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Hey all! OP is in spoilers below, but in case you came looking for a stupid-simple waterlock, I figured I'd update the OP with what people taught me in the course of this thread. Well, not all of it, but the bits that actually stuck. Behold, the corner lock! It is, as advertised, exceptionally simple. It uses ONI's 'one element per tile' rule, as all (?) liquid locks do, to prevent the gasses from transferring from one area to another. This is not a perfectly stable liquid lock, and it -can- break over time, though this particular build does some things to help prevent that from happening, and can be set up later in the game using stacked naptha and petrol to become extremely stable. The enemy of this liquid lock is displacement. If this lock is in a high-traffic area, there is a chance that dupes can exhale (Dupes emit CO2 from their lower half D:) on the liquid tile, which would shove it to the left/right and disrupt the lock. A bigger risk is dupes carrying offgassing materials (such as bleachstone, polluted water bottles, etc) and either coincidentally having the object offgas while they are on the water tile, or the Dupe deciding to do something else, and rudely dropping their payload directly on the water tile. Also a worry? Flatulent dupes. Those things said, if you are careful with your usage they're certainly reliable and stupid-simple liquid locks, consistently used by players much more experienced than myself.