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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

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  1. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title Items flying over water Steps to reproduce kill something near water Describe your issue After killing a gobbler my meat flew throu the water becoming unreachable... i also made a screen shot, but i dont think u want to seee it
  2. Krampus is too much of a pushover after the hotfix,and it takes way too long for him to appear and "punish" you,and once he does appear he is easily dealt with.Krampus being faster than you and being able to outrun you when you provoke him was great,hell Krampus in it's own right was great,it would rock your socks if you weren't prepared for him.Yet now you can only summon him if you try really hard,mass slaying tons of birds/bunnies,and you don't even have to do that if you do not intend to summon him(I have been "farming" Krampus ever since he came out ._.).I have a few suggestions that could be implemented to give Krampus the buffs he needs/desserves: 1)Make him run the same speed he had before the hotfix,yet only if he attacks you.When he is running around with your items I can understand it is rather annoying for him to constantly outrun you untill you trap him at the corner of the map 2)Make him appear more often.I actually liked the rate of which he spawned during the initial naughty & nice update,yet I'm probably the only one who did ._. It wasn't all that bad,and the "he takes stuff from my chests OH MY GOOOD" can simply be prevented by not being naughty in your base/near your personal belongings.Easy as dragonpie. 3)Make pigmen not attack him anymore.Isn't Krampus there aswell to punish the player when the player kills to many pigmen?They sure are thankfull for that 4)More of them spawn at once,depending on how many days have passed.Their numbers seem to have been decreased,heck after the hotfix I never had more than 2 of them at once..After day 100.Makes me sad as a Krampus farmer. 5)When you attack one Krampus and you aggro it the other Krampii should be aggro'd aswell.This has been suggested before by other people,and I agree about this.Yet I would say that only if there aren't items to pick up anymore,they will also become agressive towards you and attack you.Since they are some greedy sods. 6)Increase the drop rate of the Krampus sack.With all the time it takes and the little chance to actually obtain his sack,it's like impossible to get if you aren't lucky.Maybe increase the droprate when you have killed more Krampii. 7)When Krampus hits you,you drop an item.So,you provoked Krampus far away from your base,nothing on the ground to loot for him,making it seem your items are safe..But then he steals them right from your inventory.Basically similar to the swamp frogs when hey hit you with their tongue,you drop an item from your inventory,but unlike the frog Krampus will actually take the loot. That's my 2 cents about Krampus and why he needs a buff,thoughts/suggestions are welcome..In the meantime Krampii will keep on dreaming about getting a buff.