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Lifegrow posted a topic in [Oxygen Not Included] - General DiscussionHey you forum lovelies, Thought i'd share this little 5 minute video with you - worked wonders for my FPS and general feel of the game. I now have less input lag when clicking the usual offenders (overlays, compactors, doors, etc) and I genuinely hope it helps some of you struggling folks too. Makes use of a free piece of software called Process Lasso and seems to be borderline idiot proof - although I did try my best to break it Full disclaimer : Results may vary, some of you are way bigger computer nerds than I am, and I no doubt miss-spoke a fair few times (I was rushing to get this video out before stream). This process greatly improved my gaming performance, as would cocaine and/or energy drinks. This will not instantly fix your 1500 critter, cycle 5000, 2 dupe "speed run" - that can only be fixed with a slap in the grill - however, it will hopefully help anyone who isn't a total pleblord. Mwah as ever! -Life xox *Edit* For those of you who didn't check the video description : *Note* Some people have stated that disabling SMT works better for them, this video was recorded with SMT enabled. For more info, google "Simultaneous Multithreading". You lazy slackers
This Update adds a new way of exploration, Similar to space travel in which you send your dupes away to gain resources. Adding a cave that your dupes can explore infinitely One cave entrance would spawn in each world buried with neutronium under it just like a geyser. You would be able to send your dupes inside to explore or gather materials. Starting at the entrance (orange square in pic) your dupes would mine out the asteroid for resources. Each area (marked in red in the pic) would yield a limited amount of resources before depleting before you can to move onto the next one. Each area will take longer to get to unless you supply the mine with plastic then the dupes would make a transit tube network causing the travel time to be severely decreased. The types of materials would depend on what height in the world the cave is in(purple bar) and maybe we can add biomes to this to make it vary further. There would also be hidden bases with new technologies hidden in them that will help your dupes shape the world around them. This update would also add a new profession (the Explorer) which would be required to go into the cave The explorer rank would be able to go deeper into the mines than your normal dupes and bring back more resources. The seasoned Explorer rank would bring back even more materials as well as be able to harvest their own food from the caves allowing it to go on infinitely long expeditions. New techs: Tool forge: new building that allows you to craft powerful tools: tech found in mines Backpack: allows your dupes to carry more at the cost of speed. Made out or reed fiber, plastic, and some metal in tool forge. lunch box: allows your dupes to take up to 3 cycles of food with them, uses ice to keep the food from decaying. made out of reed fiber and plastic in the tool forge Super mining gun: would dig in a 3x3 area(still only the ones marked for digging) made out of steel, plastic, and diamond in the tool forge Super building gun: would build in a 3x3 made out of steel, plastic and diamond in the tool forge Water sucker 9000: would allow dupes to bottle up liquid that is too deep to mop made from metal and plastic in the tool forge Step stool: A tool for your dupes to be able to reach 2 blocks higher than they could before, made from wood in the tool forge Climbing hooks: allows your dupes to climb up and down walls (pretty slowly) made from steel in the tool forge Robot mining drill: A big mining robot that goes into the mines would work similar to the rocket in which you have to supply it with fuel and empty its inventory before it "launches" into the mines. would have to be built in the same vertical plane as the mine entrance. The tools would be equipped just like clothing is right now except with a new ui (pictured below) with a drop down list in each one to choose what tools they will equip when available. Dupes would have a new set of traits which would include: Favorite material : dupe would get a small morale bonus when near things made of their favorite material least favorite material: they get a negative moral when near something made of this material Favorite cloths: same as above but with cloths. least favorite cloths Gemstones found in the cave sometimes you will find gems in the caves which would have a bunch of different color variants, they would have the same stats as diamonds but different colors. you would be able to make light sources out of the different gems so you can have colored lights as well as colored window tiles. you would be able to make jewelry for your dupes which would give them another small morale bonus. perhaps you could crush them up into "paints" to color machines and tiles by tinting them with colors. ANY SUGGESTIONS WELCOME, WILL EDIT AS I GET MORE IDEAS
Dear Klei, Shank 2 survival mode is one of the best purchases I ever had on Steam, from 200+ games I have on my account. If you could add more maps to it, it would be amazingly good. It could be a DLC of some kind. I believe it will not require much resources to make a couple maps. Perhaps one with turrets that have unlimited ammo but overheat. 3 maps that are already there are great and very challenging, but a bit more variety will make this game even better. I hope you would at least consider that if you are not planning Shank 3 Good luck with new games, Mark of the Ninja was also awesome, but I guess you know that
No, not those World of Warcraft kind of raids. People say this game is too easy. People say the hounds are easy to juke and with a treeguard, beefalos or traps easy to fool. People say those foolish spiders are no match for the spears and logsuits of them. My idea: Make a random set of mobs, either hounds, spiders, mixxed or a bunch of treeguards spawn at some corner in the map, walking towards the player, leaving nothing than havoc. more detailed: After day - let's say - 100, the mobs you killed the most (or random) spawn at an end of the map in a group. No, i am not talking about 3 hounds, or 5 spiders. I am talking about 20 hounds, or 25 spiders, 5 treeguards, those kind of things. At day 100 you WILL have a base and you WILL be able to beat almost everything. I don't know about the warning, tough. just some floating text would be too dull, and no warning at all would be too unfair. Imagine you, building a base in peace, when 30 spider warriors approach you. EDIT: Of course this would only be smart once you can build fences, buildings.. a base of some sort. And ideas? Discuss. PS: Sorry if my idea is dumb, just thinking about some ways to improve lategame difficulty.