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Found 2 results

  1. I'd like to have the incubator not accept eggs if it is disabled by automation. Also it needs an auto release option, as I don't lke keeping the babies cooped up in there.
  2. Hello Oxygen Not Included community! I was hoping you could help me with a ranching concept I'm struggling to understand. New to ranching, I've been working out a design. In short, I came up with an automated way to maintain a population of critters + eggs in a stable using autosweepers/critter sensor etc. Extra eggs are sent away for consumption. So I took a peek at other folks designs and find a common element I don't have: incubators/hatchery room. Everyone seems to use incubators, but I can't shake the feeling that in the grand scheme of things, they are unnecessary. Maybe you could listen to my thinking and point to something I'm missing. I was thinking unless you have a population of critters that you want to expand indefinitely, incubators just speed up a small part of the process that can be matched instead with a little more volume. For example, you figure out you need to maintain X number of critters for a desired resource amount. Well, if you don't use incubators you have to wait 5 times longer for the eggs to hatch...but its not like those eggs use more resources. They just sit there. So, you could create enough stable space (and there's tons of space right?) for X + Y where Y = the amount of critters to make up for the extra time spent waiting, which seems manageable. Eventually, you'll meet the same rate of return as with incubators. Am I thinking about that right? Then I thought, ok but say I don't want to make stable space for Y more critters. Let's say I'm breeding hatches and want them for their meat. I could dump all hatch eggs in a room where they wait and starve. If a breeding room has a vacancy, I move a starving hatch back into one of those breeding rooms that has food (not 100% sure how to automate that, maybe lock the room with automation). Now I don't have to make more stable space, since there's always replacements in the wing. When they do starve, I get the resources I desired in the first place. Eggs take 5 times longer to hatch, but after I've achieved momentum, what do I care since the rate of return doesn't change? Granted, the ages of breeding hatches have to be spaced out to avoid a feast or famine scenario. What do you think, am I missing a key element here? Thanks for reading and your thoughts!