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Found 6 results

  1. Greetings All, having played the beta for Launch Update for a while i had the self planting to do passive farming very nice, been trying a few things to propagate Arbor Acorn Seeds but unless a pip decide to plant it, seem nothing will happen, been trying on LU-357226 but to no avail, still if the pip take them they wont plant it but will drop it elsewhere, i try making a container then dropping the seed on the ground and waiting but nothing happened, tried on dirt, aluminium ore, and igneous rocks. i have been running trial on 10 cycle basis, atmosphere at ~500, 21.5 'C I am at a point wondering if it is possible or was it removed during the beta? Anyone achieve results with Arbor Acorn Seeds? any suggestion or recommendation thanks for all
  2. Is there a way to tell which mods are actually compatible with the final (current) release of the game other than completely random trial and error? :/
  3. Hi duplicant managers, What are your thoughts of the new Ethanol pools? Are they to OP? In my latest map I started to use my Ethanol pool for power. It creates 2kW of power which i don't need yet, gives lots of water and I have enough space mined out for all the CO2 for now, eventually going to use a carbon skimmer. Just wondering your thoughts on this. If the generator is not running full time you will be able to last quite a while with most of the Ethanol in the area.
  4. Hi, he seems that for now it is impossible to fertilize the waterweed with the farmstation ? Did you guys had some luck on this matter ? Is it even worth it to use the farm station in term of efficiency. My bad after some time they seems to fertilize the waterweed but they were no errand in the farmstation at the start, i think it might be a bug.
  5. While I don't know if Pips planting seeds and allowing us to have wild, natural, farms is an intended feature (that won't get patched in a future update), I am curious if anyone has found a proper way to utilize these lil guys to establish sustainable "wild" farms? I know that domesticated plants yield quicker.. but with the addition of Parks, I feel like this method of farms could serve a decent purpose.
  6. In the launch update preview branch (build 347269) I found that if a pip gets stuck in a tile, and then you rescue it it will become frozen. Even after I wrangled it to a new location it was still frozen. Restarting the game fixed the problem. note: this may happen for other creatures too, but I haven't tested it.