on hunger -Woodie being low on all three stats -Hounds are coming (only if being held) -Woodie being attacked (ie Lucy being worried/scared for Woodie) -Location specific dialogue (such as PK, Oasis, etc.) I don't expect all of this, but these are just ideas that would make Lucy more dynamic (and could also flesh her out as a character) thoughts?
So, Woodie. The character on everybody's minds. The arguably most interesting concept for a character. I myself am a Woodie main solely because of the Werebeaver mechanic. However, there are two types of Woodie mains in this world: Woodie Mains that will tell you that Woodie is bad, and liars. Here are Woodie's faults that needs tweaking, in my eyes: He is overshadowed by Maxwell (albeit remedied by Warly in the most recent update) Werebeaver form has too many downsides and risks to warrant intended use. Werebeaver form can't do what it's sole purpose is to do (chop trees) without risking turning back into Woodie. Woodie isn't the best wood-collector in the game, when he very well should be; It's his namesake, after all. Here are some of the community's ideas on what's wrong with Woodie: Werebeaver isn't that fun, and has no "oomph" to it. (credit: @YouKnowWho) The concept of a cursed being conflicts with his upside of wood-gatherer. (credit: @Brago-sama) The Werebeaver's sanity drain is way too much. (credit: @trinket_4) He can't swim (credit: @Warbucks) Lucy's dialogue is bland. (credit: Several people.) Has to waste time digging up stumps compared to Maxwell. (credit: @WoodieMain45684 (name checks out)) So, gathering from all of these ideas, we can pinpoint Woodie's main, over-arking problem: The Werebeaver is not fun and is counter-intuitive. I have some ideas for how to fix them, but first, I have to bring up a few points. Let's look at Woodie's curse like it's Lycanthropy, aka the Werewolf curse. What are the common traits that Werewolves are mostly portrayed with? The werewolf form is generally uncontrollable, ie mostly acting based on animal instincts. Lycanthropes are left weakened, debilitated, and dazed after their transformation ends, along with experiencing amnesia. The werewolf form is generally highly resistant to injury. They are weak to silver, but this can be dismissed in Woodie's case. Now lets take these ideas, and take away the inherently wolf-like abilities, and swap them with beaver-like abilities. Beavers don't really need to attack things, so they aren't built for aggression. The teeth would still be dangerous because they're large and sharp. Beaver tails are large and broad, and make a distinct noise when slapping something (ie water). This is used as a distress signal in nature. Now, let's take these ideas and run with them. Using the points above, here are some ideas that I have compiled that should also solve many of the Werebeaver's inherent problems. These changes would change the Werebeaver to be suited as a massive tank, with greater proficency in wood-collecting. However, the drawback to this would be that it's combat capabilities are still somewhat lacking, and it now has penalties when transforming back into a human, giving a nod to it's singleplayer mechanics while still being somewhat unique. Now, we have a solid base for the new Werebeaver. However, some things are still missing, and we haven't even touched Woodie's human form, or Lucy. Lets add some more ideas to make this a complete rework. (ha see what I did there?) Woodie's other issue besides from the Werebeaver being flat-out bad is that it's counter-intuitive; The Werebeaver can't gnaw trees for a decent amount of time without the risk of transforming into a Weakened Woodie. In addition, Woodie himself can only chop around 4 big trees before he's at risk of becoming a Beaver. 4 trees. To boost this amount he has to eat logs, the very thing he's trying to mass-collect. So, lets bring in some ideas that get rid of these issues. With these changes to the Log meter, Woodie would be able to chop trees as both forms without worrying about accidentally transforming. The Werebeaver's Log meter would stay up for the most part as it's chopping down trees, and Woodie has Lucy warning him about reaching the Beaver threshold. Now, with both of these set of changes combined, we have a really good log-collecting machine that can take a good amount of hits, but cant quite dish out the same punishment. Along with the proposed mechanic of slapping it's tail against the ground to cause a trunk-uprooting shockwave, this would put Woodie, as a log-collector, far above Maxwell in terms of practical use. However, there are still a decent amount of changes that can be made, especially towards Lucy, along with QoL and very small changes. Now, here we have a full character rework. I truthfully believe this would put Woodie in a similar spot power-wise to the other new/reworked characters. To recap, here is a list of ALL of the proposed changes in one place. These should fix every single one of Woodie's problems, and put him at a tier where he is a respectable and valuable part of a team composition. The Log Meter's functionality has been changed, and is now more similar to how it works in singleplayer. In human form, the Log Meter starts at 0 and slowly goes back down at a rate of 10/minute. Woodie transforms into the Werebeaver when the meter is full. In the Werebeaver form, the Log meter initially drains at a rate of 40/minute, and gains an extra 5/minute for every minute that Woodie is in Werebeaver form. This effect caps at 80/minute, which is achieved after one day. When the Log meter is fully empty, the Werebeaver reverts into a weakened Woodie. Woodie can no longer eat logs and other wood-like objects in human form. In addition, the Sanity Meter is disabled during the Werebeaver transformation. The Werebeaver (and to an extent, Woodie himself) is now built to take a lot of punishment, but can't exactly give out as much. In addition, it has new tools to help with log-collecting. The Werebeaver has an innate damage resistance of 90%. The Werebeaver's gnaw does 34 damage, similar to a spear. When attacking treeguards, this damage is multiplied by two, raising it to 68, similar to a Dark Sword. The Werebeaver now has a right-click ability. When used, the Werebeaver raises it's tail, and then slams it down causing a shockwave, uprooting all nearby tree trunks. Standing trees and other objects are unaffected. Woodie now has 175 max HP. The animations that Woodie does when transforming to and reverting from a Werebeaver are changed to be longer and more dramatic, to give more "oomph." Woodie is left weakened after transforming back into human form. His Hunger and Sanity is set to 35. Health is unaffected. Woodie is slowed down for 10 seconds, similar to the effect of being targeted by a gestalt. In addition, Woodie's map will not be updated in Werebeaver form. Lucy has been given changes to make her more useful. Lucy now does the same damage as an axe. Lucy can now be thrown, similar to the Forge. She doesn't automatically return to Woodie's hand, however. Lucy now has more dialogue in general. The Werebeaver has been given a few QoL changes. Woodie's skins now have corresponding Werebeaver versions. Woodie can now use more emotes when in Werebeaver form. The Werebeaver can now swim in the Turn of Tides beta. If the Werebeaver reverts back into Woodie while in water, Woodie will drown. So, here it is. Of course, I don't expect Klei to follow this to a T, but these new mechanics have been designed to iron out every single one of Woodie's problems, while also making him fun and practical to play. So now, I ask you: Thoughts? edit: @-Variant here's your pity ping