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Found 8 results

  1. Hello! I'm new with Lua and DST stuff, however know how to dig into game's code. So I'm trying to make my first mod but after I press button 'Generate World' I'm thrown into a white background (that one BEFORE Loading... appears). I checked my code for several hours and found nothing. Also, as the world didn't even start generating I'm left with no log under Cluster folder. I put attached folder to Don't Starve Together/mods. Is something wrong with the code, structure, maybe my PC? dso.zip
  2. I was making a custom character mod for DST following the steps on this link http://dont-starve.surge.sh/ Everything was going fine until i got to the "Compiling Art" topic, I did everything he said and when I opened the game to test the mod the game crashed everytime i clicked on "Host Game" or "Mods", I dont have any other mods for DST so I know the problem comes from the one I'm making, I didn't wanna start making the mod all over again knowing that the same thing could happen and I really wanted to play with my mod. here is the game log: [00:00:00]: System Memory: Memory Load: 50% Available Physical Memory: 4025m/8154m Available Page File: 3704m/9434m Available Virtual Memory: 3946m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 31m Working Set Size: 31m Quota Peak Page Pool Usage: 264k Quota Page Pool Usage: 262k Quota Peak Non Paged Pool Usage:19k Quota Non Paged Pool Usage: 19k Page File Usage: 6m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 305472 [00:00:00]: Current time: Sun Feb 17 17:34:42 2019 [00:00:00]: Don't Starve Together: 305472 WIN32_STEAM [00:00:00]: Build Date: 3753 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 3503077 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (892) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:02]: ProfileIndex:5.17 [00:00:02]: [Connect] PendingConnection::Reset(true) [00:00:02]: Platform: 1 [00:00:02]: THREAD - started 'Ping Job Thread' (9656) [00:00:02]: Network tick rate: U=15(2), D=0 [00:00:02]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:02]: WindowsFirewall - Application already authorized [00:00:02]: THREAD - started 'StreamInput' (1380) [00:00:02]: loaded ping_cache [00:00:02]: Offline user ID: OU_76561198225107968 [00:00:02]: SteamID: 76561198225107968 [00:00:02]: Failed to communicate with routing cluster 'ggru'. [00:00:02]: Failed to communicate with routing cluster 'ghel'. [00:00:02]: HardwareStats: OS name Microsoft Windows 10 Home Single Language version 10.0.17134 architecture 64 bits platformSpecific SP 0.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz manufacturer GenuineIntel clockSpeed 2601 RAM megsOfRam 8192 GPU name NVIDIA GeForce GT 640M driverDate 20170501000000.000000-000 megsOfRam 1024 refreshRate 59 videoModeDescription 1366 x 768 x 4294967296 cores driverVersion 22.21.13.8205 [00:00:02]: cGame::InitializeOnMainThread [00:00:02]: WindowManager::Initialize [00:00:02]: CreateWindow: Requesting 1366,768 - 5/6/5 - -1/-1/-1 - 0 [00:00:02]: Failed to communicate with routing cluster 'iad'. [00:00:02]: CreateEGLContext: 12 configs found [00:00:02]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:02]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:02]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:02]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:02]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:02]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:02]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:02]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:02]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:02]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:02]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:02]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:02]: WindowManager::SetFullscreen(0, 1366, 768, 60) [00:00:02]: GLInfo [00:00:02]: ~~~~~~ [00:00:02]: GL_VENDOR: Google Inc. [00:00:02]: GL_RENDERER: ANGLE (NVIDIA GeForce GT 640M) [00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:02]: THREAD - started 'WindowsInputManager' (6700) [00:00:02]: OpenGL extensions (19, 19): [00:00:02]: GL_ANGLE_depth_texture [00:00:02]: GL_ANGLE_framebuffer_blit [00:00:02]: GL_ANGLE_framebuffer_multisample [00:00:02]: GL_ANGLE_instanced_arrays [00:00:02]: GL_ANGLE_pack_reverse_row_order [00:00:02]: GL_ANGLE_texture_compression_dxt3 [00:00:02]: GL_ANGLE_texture_compression_dxt5 [00:00:02]: GL_ANGLE_texture_usage [00:00:02]: GL_ANGLE_translated_shader_source [00:00:02]: GL_EXT_read_format_bgra [00:00:02]: GL_EXT_robustness [00:00:02]: GL_EXT_texture_compression_dxt1 [00:00:02]: GL_EXT_texture_format_BGRA8888 [00:00:02]: GL_EXT_texture_storage [00:00:02]: GL_OES_get_program_binary [00:00:02]: GL_OES_packed_depth_stencil [00:00:02]: GL_OES_rgb8_rgba8 [00:00:02]: GL_OES_standard_derivatives [00:00:02]: GL_OES_texture_npot [00:00:02]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:02]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:02]: GL_MAX_VARYING_VECTORS = 10 [00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:02]: 4 compressed texture formats [00:00:02]: texture format 0x83f0 [00:00:02]: texture format 0x83f1 [00:00:02]: texture format 0x83f2 [00:00:02]: texture format 0x83f3 [00:00:03]: Communications with routing cluster 'iad' established. [00:00:04]: Ping measurement completed [00:00:04]: Ping location: gru=46+4,scl=171+17/98+4,lim=189+18/128+4,iad=138+13,atl=149+14,ord=159+15/152+13,okc=166+16,lax=204+20/193+14,sea=207+20/201+13,lhr=242+24/210+13,fra=233+23/228+13,sgp=373+37/376+28 [00:00:04]: Renderer initialize: Okay [00:00:05]: AnimManager initialize: Okay [00:00:05]: Buffers initialize: Okay [00:00:05]: cDontStarveGame::DoGameSpecificInitialize() [00:00:05]: GameSpecific initialize: Okay [00:00:05]: cGame::StartPlaying [00:00:05]: LOADING LUA [00:00:05]: DoLuaFile scripts/main.lua [00:00:05]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: running main.lua [00:00:05]: loaded modindex [00:00:05]: ModIndex: Beginning normal load sequence. [00:00:06]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:08]: LOADING LUA SUCCESS [00:00:08]: PlayerDeaths loaded morgue 6252 [00:00:08]: PlayerHistory loaded player_history (v2) len:6628 [00:00:08]: ServerPreferences loaded server_preferences 2 [00:00:08]: bloom_enabled true [00:00:08]: loaded saveindex [00:00:08]: OnFilesLoaded() [00:00:08]: OnUpdatePurchaseStateComplete [00:00:08]: Klump load on boot started. [00:00:08]: Klump files loaded: 0 [00:00:10]: Load FE [00:00:10]: Load FE: done [00:00:10]: THREAD - started 'FilesExistAsyncThread' (12040) [00:00:10]: FilesExistAsyncThread started (20447 files)... [00:00:10]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:10]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:10]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:10]: [MOTD] Downloading info [00:00:10]: SimLuaProxy::QueryServer() [00:00:10]: ModIndex: Load sequence finished successfully. [00:00:10]: Reset() returning [00:00:13]: [MOTD] Downloading image for box1 [00:00:15]: [Steam] Auth Session Ticket requested... [00:00:16]: [Steam] Got Auth Session Ticket [00:00:16]: [MOTD] Done Loading. [00:00:17]: [200] Account Communication Success (3) [00:00:17]: Logging in as KU_qaTCHkft [00:00:18]: There is no active event to get the status of. [00:00:18]: loaded inventory_cache_prod [00:00:18]: loaded inventory_cache_prod [00:00:20]: Getting top mod details... [00:00:21]: unexpected end of data If someone knows how to fix this please help me!
  3. I've played with people who, well, kinda don't really care about the resources they take... And this annoys me than it should... So, going strait for it: LOGS... more precisely, STUMPS... generally, TREES. When some players chop down trees, I politely ask them to cut the big ones as it will yield more logs and more pine cones... they agree, to this but as soon as I'm out of sight, they chop even the small one... that cute little one that yields 1 log... I come back to where they've been chopping and find stumps... they don't even bother pulling up the stumps (even after we have shovels)... What's more annoying is that they don't replant... I mean chop the big one and dig out the stump for 4 logs and 2 pine cones... replant one to replace the one you took down and save the one you have to do whatever you want... place near a base to make a charcoal farm, use for kindling... pacify a Treeguard! And then they complain about not having enough trees... Is this like an OCD, or is it justifiable? But if you're trying to clear out an area to make your base/farm I guess that's justifiable... but Should we or should we not encourage replanting trees in general?
  4. i have attached the log file, but i keep getting an error, mainly Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. repeatedly, any ideas, help much appreciated! log.txt
  5. ok, i get this error log.txt and here is the mod Michael.zip please help! ANY help appreciated, even "screw u juzz put the atlas thing in the modmain thing. DUUUUH" helps
  6. I see a lot of spam in my log regarding the usage of GetWorld() in DST mods. Perhaps use "TheWorld" instead? EDIT: And in case you're wondering why this matters? Log spam can have a negative effect on CPU usage.
  7. Don’t Starve Log Hello all, my name is Maz, and I am doing my first “Activity Log” for Don’t Starve! This is pretty much a log I have been working on of all my past worlds, to see what I can improve in, and I have decided to show my fellow Don't Starve players my progress over the past day. The guidelines I will be following are the following: · Close your eyes and pick a random character · Customize the world however way you like. World 1: Willow (Finished) Day 1: When I spawned, there was a respawn right beside me, so that was great. I spent that day collecting twigs, grass, and berries. Day 2: Kept travelling to find a good spot, and focused more on grass. Got attacked by a spider and went to 50 health. Day 3: Got a stack of grass and I found that wooden thing, and the ring thing. Day 4: Set up base and made some chests to store stuff and a science machine. Day 5: Chopped down a single tree and a tree guardian came. I kept running to my science machine to make prototypes until I got a spear and a log suit. Kept kiting and kiting. I started with 70 health and ended with 15 when I killed him. I also had to drop stuff to get rope in my hotbar. At least I got logs. Day 6: Pretty much ran out of grass, wood, and twigs while fighting the tree monster, so I spent day 6 collecting resources again. My berries spoiled too. Day 7: Set up traps for rabbits and fought off 2 hounds. I also ate my koalefant trunk, and I’m glad I did. Without it I would’ve died to the hounds. Day 8: Got a full chest of rabbits and made an alchemy machine. Day 9: Went to get some gears, killed all except one, and forgot to look at my health. I died. Luckily I had a respawn. Day 10: Respawned on day 10 and went to grab my crap. Didn’t know the lightning guy’s lightning 2 shot. That was the end of my journey. Notes: This world was amazing, I found the wooden thing early, and I had a respawn. Sadly, the awesome world I thought it was had an unexpected turn. Giving me a tree guardian before I could make good enough tools, and hounds the earliest they can come, it really turned me the other way. I quickly fell behind, causing me to be forced to fight for some gears by day 9. I've got to set up a bit faster, and have some patience next world. World 2: Wilson (In Progress) Day 1: Spawned in a bad world in my standards. No flint, berries, or carrots. Went through a worm hole and travelled for the rest of the day, until I found one flint on the ground, right when the moon came out. I just waited the night out to do anything. That's it for now, I'll update this daily, so no worries.
  8. I like the idea of an encyclopedia or bestiary, but I feel that is a stand alone thing. I was thinking about a journal myself and saw this suggestion. I think it would be more something that takes up an inventory slot, so you may not always want to keep it on yourself. And it could be crafted from paper and maybe pig skin? Or some other type of material similar to leather. Maybe also make it semi difficult to come by, and a lot of people will not want to waste their time with it. But I think it could be useful. I could very easily see myself writing in it. Here is an example of what someone's journal page could look like Journal Entry 1 : Wendy It is day 5. I have yet to find any pigs or beefalo, and I am short of stone. Within the next few days I need to try and find some manure and possibly a stone biome. Journal Entry 2 : Wendy It is now day 16. I'm doing well for myself. Found a wooden thing and have gathered all of the components. I have a small farm, and several outposts across the map. Winter approaches soon. I need to find and kill a Koalephant to prepare. Also steer clear of the worm hole near the Tallbird nest. On the other side is a walrus camp and I am not yet strong enough to face them.
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