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Showing results for tags 'late game'.
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Hi everyone, any tips to help with late game crashes, lags and sorts? i will attach my save file here its a huge mess in the oil biome maybe its helping the lag/crash problem. Starke colony.sav
Dear Klei, Shank 2 survival mode is one of the best purchases I ever had on Steam, from 200+ games I have on my account. If you could add more maps to it, it would be amazingly good. It could be a DLC of some kind. I believe it will not require much resources to make a couple maps. Perhaps one with turrets that have unlimited ammo but overheat. 3 maps that are already there are great and very challenging, but a bit more variety will make this game even better. I hope you would at least consider that if you are not planning Shank 3 Good luck with new games, Mark of the Ninja was also awesome, but I guess you know that
No, not those World of Warcraft kind of raids. People say this game is too easy. People say the hounds are easy to juke and with a treeguard, beefalos or traps easy to fool. People say those foolish spiders are no match for the spears and logsuits of them. My idea: Make a random set of mobs, either hounds, spiders, mixxed or a bunch of treeguards spawn at some corner in the map, walking towards the player, leaving nothing than havoc. more detailed: After day - let's say - 100, the mobs you killed the most (or random) spawn at an end of the map in a group. No, i am not talking about 3 hounds, or 5 spiders. I am talking about 20 hounds, or 25 spiders, 5 treeguards, those kind of things. At day 100 you WILL have a base and you WILL be able to beat almost everything. I don't know about the warning, tough. just some floating text would be too dull, and no warning at all would be too unfair. Imagine you, building a base in peace, when 30 spider warriors approach you. EDIT: Of course this would only be smart once you can build fences, buildings.. a base of some sort. And ideas? Discuss. PS: Sorry if my idea is dumb, just thinking about some ways to improve lategame difficulty.