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Hello, I bought the game with Amazon Payments, with the e-mail address email@example.com However, I had not accessed that e-mail in a while, and yahoo had subsequently deleted it. Now the e-mail is back in my possession, but all the e-mails it received were cleared out. As such, I have not received either of my activation codes. This saddens me. Please resend me the codes? -Megan
posted a topic in [Don't Starve] Suggestions and FeedbackI'd like to say thank you, I think the game is great and I more than got my moneys worth when I bought this. But I'm hoping since this is still in beta you might still be open to a few(/sh** load of) ideas. [ATTACH=CONFIG]776[/ATTACH] An old British Hunter/Explorer character, who can't see very far (old-age and hat) nor wear any other hats (sentimental value) but can use a golden blunderbuss (more later) [ATTACH=CONFIG]777[/ATTACH] Blunderbuss: Okay to address this point quickly, the gold blunderbuss would require charcoal, gold, wood and flint. Reloading occurs using the harvest animation for a balanced period of time. The gun is not made of the optimal materials and will thus deteriorate with each shot faster than most tools. It fires wooden stakes to great effect but there is a 1/3 chance of missing. Smoking Device/Instrument/Pipe: If sanity is added to the game this would calm the character down but reduce his/her health, child characters are too young to smoke though. Gentleman's Kettle/ Hot-Beverage Dispenser: A gentleman scientist knows no better way to calm ones nerves than with a cup of aromatic tea, the tea is made from leafs of a special tree and flower petals. The drinker regains some sanity. Pointy Deterrent: Allows players to better establish their base of operations. The pointy deterrent can be attacked at the cost of said attacking "beast's" health. Operating on the assumption that there are still plans to add a winter season to this game, I would like to suggest a Snow-Beast appear as a tougher enemy, that is all. Here is also a winter-monster, that would act in a similar manor to the tree-golem, the player plucks a carrot form the snow only to find out it belongs to a grumpy snowman. They melt near fire. A dwarf sized drake floats/waddles through the forests belching fire to... whatever it feels like, it would devastate bases, and forests. The drake causes other monsters to flee. The Golden Crown can be crafted using gems, gold and beast-fur. It is a symbol for brainless humanoid allies that you are a leader, and can be used to reduce the rate in which they need lose interest in following you without food. Could also be used to command monkey and pig together, or increase a unit handicap. Swamp Cyclops: A small easy enemy that waits in swamp ponds waiting for silly wonderer's to run by them so that it may ponce. Other ideas (theses ones have likely been said) Crows eat dropped meat, red-birds eat planted crops, rabbits eat crop at mid-late stage of development. Scare-crow: Stops the above^^^ within a balanced radius Voodoo Mask: You can fuel a fire with your crazy fire-dance Record Player: https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSbJlIJF0oeRovQ4LeLYb-3-Y1CY0SQkK2pv1c2vqqDG27DGYMt Would add sanity to a character within a radius. Ship-wreckage/ floatsome: Allows the player to have access to all grave dropped items through random chance, perhaps there would even be a chance of lore being added through here with diary pages of each character being washed ashore.