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Showing results for tags 'improvement'.
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The base mechanics of the game doesn't fit well with the direction of the game. Developers want that the rockets be part of the main instead of the late game. But keep alive the dupes for longer trips is a hard work, there isn't enough space for all needs. The main problem is manage oxygen and carbon dioxide. We need pumps to take of all the carbon, also we need batteries to keep it working, they generate heat and occupies an space, if we want to automate it, we need a senser (that also occupies an space). Due by limit space inside rockets, every tile is important. How this can be improve? Here some solutions: Wall inside the rockets act like space exposure, but instead of destroy all gas/liquids, only destroy/keep the chosen type of gas. This will help to keep a good atmosphere inside the rocket. Redesign the pump system, this could be hard, currently, the pumps absorb the gas that surrounds them and only have an output, but gas pump can have a input now, this generate a vacuum gas type (yes, a vacuum type of gas), that move through gas pipe searching for a input gas vent, the vent absorb the gas surrounds them and start follow the path of vacuum tiles in the gas pipes. This will allow to us, use the gas input of the rockets as a gas pump, saving space. Add more space to rocket interiors, this cam be broken the game in many ways, because we can use rockets as isolated storage, green house or other things. Maybe if the rocket have prebuilding things that couldn't be unconstructed, like beds, bathroom and fridge. The other problem is the water, have lavatories that consume water, use a water sieve to reuse the water, but still we need more space and energy for this. Adding a small rocket module to purify water could be a great solution. Maybe that what we really need is a life support module that do all of this stuff.
Okay, hello and good day! This is the ASK BOX for an upcoming adventure that I am hoping to start up, called Mary's Realm. The concept behind it is two threads - One with the on-going story as chosen by YOU, the forum poster, and the other with all of the commands for the story. The process is simple: I will post part of my writing. It'll be about the situation at hand, and then there will be a little sign at the bottom: > At which point, you get to choose what happens by posting a comment below with your command in there. So, I'll do a quick example: ----------------------------- You awaken on an unknown island. There's a rabbit here, and some sticks. What do you do? > ----------------------------- Your comment should be something like this: > Picks up the sticks If you're interested and such, leave a comment below about it! Some rules and other things: ~ I will try to answer as many comments as I can in one post, but don't be upset if your one wasn't chosen. ~ Try to keep the comments in the main thread to a minimum, so people can read the ongoing story. ~ This is based off of many text-based games, so silly/impossible commands may be acknowledged but simply go to a default phrase like "You don't know how to ____!" And now, for the opening post! ------------------------------------------------------------------- It's dark. You've been lying down for such a long time. Everything hurts, as if someone set you alight and left you to burn fiercely for a few hours. You cannot see. You cannot move. All you can do is listen to the sound of slow, deliberate footsteps crunching through dry grass towards you. You feel an icy coldness coming from your side as the being approaches, getting close to you. A smooth, calm, feminine voice reaches your ear. "Say...you don't look all that good. Maybe you better find somewhere to sleep before night comes!" You sink back into the darkness as her laughter, soft and musical like a silver bell, fades away. ~ When you do awaken, you're lying face-first on some discoloured, dry grass. Your mind seems to pitch and reel at every noise, so you decide to run through the basics. Your name is Wilson. You are the greatest gentleman Scientist this world has ever seen. You have woken up in the middle of nowhere, in a land you don't recognise, a series of islands surrounded by water. There are trees here, some small, dried-out shrubs with no leaves but many twigs, a few Rabbit Holes, two Berry Bushes and a small pile of Flint Rock near you right now. Shelter. Food. Survival. What do you do? >
Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title [buggy Spacebar] When harvesting traps Steps to reproduce Harvesting Traps With Spacebar Describe your issue when using the spacebar to complete various tasks such as harvesting traps some strange things happen. When harvesting straw traps they dont seem to give any yield and when harvesting bird traps the sound played when a bird has been trapped and is now jumping around inside the trap still plays even though you have picked up the trap. I have only known this to happen with traps but im sure that a few other things may have problems when harvesting with spacebar.
Its easy to reach a point where you aren't engaged anymore. So i was thinking if spiders slowly spread their eggs over time you would eventually find large areas infested with them, making night progressively have more monsters and making you need to try and push the egg sacks back if they spread near your camp or are taking over an island. Really anything else that would make dangers get worse over time would be good. I'd also love a way to pick whether maps generate with bridges or one landmass.